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Posts from Reports on online games and their confirmations (Autumn 2009 season).

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In reply to Loi
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16 years ago
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loi
Loi(blue,necr, Galtran,Galtran)def PReDS(red,dung,Shakti,Shakti)2sm4d(3) 135
...
Thanks for the game!
The first time I spawned underground with one stack, but 2 native heroes, right at the exit a horde of griffins was guarding the boots to necromancy — I broke through, upgraded the trogs, got Dessa to the lookout, saw one road to GO and an empty resp, took the res.
Now up top, with two stacks, I decided not to take the rest, so as not to end up in the rear like before. I tried to bait the dead into resting, showing Tazar, but they didn't care. One road was immediately blocked by a horde of lizards; going off-road was possible through a pack of vamps on the mud. I go the other way, breaking through a pack of dogs twice with upgraded troops, slowly losing gremlins to Anya: in one direction GO out of cats, in the other a secondary behind stumps and a pack of storm elementals (had to fight both), still didn't take the rest, because the Griffin Conservatory was revealed (behind a pack of ice elementals — two treasure chests were also guarding it) and an external dwelling of Evil Eyes. On day 113 I return Shakhter to the lizards, having upgraded trogs and harpies, to advance tactics I get distracted by gnolls with the main hero and take +1 scouting from them. The next day I fight the lizards with upgraded troops, break through a pack of fire elementals with upgraded troops on teleport, and on the other side again see storm elementals — only a couple of harpies left, I turn back. By the end of the week I only took the external dwelling of Evil Eyes; building: 1-3 in the Citadel and portal, and I didn't have enough gold to buy the Eyes from the portal and the external dwelling. On the second day, with an exchange, I bought Gunya, bought trogs, broke through diamond elementals near the teleport for 2 treasure chests, +4 attack and a nagash belt — didn't go inside, there were at least 4 in the stack. Broke through storm elementals, ran to the ramp, little gold on the secondary — 2 crypts and some from neutrals, but half the respawn was cut off by djinns guarding +2 speed. On the second day I got a castle and trog growth in the starting town and economy building in the secondary — no money for more:( On day 131, with a trade, having bought all the trogs, a few green harpies and 6 Evil Eyes (another couple dozen not yet bought), I go into the Griffin Conservatory next to the first one behind ice elementals — a stronghold with upgraded troops, I check with Anya — three, with advanced haste and bless I take it, spending all my mana (20), a few harpies, a few Eyes. Right after I fight the ice elementals — again a stronghold with upgraded troops, I go in — max, +4 angels for 12 trogs and a few Eyes. Hope appeared. I don't see any passages to the treasure zone, fighting GO is tough, since both air and earth magic are advanced. Through stables, I rush home to double mana and run to the secondary, which has a passage to blue. Meanwhile, Gunya with 5 angels takes the cape from the djinns. Shakti levels earth magic to expert. On the castle secondary, nearby there's nothing interesting; if there is anything, it's again far beyond the mountains. I enter blue's respawn, open a lookout from which half my running around was perfectly visible. Gosh had prepared in full force.

Thanks for the game.
In reply to Redwhait
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16 years ago
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redwhait
Redwhait (red swamp, Tazar) def Dubrovin Pavel (blue, Castle, Valya) 2sm4d(3) 144

Thank you for the game.


I confirm.

We restarted all the replays, and I got a replay without any ambushes, with a Console-Mini and one path to the secondary Dungeon in the Basement.

In the first one, there were Knights in the Castle; since there were only 20 Marks and about 20 Coppers, I didn't go to the secondary (and it was right, because the paths to it were blocked by 2 ranged guards and the guard of the respawn point, which consisted of Marks).

In the second week, there was a secondary Dungeon; I took about 50 Grave Hounds and +1 to Life there, but I fought poorly and lost 1 Knight. Console-Mini, in the Naga-Bank on 4 with a Grave Hound stack, I lost another Knight.

