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Reports on online games and their confirmations (Autumn 2009 season).

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#400
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vbn (red, Rampart, Kyrre, Kyrre) def Kash (blue, Castle, Valeska, Nila) 2SM4d(3) 1-3-7

Thanks for letting me play with the overpowered Rampart, and even a red one. It's been a while since I played it.
One problem is the silly habit of taking an artifact at the start – but for Rampart, a couple of crystals can solve that...

So, after all the restarts, we have medium maps, and on 1-1-3, we already have 8 heroes, including Izru. We put Necromancers in every generation. On 1-1-6, Izra tries to break through right next to the secondary tower, through 10-19 Orcs guarding the chest – 3 Spirits, 8 Gnomes, 27 Skeletons, no mana, and he breaks through. And there are 20-49 Orcs again, blocking the way and guarding resources. He brings 3 Dryads and 2 fast Centaurs, plus 1 Archer, but in the end, he doesn't kill a single Orc :o. So, he took that secondary tower very late, and only to be able to retreat and buy units there for passage to the richest treasure (judging by the map).

In the end, on 1-1-7, we have a secondary Dungeon, and 1+3..6 in the castle, and an outer market. Oh, yes, and a stable generated 7 tiles away from the castle. :D

On 1-1-6, a Unicorn stash is revealed, and an artifact +3 Attack + 3 Defense for 10-19 Ultimate Wyverns, and a Dragon stash near the Dungeon.

In the end, a plan was formed to take the stashes and the artifact on the 2nd map, buy whoever is offered from the portal, and on the Global Map – 100+ Pit Lords, because there's no easy way through the secondary tower...

And although on 1-2-6 the stats were 9-11-7-7 (and I also grabbed the War Amulet), it was scary to attack the Global Map... I never found out about the slowness until the end of the game, and they didn't offer Earth even once, and I refused Air in favor of advanced logistics. In the end, I had to learn the useless Intelligence skill (and that's with a Dungeon, and water...). In short, on 1-2-7, Kyrre breaks through to the treasure. The treasure is in the Dungeon, all twisted, but I decided to quickly take it, and then go to that rich one near the secondary Tower. And it still took almost a week...

On 1-3-2, we have 16 Unicorns, 3 Red Dragons, 1 Angel, and Wyverns.
On 1-3-3, we free Deemer, level 10, and give him 2 telescopes :), and then another one. Kyrre visits the library. On 1-3-5, the treasure is completely cleared, and Kyrre spends the night on a Centaur in the Dungeon, filling mana to 400. Yes, Meteor Shower was learned from Deemer for 300 damage. And in the guild, walking on water + Inferno were given.
On 1-3-6, Kyrre is level 20, 19-16-11-10 near the Global Map on 1 Ultimate Centaur, waiting for all the troops to be brought: 3 Dragons, 16 Unicorns, 1 Angel, 30 Wyverns, 18 Elves, 24 Gnomes, there was no longer money to buy wood... Oh, and 1 Pegasus too. :) Nila bravely defended the castle, but the advantage was with the Elves.

Thank you for the game!
Клан Homo homini

Charity suffereth long, and is kind; charity envieth not; charity vaunteth not itself, is not puffed up,
Doth not behave itself unseemly, seeketh not her own, is not easily provoked, thinketh no evil;
Rejoiceth not in iniquity, but rejoiceth in the truth;
Beareth all things, believeth all things, hopeth all things, endureth all things. Charity never faileth...