Posts from General discussion about Heroes of Might and Magic II.
There is a hypothesis that the number of different save files that can be generated from the same map, as well as the number of different hero builds for any hero of a given class, is equal to 255. Observations were made while attempting to generate a combination of Expert Logistics and Expert Marksman for Joseph (PoL, campaign "Heirs," scenario 6). However, obtaining all possible save files is an incredibly difficult task, as there is a well-known cyclical pattern, sometimes even leading to a single, repeating save file. The cycle usually breaks if you hire any hero in the tavern before the next load. It took me a considerable amount of time to generate 50% of the different save files on this map, and approximately the same amount of time to generate the next 10%. In the end, I settled on a variant where this combination is achieved after seven level-ups, discarding the option of starting with Expert Logistics, as Expert Marksman would then be obtained too late.
Of course, it's equal to 255 – that's how many bytes are allocated. In the last tournament, new save files were actually generated only when I didn't save. In other words, "new game" means "the current game will be lost." And after the very first save, circular dependencies appeared.
приведет в никуда. Карабкайтесь в гору чуть-чуть, только чтобы проверить, гора ли это. С вершины горы нельзя увидеть гору.

Орден Феникса – харизматический :) лидер
The record for this stage of the campaign is 14 days, set in 2006 by Lady Lion Star, who organizes joint tournaments for HP.

Орден Феникса – харизматический :) лидер
The algorithm for the actions of archers, liches, and towers is not entirely accurately defined at the moment.
The record in this campaign seems to be 66 days, set in 2005.
The record for this stage of the campaign is 14 days, set in 2006 by the lady Lion Star, who organizes joint tournaments from HP.
Wow. It's interesting to watch the walkthrough. How did you manage to defeat 22 Titans?
http://www.heroesportal.net/tavern/?id=81121&pagenum=7
Where is it actually defined?
However, as I already wrote, archers don't always follow this rule.
For example, blocked archers attack the strongest unit (not flying units). But that's not all!
Unblocked archers can also behave in an unusual way. How?

Орден Феникса – харизматический :) лидер
Unblocked arrows can also be used in an original way. How?
So, blocked arrows deal damage to the strongest unit (not to the flying units). But that's not all!
Unblocked arrows can also be used in an original way. How?
In the first game, for example, arrows controlled by the AI can completely skip their turn or simply move aside (this is a very rare occurrence).
In general, the combat algorithm in Heroes is a very important aspect, and it is far from as simple as it might seem at first. There are countless nuances in combat. I really hope that this year I will be able to describe this algorithm.
Sincerely, VDV_forever
Unblocked arrows can also be used in an original way. How?
In my opinion, liches can shoot, including at their own units.
приведет в никуда. Карабкайтесь в гору чуть-чуть, только чтобы проверить, гора ли это. С вершины горы нельзя увидеть гору.

Орден Феникса – харизматический :) лидер

Орден Феникса – харизматический :) лидер