In the third week, I didn't find anything useful in the Treasury (there wasn't even a Hive), except for a Pandora with Experience and Money. Through it, I went along a dirt road to the Conflux respawn point, and from there to my own respawn point.

In the fourth week, I went to another Treasury, gathered a little bit of Vivs, about 40, and, by scouting the Air, found Tazar. I attacked, hoping that he wouldn't have any mana. Yes, indeed, Tazar had mana for 2 Slows, but that was enough, because 53 Vivs (there were also a few Hydras, Snakes, Lizards, and Mummies) with a speed of 10 were destroying any of my stacks, and I couldn't find a Slow in my 3 Castles, which, together with the already existing Mass Haste, would have allowed me to win by slowing down the opponent's Vivs and speeding up my 90 Marks and 15 Fanatics, and by shooting with an archer with 130 attack, 40 times.

Thank you for the game!
С истиной где-то рядом...





Лето 2010.
In reply to AYMAN
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16 years ago
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AYMAN
AYMAN (red, Tower, Ain, Christian) def Prodromalo (blue, Castle, Turis, Turis) 2sm4d(3), 1.4.6

We finished the game; I remember the start was tough. On day 113, I had to fight 8 Necro-Knights that were blocking the road and guarding the artifact, plus they had +3 attack/defense. In the end, I managed to break through, and the hidden Mages and Priests helped. I started leveling up Christian.
Then, I cleared out the Hives, got 5 Angels, and on day 145, I broke through the Goblin Camp with a 104 Efreet and a Gremlin stack. We killed the Angel and three Nagas. I take the opponent's empty Castle, and Turis is down by the tree with +1 level; I can't reach him yet, so I spend the night as a guest. The next day, I attack and win.

Thank you for the game!

Confirmed.
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16 years ago
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bRitvo4kA (red, Stronghold, Gunnisson, Gunnisson) def Fluffy24 (blue, Conflux, random Inteus, Mephala), 2smd4(3), 312

Week 1: wolves not built, poor respawn for money buildings and chests, but I find a stable and take a pandora's box for 5k gold behind a horde of nomads, an external dwelling of orcs. The passage to the secondary is guarded by a horde of energy elementals. I decide to go around off-road towards a horde of air elementals, collecting resources and building hydras. 117 I take the secondary Castle. On the way, clearing out a crypt. In the end, 12345 in the Citadel.

Week 2: art +1 to all stats, 2 crypts. I notice a passage to the opponent. I ransom all troops, break the dwarves 126 and reach the enemy. 1 step short to catch him on birds. He breaks a nearby hive and escapes.
-127 with losses I break through the guard of a hive of 60 water elementals and take the hive for 8, and catch up to Mephala, who is ahead in stats and with a spell book forces me to pay tribute with a couple of ogres and orcs. After the exchange, she has 1 bird and 3 wiverns left. I finish building the Castle in the capital.

Week 3: leveling earth magic. 135 in treasure zones, shield +3 atk./def. and max hives, I split into the main hero, and already sped up without logistics on griffins, I rush to my secondary where I take a Griffin Conservatory (3). I get behemoths.

Week 4: another Griffin Conservatory (3), in treasure zones I take a pandora's box for all earth magic :smile44: behind a horde of djinns, I replenish mana in the capital and prepare to take out the enemy. But he is already showing huge stats 21,16,10,9. I decide to return to the treasure zone and take a Dragon Utopia.

Week 5: I break the Dragon Utopia (3) it gives Titan's Cuirass and Helm of Heavenly Thunder. I portal to the main hero and replenish mana. Mephala is just approaching the capital.
-oh, I think I'll smash with implosion on 1300, I attack, and he has Cloak of Rejection. Barely escaped, paying a heavy price.
The enemy takes the capital. I leave with cities, take a max Griffin Conservatory in another treasure zone.

