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Oelm (blue, Conflux, random, Ciele, Luna/Gretchin) def Numone (red, Dungeon, Shakhti, Shakhti), 2smd4(3), 223
An incredibly tense game for me. But I managed to out-control Shakhti.
Numone chose all restarts, and I had to take 113, couldn't handle the fairly difficult but promising generation.
Then Ciele comes as a starter, Luna is in the tavern. On the road lies a cap +3 to Knowledge. I play :)
On the first day, I lose moves with 2 horses because I passed the artifact incorrectly. Ciele kills the blue faeries for the cap. Luna gets Logistics on a level-up, sits down to refill mana. In the Mage Guild: Slow, Haste, Bless. I see a Breastplate +4 to Attack behind a stack of Warlock unicorns.
Ciele takes a crypt. 5 heroes.
Day two: I build Air Elementals, scout the area. It's visible that one road leads to the Guardhouse, the other to a swamp secondary town. So I designate Gretchin to go into the scouts, I send him toward the secondary. A Pandora's Box and a water external dwelling behind giants are visible. Loh goes deep into the respawn to collect free stuff. Luna on faeries goes zigzagging through the respawn to level up, visit the experience stone and the +1 Attack/Knowledge tower, then break the Griffin Conservatory guard and check it.
Day three: Ciele takes the external dwelling of 60+ faeries, gives the army to Gretchin, who breaks through to the swamp territory. The roads are slow, so even the castle isn't visible yet. Loh, collecting free stuff, finds nothing except a couple of piles of unnecessary resources, reveals a beehive, but no money or ore mine.
Day four: With Gretchin, I run into the Marletto Tower, so I don't have enough moves to reach the castle (although the tower was just one move off the road). I realize there's a great chance of failing with birds (and without them, things are really grim), since Loh still finds nothing, no ore. Luna reveals the Conservatory as 2-4 angels.
Day five: The secondary town is taken. Frantic hero shuffling around the respawns in search of resources and money. I build a marketplace, already having to trade resources for ore to build Dwarf Cottages. Loh finally finds 2 crypts down below, + 1 that was revealed long ago but not taken. A chain is set up there. Luna with gnolls runs into the swamp (instead of killing unicorns and giants :)) Collects piles with 14 gnolls from external dwellings, kills 19 ogres guarding the entrance to the treasure zone, only 3 gnolls remain. Gretchin checks the Medusa dwelling (there was a pile of ore lying there), 6-8. The hero bought in the secondary town collects free stuff on the other side of the swamp respawn, scouting the area.
Day six: The army is passed via chain to Loh, who takes the crypt, and importantly, a pile of ore behind a horde of White Centaurs. Ciele positions so that next turn she can take another crypt, while Loh would collect wood along the way (the main source of trade).
Day seven: Luna kills 90 goblins with Horde Growth using 3 gnolls for 2 piles of mercury in the swamp, positions to take a crypt in the swamp on 121. I see Boots of Speed behind a horde of Magogs + there are several piles of resources lying there, clearly close to a hundred. Ciele takes the crypt. Gretchin enters a magic garden in the swamp, gets +500 and reaches a pile of gold. With the turn change, the birds are placed right next to each other.
Second Week
Day one: Ciele takes another maxi-crypt, checks the Conservatory - a horde. The birds are bought and go to Luna, who takes a crypt in the swamp with 2 birds. Gretchin stands on the Medusa dwelling.
Day two: More army is bought and passed to Gretchin, he takes the Medusa dwelling (8). Luna refills mana at the well, breaks through to the unicorns. The army is given to Loh, who takes a Medusa dwelling on the edge of the respawn (6).
Day three: Luna with birds takes the Breastplate +4 to Attack, breaks through into the swamp. The army returns to Gretchin (now with Tactics and Logistics) in full force, he breaks into the treasure zone. There are many boxes there, but the guard is nasty - Manticores on their own land.
Day four: Gretchin, for some unknown reason, attacks a horde of goats for a box and a Shield +3, loses everything to zero, auto-combat is given. Now Gretchin pushes further and kills a horde of Greater Griffins - just the right fight in terms of strength :) for the Legion's Boots. Luna stands by the goats.
