We'll be grateful if you send us a link for the test.
Posts from Heroes battle: “Power over the world”
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We're waiting for more!
The more people there are, the better we can balance the game.
Great! There are more and more people.
We're waiting for more!
The more people, the better we can balance the game.
Can I join?:)
1) VDV_forever
2) [email protected]
3) ---
4) Necromancer
5) I would like to try myself in online play in the new project, especially since it's a Heroes project and I need to know it (in one way or another) anyway!
Questions:
- What internet speed is required for normal gameplay?
- Which browser is preferable to play in (I'm primarily interested in Opera)?
- What PC requirements are you planning for?
Sincerely, VDV_forever
Can I join?:)
You're in :)
- What internet traffic speed is needed for a normal game?
4 kb/s is more than enough. I think any internet connection will be sufficient for the game at the moment.
- Which browser is best to play in (I'm primarily interested in Opera)?
Any browser. Moreover, you'll need to play in different browsers during testing, so it would be great if you play in Opera.
- What PC requirements are you planning for?
Any computer that can play Flash games. We tested it on a Celeron 1GHz with 256 MB of RAM. It handles it quite well.
Added 2 minutes later
This is just another series like Heroes.vm.
Got it :)
4 kb/s is more than enough. I think any internet connection at the moment will be sufficient for the game.
Thank you. Just in case, I took precautions and switched to 2048 Kbps:)
I'm waiting for the login and password;)
Added 24 minutes later
This is just another series like Heroes.vm
I don't think so. "Heroes of War and Money" is already off-putting with its name. After playing it for half an hour, I understood a lot...:smile31: IMHO.
I hope that "Power over the World" will be a completely different product.;)
Sincerely, VDV_forever
Для дурака-поражение.
Для умного-победа.
Для мудрого-мир.
Мы в ответе за тех кого приручили.("Маленький принц")
От куда мы пришли?Куда свой Путь вершим?
В чем смысл нашего Бытья?Он нам не постижим.
О сколько чистых душ под колесом лазурным.
Сгорели в пепел в прах...А где скажите дым?(Гиясаддин Абу-ль-Фатх Омар ибн Ибрахим аль-Хайям Нишапури).
Путник по путям вечности в поисках истины.
I sent in an application via email, but I also decided to post here.
Battle of Heroes

I decided to describe the game a bit, taking into account the questions I've been receiving.
The game will definitely be of interest to all fans of the HoMM series. But it won't leave other people indifferent either.
Developer: Snail Game
Localization and support: Snail Game Russia
Game type: browser-based MMORPG in the style of the legendary "Heroes"
System requirements:
Internet connection > 4 kb/s and a browser that supports JavaScript and Flash 10 (Internet Explorer, Firefox, Opera, Safari, etc.)
At the beginning of the game, you can choose the faction and race of your character:
== Order ==
- Humans -

- Elves -

== Chaos ==
- Necromancers -

- Barbarians -

You immediately enter your castle, and after completing the initial tutorial, everything is in your hands. You can choose a military path of development, or you can start by developing your castle. Choose: to be a loner and develop your kingdom, or join a guild and jointly protect the borders of your confederation.
There are 5 types of resources in the game. There are mines corresponding to each resource. You will have to capture and defend them.
1) Gold

2) Wood

3) Ore

4) Sulfur

5) Crystals

The number of mines, as well as castles that you can maintain, depends on the "Prestige" parameter (an indicator of your development in the game). You can increase Prestige by building buildings, fighting monsters and players, learning skills in the city, etc.
Resources and time are needed to acquire skills, build and upgrade buildings, and train an army.
Income is possible in many ways, for example:
1) In battles with monsters.

Monsters and resources (for which you will also have to fight) are updated every 15-30 minutes (the monsters that are not touched will remain standing).
2) When visiting certain buildings.

You can visit buildings once every 24 hours.
3) In battles in some buildings on the map.

4) By completing missions (daily, main, holiday)
Missions are not related to castles or the map. You will always have a "Missions" button, both in the castle and on the map. This can be seen in some of the screenshots in this topic.
5) By robbing other people's castles (by winning the battle, of course)
Each player has their main castle, where the game actually begins. I think that later it will be possible to change which of your castles will be the main one. We will find this out during testing.
So, you cannot capture the main castle of a player, you can only rob it. But you can, of course, take additional castles, as well as mines.
6) And most importantly, by capturing mines, sawmills, etc.
You can leave an army in them. Judging by the density of castles and mines, you will need to leave an army in important mines. This will also become clear during testing (by the way, we are waiting for you).
The mine has a certain income per hour. Taking this income into account, this resource is added to the player's castle every minute. By the way, the income from the mine depends on the skills and stats of the fortress commander (any of your heroes can be the commander) and on the skills of your castle itself (there are such).
The player has a "Activity" parameter, which depends on "Prestige" (the level of development in the game). Each action of the hero "costs" a certain number of activity points.
For example:
Your heroes fought 5 monsters for, say, 15 minutes, and you have no activity points left. You will not be able to fight for some time. Within an hour, your activity will recover on its own. Activity is added gradually. That is, after 10 minutes you will be able to fight one more monster (the numbers are approximate).
Activity can be increased by completing some missions.