Week 6: experience of guerrilla warfare helps. I speed up from the stable, take a Griffin Conservatory (1), portal to the secondary, and pass into another treasure zone, lucky not to be intercepted. Mephala in pursuit wandered into the wrong steppe. Necro secondary taken by the loaches. Gunnisson gets logistics :smile44:

Week 7:
-my Deesa takes the opponent's secondary
Gunnisson takes another Griffin Conservatory, a Dragon Utopia (3) kettle, wings, КВ and gets control, Deesa recaptures the enemy capital. In the end, all castles are mine except my starting one.

Week 8: I destroy all enemy loaches, find boots. The enemy is holed up in my capital and says I won't come out, period. I build angels and develop all castles.

Week 9:
-I buff angels (with an income of 15k per day, this wasn't a problem) and attack. Mephala put on the Chupa-Chups, but it didn't help; the advantage in army size and stats was on my side.

Thanks for the game!
P.S. Won by a miracle, I could have pushed harder and gotten caught; Mephala had a mobility advantage. I can hardly believe I managed to turn it around. Had something similar in a game with Dirty on Jebus Cross.
В дикім полі
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16 years ago
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Revan (blue, Castle, Valenska) def Kash (red, Inferno, Pyrrh) 2sm4d(3) 126
Tomorrow, or rather already today, we'll play the second game, thanks :)
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In reply to kcfgogbfalgfl
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16 years ago
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Revan
Revan (blue, Castle, Valeska) def Kash(red, Inferno, Pyre) 2sm4d(3) 126
Tomorrow, or rather already today, we'll play the second one, thanks :)
Confirmed, it happened, they rushed me — took me a long time to ramp up.
At first, it was tight with gold and resources — as usual underground, efreet into fort, I buy them and use them along with demons to take an external dwelling of pits on 117, one efreet survived, and the ballista. Secondary skill dungeon underground on 113, there's an unbreachable Griffin Conservatory behind the elves. Another one at home far away, with a dwarf dwelling nearby.
On the second turn, I first run to the snow (on the first turn I broke through the pegasi below — but was afraid of the ice elementals above), secondary, and only then to the home Griffin Conservatory — for 3-4 angels, I level Earth Magic at two dwarf dwellings.
There's also a passage upward, behind the monks — never broken through.
On 125, Valka came from there and gold is spent on a second Mage Guild and breaking through. I sit in the fort, forgetting that I don't even have Citadel and there isn't enough mana for a Bolt spell. Well, I get shot down.
Thanks for the game, you came just in time :)
In reply to bRitvo4kA
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16 years ago
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bRitvo4kA
bRitvo4kA (red, Stronghold, Gurnisson, Gurnisson) def Fluffy24 (blue, Conflux, random Inteus, Mephala), 2smd4(3), 312


Thank you for the game!

Confirmed, and I almost won:D

Thank you for the game!
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16 years ago
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Fluffy24 (red, Stronghold, Gunnisson, Gunnisson) def Van (blue, Bog, Vistan, Vistan), 2smd4(3), 126

At the respawn I already saw three Griffin Conservatories and a Dragon Fly Hive, and a Griffin Conservatory at the secondaries=)!
123-Opponent writes that he surrendered, we're loading!
126-Opponent surrendered again, declined auto!

Thanks for the game!!!
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In reply to Fluffy24
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16 years ago
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Fluffy24
Fluffy24 (red, Stronghold, Gunnisson, Gunnisson) def Van (blue, Swamp, Wystan, Wystan), 2smd4(3), 126

At the respawn I already saw three Griffin Conservatories and a Dragon Fly Hive, on the secondary there's a conservatory=)!
123-Opponent says he disconnected, we reload!
126-Opponent disconnected again, declined auto!
Thanks for the game!!!
It happened, he told everything :) .

Added 9 minutes later
Van (red, Dungeon, Shakhti, Shakhti) lose Loi (blue, Conflux, Random, Luna), 2sm4d(3), 114
Took all the rest, got a completely unplayable layout, Shakhti with one stack, and shooter blocks in all directions, threw the flag.