Day five: Luna takes out 80+ goats with Horde Growth, finally gets Advanced Fire Magic! Takes the box. On level-up, Scout is offered, I take it of course. Gretchin reveals the Book of Fire Magic behind a horde of Wyvern Monarchs. Plan is to take it on 131 and head to the opponent. Luna breaks into the swamp again to refill mana at the well. Gretchin goes for the Boots of Speed.
Day six: A chain is set up to the Naga Bank and the Conservatory down in the home respawn. Gretchin takes the Boots of Speed.
Day seven: Citadel at home. Gretchin gives the Boots of Speed to Luna (she goes for the Book of Fire Magic), he positions at the Conservatory (2-4). Ciele takes the Naga Bank, the Conservatory (one angel), runs to the beehive.
Week Three
Day one: Ciele takes the beehive (4 Wyverns). Birds and Air Elementals are bought at the castle. The army is given to Gretchin, he takes the Conservatory (3 angels). Then I give the birds to Luna, she takes the Pandora's Box behind simple Wyverns - all Fire spells inside. Now the plan changes, I decide to do without the Book of Fire Magic. But there's no money to break through to the Guardhouse. So I take a few Pandora's Boxes, and in the last slot I get Intelligence. The scouts are positioned to take the distant Dwarf Cottage next turn. I really want the opponent to be the first to break the Guardhouse.
Shakhti on his turn comes out of the underground on the main respawn, but from there the path is spiral to the main, so I have to hit the Guardhouse myself.
Day two: Ciele with Armageddon takes out the Manticores for a box (10 experience), which Gretchin picks up. Ciele breaks into the swamp to the well, then to the main, runs on a bird to the Guardhouse. The scouts take the Dwarf Cottage.
Day three: Ciele on three birds takes out 28 angels with Horde Growth, looks what's below - Crystal dragons! On the opponent's turn, I check the quick info, because I don't remember what ability they have - well, 20% resistance - tolerable.
Day four: Scout rules! I capture the main castle, it's empty. I break through there with Gretchin, on two birds he runs down, hoping to scout the territory. I await Shakhti from the direction of his home secondary.
Day five: Gretchin breaks through into the snow along the road (there's an unbroken passage). Immediately a treasure zone is visible, with a Shield +10-2 inside. I go there, reveal a Dragon Utopia. Luna runs in the same direction.
Day six: Luna takes the Shield behind Phoenixes, positions at the Utopia. Nimbus finds View Air in a hut, goes to teach it to Luna. A scout reveals the Dungeon secondary, but Shakhti is coming with a horde of Evil Eyes and 250+ Troglodytes, a horde of Harpies toward his main.
Day seven: The Utopia is a minimal one - gives Wings from the relics, the rest is unimportant. I buy up the army and attack Shakhti with 6 birds, 4 angels, 8 Psychic Elementals, 40+ Air Elementals (not the best composition, but acceptable). I want to rely on Mass Berserk if there are no surprises. But there's a Cloak of Abdication! A trap. Instead of beautifully ending the game with Armageddon (I was already mentally set for the endgame), I have to switch gears. I think for at least 5 minutes about whether there are any options to continue (the thing is, there's almost no money left for a buyback, and I could have just lost the hero). Then I flip through the spellbook, thinking about casting: Mass Slow, Mass Shield, etc. are out. I consider the Mine Field option for a long time, but his army has 92 Evil Eyes, which I see no way to eliminate - I have neither Lightning Bolt nor Ice Bolt. Finally I decide: wait with birds and angels, put a Wall of Fire in front of the birds!
On the other side: Expert Earth and Expert Air. But the Troglodytes jump through the wall - 50. In the second round, Mass Curse, hoping for the absence of Bless.
But it's there. In the fourth round, I buy back with one angel.
On the next turn, I offer a draw, Numone does not agree.
I won't describe the rest in detail. I'll only say that thanks to scouting and the Wings of Logistics, I gained a movement advantage. Then the opponent played incorrectly (effectively skipping turns). Instead of eating his own treasure zone with the Speed Gauntlets, the Cap +6, etc., he started a game of catch-up, then went into my treasure zone, where there was nothing super anymore, then even gave up his castle (one of them). During this time, I took everything he left for me in his treasure zone, took two Dragon Utopias. By the time I caught up with him, I already had a Lightning Bolt dealing 1300 damage, so the outcome was clear.
Thanks for the game!