Your heroes can become commanders of fortresses. The commander should not leave the castle. As soon as he leaves the castle, he automatically ceases to be the commander.
By the way, if there is a commander in the castle at the moment the building is completed, the skill is learned, etc., he gains a lot of experience.
Heroes have "slots" (cells) for skills, there are five of them. You choose which skills he "carries with him". They can be changed in the castle. Skills do not seem to depend on the hero's level. But this is also a question for testing, and a topic for discussion.
If an opponent attacks your castle in your absence, the computer fights for you. There are no auto-battle settings yet.
By the way, even when you are online, you will not influence the course of the battle in the classic HoMM way. This is due to the online nature of the game. At least 8 hours must pass after the declaration of war before the first attack.

By the way, even when you are online, you will not influence the course of the battle in the classic HoMM way. This is due to the online nature of the game. To be honest, this worried me at first, I like to control everything myself. And here I watched the computer play for me, but after playing for about 2 weeks, I started using the unit control options that are in the game (Attack / Wait / Retreat). And the loss of troops decreased by 2 times.

I remind you again that the recruitment for the closed testing of the game is ongoing (starts on October 12).
We accept applications by e-mail [email protected] or in this topic.
In your information, please indicate:
1) name
2) e-mail
3) where you learned about the recruitment for closed testing (for those who write by e-mail)
4) which race you would prefer (humans / elves / necromancers / barbarians)
5) why you want to participate in beta testing (briefly)
We will send you all additional information by e-mail directly before the start of closed testing.
We will be happy if you take part in the development of the project.
Screenshot album
We are still accepting applications!
Added 1 hour 52 minutes ago
Has anyone checked out the game yet? What are your impressions?
The task says I need to start a battle! But how do I start it!? It's written in a way that completely misled me. People in the chat also couldn't explain how to start a battle! Couldn't they just write: leave the Castle, click the corresponding button, and engage in battle with the desired object (monster)?
In the end, after I managed to intuitively get outside, everything froze; the lag was terrible. IMO, it immediately kills the desire to continue playing. And that's despite the fact that I have a decent computer and a 2 Mbps internet connection.
Well, never mind, let's move on. While waiting, I managed to complete one battle on autopilot, hooray! But after I entered the Castle and clicked on the exchange with heroes (troops), I couldn't find my second hero, even though he won the battle!? Where is he!? I couldn't find him.
These are my first impressions of the game.
I hope that the developers will be able to fix the unpleasant bugs and turn this product into the game that many are waiting for.
For now, I can't give an objective assessment of this game!
Sincerely, VDV_forever
The hero window moved along with the mouse in any direction. I had to close the window and re-enter the game. After logging in again, the bug disappeared, but so did the tutorial. I had to learn all the basics of hero life manually.
Yes... This happens; sometimes, the windows don't load in time during the tutorial, which causes a cumulative bug. We will address this.
The task says you need to start a battle! But how do you start it!? It's written in a way that completely misled me. People in the chat also couldn't explain how to start a battle! Couldn't you just write: leave the Castle, click the corresponding button, and engage in battle with the desired object (monster)?
This is explained in the tutorial, but due to the bug, you didn't reach that point. :(
As a result, after I managed to intuitively get out, everything froze; the lag was terrible... IMO, it immediately kills the desire to continue playing. And that's despite the fact that my computer isn't weak, and my internet speed is 2 Mbps.
The first map load is always slow. Afterwards, the loading will be much faster. By the way, the server now is not the one that will be used after the closed beta. The server will be much more powerful.
Well, okay, let's move on. While waiting, I managed to complete one battle automatically, hooray! But after I entered the Castle and clicked on the exchange with heroes (troops), I couldn't find my second hero, even though he won the battle!? Where is he!?
Either he was dismissed, or he's on a mission, or (most likely) he's in the mine. The thing is that after capturing a mine, the hero remains there (to defend it); he can be recalled.
If he's not there, please write to me by email.
Thank you for being with us during the beta.
Для дурака-поражение.
Для умного-победа.
Для мудрого-мир.
Мы в ответе за тех кого приручили.("Маленький принц")
От куда мы пришли?Куда свой Путь вершим?
В чем смысл нашего Бытья?Он нам не постижим.
О сколько чистых душ под колесом лазурным.
Сгорели в пепел в прах...А где скажите дым?(Гиясаддин Абу-ль-Фатх Омар ибн Ибрахим аль-Хайям Нишапури).
Путник по путям вечности в поисках истины.
The tutorial went smoothly (I built everything and hired everyone), and I noticed that dividing troops is done using a slider or the "max" button, which I think is quite inconvenient. It would be better to add arrows to adjust the number of troops being moved, and also in other windows where similar actions take place.
Are you talking about left and right arrows?
Loading... Even loading the windows in the Castle constantly freezes (I have to close and reopen them). Is this a bug or just an oversight in the game engine? Although the map loads quickly, and my internet speed is around 1 Mbps.
Try clearing your browser cache and reloading the game.
I also noticed something else. After I killed the artifact guard, my hero returns to the Castle, but the artifact is not with him. Where can I find it?
In the hero's window, there are tabs for Artifacts and Skills. Everything is there.
And the MAIN question for me: after a battle, does the hero always have to return to the Castle (except when he settles in a captured mine)? I captured a gold mine, and there's a level 2 artifact nearby with weak guards. I'd like to grab it on the way back and then go to the Castle with peace of mind. But instead, I have to go back again...
Yes, you'll have to go back from the Castle. There's a competitive element here, a race to see who gets to the Artifact first. There aren't many people playing right now, so it's not that noticeable yet.