Van (blue, Dungeon, Shakhti, Shakhti) def Loi (red, Fortress, Tazar, Tazar), 2sm4d(3), 125
Started in the metro, captured 2 secondaries: swamp and ramp, on the surface one swamp - secondary, and 2 treasure zones, well I think gg, I see the opp captured the adjacent Inferno secondary, I run there on 125, I'm 3 squares short of reaching Tazar on the dash and 2 short of the scout hero with all my power)))), Shakhti - logistics + pathfinding, tactics, attack + armor + air, no more artifacts, Tazar runs to shake the conservatory and dies in it :smile02:
Thanks for the games.
In reply to Van
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16 years ago
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Oelm (blue, Conflux, random, Ciele, Luna/Gretchin) def Numone (red, Dungeon, Shakhti, Shakhti), 2smd4(3), 223

An incredibly tense game for me. But I managed to out-control Shakhti.

Numone chose all restarts, and I had to take 113, couldn't handle the fairly difficult but promising generation.
Then Ciele comes as a starter, Luna is in the tavern. On the road lies a cap +3 to Knowledge. I play :)

On the first day, I lose moves with 2 horses because I passed the artifact incorrectly. Ciele kills the blue faeries for the cap. Luna gets Logistics on a level-up, sits down to refill mana. In the Mage Guild: Slow, Haste, Bless. I see a Breastplate +4 to Attack behind a stack of Warlock unicorns.
Ciele takes a crypt. 5 heroes.

Day two: I build Air Elementals, scout the area. It's visible that one road leads to the Guardhouse, the other to a swamp secondary town. So I designate Gretchin to go into the scouts, I send him toward the secondary. A Pandora's Box and a water external dwelling behind giants are visible. Loh goes deep into the respawn to collect free stuff. Luna on faeries goes zigzagging through the respawn to level up, visit the experience stone and the +1 Attack/Knowledge tower, then break the Griffin Conservatory guard and check it.

Day three: Ciele takes the external dwelling of 60+ faeries, gives the army to Gretchin, who breaks through to the swamp territory. The roads are slow, so even the castle isn't visible yet. Loh, collecting free stuff, finds nothing except a couple of piles of unnecessary resources, reveals a beehive, but no money or ore mine.

Day four: With Gretchin, I run into the Marletto Tower, so I don't have enough moves to reach the castle (although the tower was just one move off the road). I realize there's a great chance of failing with birds (and without them, things are really grim), since Loh still finds nothing, no ore. Luna reveals the Conservatory as 2-4 angels.

Day five: The secondary town is taken. Frantic hero shuffling around the respawns in search of resources and money. I build a marketplace, already having to trade resources for ore to build Dwarf Cottages. Loh finally finds 2 crypts down below, + 1 that was revealed long ago but not taken. A chain is set up there. Luna with gnolls runs into the swamp (instead of killing unicorns and giants :)) Collects piles with 14 gnolls from external dwellings, kills 19 ogres guarding the entrance to the treasure zone, only 3 gnolls remain. Gretchin checks the Medusa dwelling (there was a pile of ore lying there), 6-8. The hero bought in the secondary town collects free stuff on the other side of the swamp respawn, scouting the area.

Day six: The army is passed via chain to Loh, who takes the crypt, and importantly, a pile of ore behind a horde of White Centaurs. Ciele positions so that next turn she can take another crypt, while Loh would collect wood along the way (the main source of trade).

Day seven: Luna kills 90 goblins with Horde Growth using 3 gnolls for 2 piles of mercury in the swamp, positions to take a crypt in the swamp on 121. I see Boots of Speed behind a horde of Magogs + there are several piles of resources lying there, clearly close to a hundred. Ciele takes the crypt. Gretchin enters a magic garden in the swamp, gets +500 and reaches a pile of gold. With the turn change, the birds are placed right next to each other.

Second Week

Day one: Ciele takes another maxi-crypt, checks the Conservatory - a horde. The birds are bought and go to Luna, who takes a crypt in the swamp with 2 birds. Gretchin stands on the Medusa dwelling.

