There is a hypothesis that the number of different save files that can be generated from the same map, as well as the number of different hero builds for any hero of a given class, is equal to 255. Observations were made while attempting to generate a combination of Expert Logistics and Expert Marksman for Joseph (PoL, campaign "Heirs," scenario 6). However, obtaining all possible save files is an incredibly difficult task, as there is a well-known cyclical pattern, sometimes even leading to a single, repeating save file. The cycle usually breaks if you hire any hero in the tavern before the next load. It took me a considerable amount of time to generate 50% of the different save files on this map, and approximately the same amount of time to generate the next 10%. In the end, I settled on a variant where this combination is achieved after seven level-ups, discarding the option of starting with Expert Logistics, as Expert Marksman would then be obtained too late.
Of course, it's equal to 255 – that's how many bytes are allocated. In the last tournament, new save files were actually generated only when I didn't save. In other words, "new game" means "the current game will be lost." And after the very first save, circular dependencies appeared.
приведет в никуда. Карабкайтесь в гору чуть-чуть, только чтобы проверить, гора ли это. С вершины горы нельзя увидеть гору.