I sent in an application via email, but I also decided to post here.
Battle of Heroes

I decided to describe the game a bit, taking into account the questions I've been receiving.
The game will definitely be of interest to all fans of the HoMM series. But it won't leave other people indifferent either.
Developer: Snail Game
Localization and support: Snail Game Russia
Game type: browser-based MMORPG in the style of the legendary "Heroes"
System requirements:
Internet connection > 4 kb/s and a browser that supports JavaScript and Flash 10 (Internet Explorer, Firefox, Opera, Safari, etc.)
At the beginning of the game, you can choose the faction and race of your character:
== Order ==
- Humans -

- Elves -

== Chaos ==
- Necromancers -

- Barbarians -

You immediately enter your castle, and after completing the initial tutorial, everything is in your hands. You can choose a military path of development, or you can start by developing your castle. Choose: to be a loner and develop your kingdom, or join a guild and jointly protect the borders of your confederation.
There are 5 types of resources in the game. There are mines corresponding to each resource. You will have to capture and defend them.
1) Gold

2) Wood

3) Ore

4) Sulfur

5) Crystals

The number of mines, as well as castles that you can maintain, depends on the "Prestige" parameter (an indicator of your development in the game). You can increase Prestige by building buildings, fighting monsters and players, learning skills in the city, etc.
Resources and time are needed to acquire skills, build and upgrade buildings, and train an army.
Income is possible in many ways, for example:
1) In battles with monsters.

Monsters and resources (for which you will also have to fight) are updated every 15-30 minutes (the monsters that are not touched will remain standing).
2) When visiting certain buildings.

You can visit buildings once every 24 hours.
3) In battles in some buildings on the map.

4) By completing missions (daily, main, holiday)
Missions are not related to castles or the map. You will always have a "Missions" button, both in the castle and on the map. This can be seen in some of the screenshots in this topic.
5) By robbing other people's castles (by winning the battle, of course)
Each player has their main castle, where the game actually begins. I think that later it will be possible to change which of your castles will be the main one. We will find this out during testing.
So, you cannot capture the main castle of a player, you can only rob it. But you can, of course, take additional castles, as well as mines.
6) And most importantly, by capturing mines, sawmills, etc.
You can leave an army in them. Judging by the density of castles and mines, you will need to leave an army in important mines. This will also become clear during testing (by the way, we are waiting for you).
The mine has a certain income per hour. Taking this income into account, this resource is added to the player's castle every minute. By the way, the income from the mine depends on the skills and stats of the fortress commander (any of your heroes can be the commander) and on the skills of your castle itself (there are such).
The player has a "Activity" parameter, which depends on "Prestige" (the level of development in the game). Each action of the hero "costs" a certain number of activity points.
For example:
Your heroes fought 5 monsters for, say, 15 minutes, and you have no activity points left. You will not be able to fight for some time. Within an hour, your activity will recover on its own. Activity is added gradually. That is, after 10 minutes you will be able to fight one more monster (the numbers are approximate).
Activity can be increased by completing some missions.



Your heroes can become commanders of fortresses. The commander should not leave the castle. As soon as he leaves the castle, he automatically ceases to be the commander.
By the way, if there is a commander in the castle at the moment the building is completed, the skill is learned, etc., he gains a lot of experience.
Heroes have "slots" (cells) for skills, there are five of them. You choose which skills he "carries with him". They can be changed in the castle. Skills do not seem to depend on the hero's level. But this is also a question for testing, and a topic for discussion.
If an opponent attacks your castle in your absence, the computer fights for you. There are no auto-battle settings yet.
By the way, even when you are online, you will not influence the course of the battle in the classic HoMM way. This is due to the online nature of the game. At least 8 hours must pass after the declaration of war before the first attack.

By the way, even when you are online, you will not influence the course of the battle in the classic HoMM way. This is due to the online nature of the game. To be honest, this worried me at first, I like to control everything myself. And here I watched the computer play for me, but after playing for about 2 weeks, I started using the unit control options that are in the game (Attack / Wait / Retreat). And the loss of troops decreased by 2 times.

I remind you again that the recruitment for the closed testing of the game is ongoing (starts on October 12).
We accept applications by e-mail [email protected] or in this topic.
In your information, please indicate:
1) name
2) e-mail
3) where you learned about the recruitment for closed testing (for those who write by e-mail)
4) which race you would prefer (humans / elves / necromancers / barbarians)
5) why you want to participate in beta testing (briefly)
We will send you all additional information by e-mail directly before the start of closed testing.
We will be happy if you take part in the development of the project.
Screenshot album