Day two: More army is bought and passed to Gretchin, he takes the Medusa dwelling (8). Luna refills mana at the well, breaks through to the unicorns. The army is given to Loh, who takes a Medusa dwelling on the edge of the respawn (6).

Day three: Luna with birds takes the Breastplate +4 to Attack, breaks through into the swamp. The army returns to Gretchin (now with Tactics and Logistics) in full force, he breaks into the treasure zone. There are many boxes there, but the guard is nasty - Manticores on their own land.

Day four: Gretchin, for some unknown reason, attacks a horde of goats for a box and a Shield +3, loses everything to zero, auto-combat is given. Now Gretchin pushes further and kills a horde of Greater Griffins - just the right fight in terms of strength :) for the Legion's Boots. Luna stands by the goats.

Day five: Luna takes out 80+ goats with Horde Growth, finally gets Advanced Fire Magic! Takes the box. On level-up, Scout is offered, I take it of course. Gretchin reveals the Book of Fire Magic behind a horde of Wyvern Monarchs. Plan is to take it on 131 and head to the opponent. Luna breaks into the swamp again to refill mana at the well. Gretchin goes for the Boots of Speed.

Day six: A chain is set up to the Naga Bank and the Conservatory down in the home respawn. Gretchin takes the Boots of Speed.

Day seven: Citadel at home. Gretchin gives the Boots of Speed to Luna (she goes for the Book of Fire Magic), he positions at the Conservatory (2-4). Ciele takes the Naga Bank, the Conservatory (one angel), runs to the beehive.

Week Three

Day one: Ciele takes the beehive (4 Wyverns). Birds and Air Elementals are bought at the castle. The army is given to Gretchin, he takes the Conservatory (3 angels). Then I give the birds to Luna, she takes the Pandora's Box behind simple Wyverns - all Fire spells inside. Now the plan changes, I decide to do without the Book of Fire Magic. But there's no money to break through to the Guardhouse. So I take a few Pandora's Boxes, and in the last slot I get Intelligence. The scouts are positioned to take the distant Dwarf Cottage next turn. I really want the opponent to be the first to break the Guardhouse.
Shakhti on his turn comes out of the underground on the main respawn, but from there the path is spiral to the main, so I have to hit the Guardhouse myself.

Day two: Ciele with Armageddon takes out the Manticores for a box (10 experience), which Gretchin picks up. Ciele breaks into the swamp to the well, then to the main, runs on a bird to the Guardhouse. The scouts take the Dwarf Cottage.

Day three: Ciele on three birds takes out 28 angels with Horde Growth, looks what's below - Crystal dragons! On the opponent's turn, I check the quick info, because I don't remember what ability they have - well, 20% resistance - tolerable.

Day four: Scout rules! I capture the main castle, it's empty. I break through there with Gretchin, on two birds he runs down, hoping to scout the territory. I await Shakhti from the direction of his home secondary.

Day five: Gretchin breaks through into the snow along the road (there's an unbroken passage). Immediately a treasure zone is visible, with a Shield +10-2 inside. I go there, reveal a Dragon Utopia. Luna runs in the same direction.

Day six: Luna takes the Shield behind Phoenixes, positions at the Utopia. Nimbus finds View Air in a hut, goes to teach it to Luna. A scout reveals the Dungeon secondary, but Shakhti is coming with a horde of Evil Eyes and 250+ Troglodytes, a horde of Harpies toward his main.

Day seven: The Utopia is a minimal one - gives Wings from the relics, the rest is unimportant. I buy up the army and attack Shakhti with 6 birds, 4 angels, 8 Psychic Elementals, 40+ Air Elementals (not the best composition, but acceptable). I want to rely on Mass Berserk if there are no surprises. But there's a Cloak of Abdication! A trap. Instead of beautifully ending the game with Armageddon (I was already mentally set for the endgame), I have to switch gears. I think for at least 5 minutes about whether there are any options to continue (the thing is, there's almost no money left for a buyback, and I could have just lost the hero). Then I flip through the spellbook, thinking about casting: Mass Slow, Mass Shield, etc. are out. I consider the Mine Field option for a long time, but his army has 92 Evil Eyes, which I see no way to eliminate - I have neither Lightning Bolt nor Ice Bolt. Finally I decide: wait with birds and angels, put a Wall of Fire in front of the birds!
On the other side: Expert Earth and Expert Air. But the Troglodytes jump through the wall - 50. In the second round, Mass Curse, hoping for the absence of Bless.
But it's there. In the fourth round, I buy back with one angel.
On the next turn, I offer a draw, Numone does not agree.

I won't describe the rest in detail. I'll only say that thanks to scouting and the Wings of Logistics, I gained a movement advantage. Then the opponent played incorrectly (effectively skipping turns). Instead of eating his own treasure zone with the Speed Gauntlets, the Cap +6, etc., he started a game of catch-up, then went into my treasure zone, where there was nothing super anymore, then even gave up his castle (one of them). During this time, I took everything he left for me in his treasure zone, took two Dragon Utopias. By the time I caught up with him, I already had a Lightning Bolt dealing 1300 damage, so the outcome was clear.

Thanks for the game!
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Земля нуля.
Все в ней нулево и кукольно.
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16 years ago
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Van (red, Dungeon, Shakti, Shakti) lose Loi (blue, Conflux, Random, Luna), 2sm4d(3), 114
...
Van (blue, Dungeon, Shakti, Shakti) def Loi (red, Fortress, Tazar, Tazar), 2sm4d(3), 125
It happened. Still, one res at 112 is a bit off the mark — a classic counterargument — the second game started tolerable, but then Visions wouldn't cast on the first (one path led to the metro for monks, along the second path through the spiral on the third day I spot a tree with my scout behind thieves — too late to relocate the chain). In the second game, a ramp on the third path — I sent as many as 4 scouts there on 116 and 117:). Anyway, I played rather clumsily, saw Shakti three days before meeting, knew where he'd come from even earlier (saw the blue's nix hiding spot) — carted Vas'ks around for 2 days for an upgrade! In short, I decided to try taking both the tree for 16 units (no Slow or Haste, fakin' Inferno...) and the Griffin Conservatory. Went for the Griffin Conservatory already with a lvl 21 Vas'k, lvl 24 archers, 4 Visions on tier 3, and Tazar stayed there...
Thanks for the games. Maybe 112 is faster, but the quality of play suffers significantly (though who knows, maybe I'm just used to 111 and 113)
Стратегия - искусство возможного.

Первое правило форума :
"Хвалу и клевету приемли равнодушно
И не оспаривай глупца" (с)

Новичкам: ВНИМАТЕЛЬНО перечитайте ВЕСЬ первый пост по нижеприведенной ссылке и 90% ваших вопросов отпадут( на остальные 10% с удовольствием отвечу):
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16 years ago
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Oelm (blue, Conflux, random, Ciel, Moon/Gretchin) def Numone (red, Dungeon, Shachti, Shachti), 2smd4 (3), 223

Confirmed.
Reminded me of a game against Britvochka. My Shachti with superior troops, but without logs and control, kept trying to catch the flying and jumping GG of the opponent, but without success. :)
I even built a level 5 GM in a tower with a library - it didn't help. Moon ended up dealing a lot of damage, and I made a bad move and got hit.

Thanks for the game.
Пусть мой враг будет силен и страшен. Если я поборю его, то не буду чувствовать стыда.
In reply to numOne
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16 years ago
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No, there was no Dimension Door.
Земля нуля.
Все в ней нулево и кукольно.
In reply to Oelm
16 years ago
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AliaSmehova(red, rampart, Kyrre, Kyrre) def Slav4eg(blue, Dungeon, Shakti, Shakti), 2smd4(3), 136.

In the 1st week, I cleared my and Conflux's 2 respawns well using chain movement, took 2 water dwellings, 2 Centaurs, 1 fire, and 1 Pegasus. I scouted a Dragon Utopia next to Conflux. Also 2 treasure zones. One above Conflux into the swamp, there are 2 Hives + Peasants. But I see another entrance to it from my secondary swamp hero, didn't go there until the end of the game. On the 1st, didn't want to hit the snipers, and then there was no time!.. The 2nd treasure zone is General, and it's closer from Conflux, I decide to run to it on the 2nd week! Built Wyvern dwellings in the castle, in Conflux — Fish, Fire. Mama ran around experience pillars mostly or stood in chains!
121. Bonus — 2 Phoenixes in the refuge! Well, I somehow buy Grand Elves, these 2 Phoenixes, 2 War Unicorns, hit several money buildings with scout heroes, and Mama stands at the end of the day at the entrance to the General treasure zone (20 mana), whose exit for the opponent I also see from the secondary Tower hero, which he hasn't come out of yet!.. I take Water on a level-up for Mass Bless!
122. I hit a Naga Bank in the underground for 2 Nagas, there's a fork, I run down for now, not up towards Slav4eg's exit.
123. There I see 2 Trees + a Naga Bank. The defenses of the Trees are brutal. Tome of Air Magic (Cloak of the Undead King) + a large horde of Master Genies (+5 Noldezh and other chaff). At first I thought, why the hell do I need these 2 Majors, but then they decided the game!.. I hit the Naga Bank for 48 Pikemen. 1 stack of 12 morale — minus 25 Centaurs. Pandora's Box for 10K, gave me Learning, but I wasn't upset, since later they gave Earth, meaning I'd level it up faster! I took that Naga dwelling again for 2 Nagas and build a chain to Conflux to gather the Fish and already run up to the exit from the treasure zone towards Slav4eg.
124. I'm at another Wyvern Tree.
125. I take the Tree (4), then kill 48 Minotaurs for some chaff (don't spend mana), next stands a horde of Birds — guards of Boots of Resist, although Relic, but crap... Without Mass Slow I don't want to risk hitting them just like that, there's nothing worth it for!.. I reach the Gold Mine, speed up.
126. I move 3 cells down, since I see the edge of a Tree, and behind a crowd of War Unicorns, besides the Tree — 5 Alligators. Well, what to do, run to hit the Birds, to level up Earth!.. That's where Expert Learning came in handy!.. Only 40 Centaurs die there, the army flies to the base to grab the Shield +5 for 90 Fish.
127. Kyrre 14-14. 12 mana. 3 spells. Just Mass Slow and Mass Bless once each!.. I kill the War Unicorns almost without losses, take the Hive, run back to those 2 Hives.
131. At the Hives.
132. I kill the Trees without spending mana, so that exactly the last 5 mana remain for the Master Genies!!!
133. I split my army, take the Dragon Utopia, there's a jackpot — Tome of Air Magic. 130 mana available. I jump to the +1 Speed behind the horde of Pikemen.
134. I jump to those two Trees with Peasants in my treasure zone. I take one of them.
135. I capture a Prison next to the second Tree, a level 10 Crag Hack takes it. Mama kills 9 Ghosts for the Black Market, 15 War Unicorns for +10 to Ranged Attack and Helm of the Undead King, enters the Library and jumps to the exit of the treasure zone to unite the troops that hadn't been bought yet and to jump through the Pandora's Box behind the horde of Minotaur Kings towards the opponent's main hero!
136. Kyrre. 15-22-15(27). 2 Phoenixes, 9 War Unicorns, 33 Wyverns, 14 Dendroid Guards, 39 Silver Pegasi, 57 Ice Elementals, 38 Grand Elves. Cloak of the Undead King equipped of course. I stand 2 cells from the Well, half a turn from the Dungeon. Generally, I need mana only for Dimension Door, since with the Cloak and such parameters, spells, and power, even 27 mana is more than enough! I have Advanced Armorer. Air is also Advanced, since I leveled Wisdom to Expert, everything else is also Expert! I'm planning to run to hit the Blue creatures! :)
I give up the turn. The opponent, with a scout hero, checks how much power and mana I have. The Dug Hero portals home (I understand he probably has Town Portal), since apparently the Blue creatures were in the treasure zone! He replenishes mana at the Well and attacks. 13-13-10(100). 5 Angels, 8 Scorpicores, 6 Wyverns, 3 Minotaurs, 40 Medusa Queens, 68 Evil Eyes, 130 Troglodytes. The battle was won due to the advantage in parameters, power, and the Cloak, almost without losses... Thanks for the game!
In reply to AlexTheGreat
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16 years ago
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vbn (red, Rampart, Kyrre, Kyrre) def Kash (blue, Castle, Valeska, Nila) 2SM4d(3) 1-3-7

Thanks for letting me play with the overpowered Rampart, and even a red one. It's been a while since I played it.
One problem is the silly habit of taking an artifact at the start – but for Rampart, a couple of crystals can solve that...

So, after all the restarts, we have medium maps, and on 1-1-3, we already have 8 heroes, including Izru. We put Necromancers in every generation. On 1-1-6, Izra tries to break through right next to the secondary tower, through 10-19 Orcs guarding the chest – 3 Spirits, 8 Gnomes, 27 Skeletons, no mana, and he breaks through. And there are 20-49 Orcs again, blocking the way and guarding resources. He brings 3 Dryads and 2 fast Centaurs, plus 1 Archer, but in the end, he doesn't kill a single Orc :o. So, he took that secondary tower very late, and only to be able to retreat and buy units there for passage to the richest treasure (judging by the map).

In the end, on 1-1-7, we have a secondary Dungeon, and 1+3..6 in the castle, and an outer market. Oh, yes, and a stable generated 7 tiles away from the castle. :D

On 1-1-6, a Unicorn stash is revealed, and an artifact +3 Attack + 3 Defense for 10-19 Ultimate Wyverns, and a Dragon stash near the Dungeon.

In the end, a plan was formed to take the stashes and the artifact on the 2nd map, buy whoever is offered from the portal, and on the Global Map – 100+ Pit Lords, because there's no easy way through the secondary tower...

And although on 1-2-6 the stats were 9-11-7-7 (and I also grabbed the War Amulet), it was scary to attack the Global Map... I never found out about the slowness until the end of the game, and they didn't offer Earth even once, and I refused Air in favor of advanced logistics. In the end, I had to learn the useless Intelligence skill (and that's with a Dungeon, and water...). In short, on 1-2-7, Kyrre breaks through to the treasure. The treasure is in the Dungeon, all twisted, but I decided to quickly take it, and then go to that rich one near the secondary Tower. And it still took almost a week...

On 1-3-2, we have 16 Unicorns, 3 Red Dragons, 1 Angel, and Wyverns.
On 1-3-3, we free Deemer, level 10, and give him 2 telescopes :), and then another one. Kyrre visits the library. On 1-3-5, the treasure is completely cleared, and Kyrre spends the night on a Centaur in the Dungeon, filling mana to 400. Yes, Meteor Shower was learned from Deemer for 300 damage. And in the guild, walking on water + Inferno were given.
On 1-3-6, Kyrre is level 20, 19-16-11-10 near the Global Map on 1 Ultimate Centaur, waiting for all the troops to be brought: 3 Dragons, 16 Unicorns, 1 Angel, 30 Wyverns, 18 Elves, 24 Gnomes, there was no longer money to buy wood... Oh, and 1 Pegasus too. :) Nila bravely defended the castle, but the advantage was with the Elves.

Thank you for the game!
Клан Homo homini

Charity suffereth long, and is kind; charity envieth not; charity vaunteth not itself, is not puffed up,
Doth not behave itself unseemly, seeketh not her own, is not easily provoked, thinketh no evil;
Rejoiceth not in iniquity, but rejoiceth in the truth;
Beareth all things, believeth all things, hopeth all things, endureth all things. Charity never faileth...

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