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Posts from Solmyr, Demeer, and Aislin are cheaters (and/or) kamikazes; do the rest have a right to exist?

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What do you think?
44 voters
Single choice Public votes Closed 2009-10-17
This poll is closed.
1. Unban all level 4 magic specialists except Solmyr, Demeer, and Aislin.
31.8% 14 votes
2. Unban all level 4 magic specialists. (as it was before)
29.5% 13 votes
3. Do nothing; leave everything as it is.
38.6% 17 votes
In reply to bRitvo4kA
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16 years ago
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bRitvo4kA
A player using magic is obligated to use the starting hero or another mage in the final.
So, is it permissible for a "warrior" to thin out the opponent's troops with their kamikaze units before the final? ;) Actually, the issue isn't even that; "final" is a very broad concept, so there shouldn't be any conditions or restrictions here, IMO.
In reply to Wlk777
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16 years ago
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Wlk777
So, is it permissible for the "swordsman" to thin out the opponent's troops with his kamikaze attack before the final battle? ;) Actually, it's not even about that; the "final battle" is a very broad concept, so there shouldn't be any conditions or restrictions, IMHO.
There are no rules yet; basically, my opponent and I agreed on something like this: (mostly off-topic)
SpiriTT (13:48:58 23/09/2009)
So, wait for me on turn 117 :)

SpiriTT (13:49:12 23/09/2009)
With 2 Lightning spells....

Kash (13:49:54 23/09/2009)
Okay, I'll be waiting. I'm counting on my scouts; I'll see you in the grass near Kirei.

Kash (13:51:02 23/09/2009)
And you can expect that I'll be looking for an amulet against lightning, or running away from you quickly, or I might even level up an Ice Elemental :D

SpiriTT (13:51:22 23/09/2009)
We'll see

SpiriTT (13:51:50 23/09/2009)
If you run away without gaining any advantage, you won't get anything.

Kash (13:52:14 23/09/2009)
Running away without gaining any advantage is nothing new for me.

SpiriTT (13:52:55 23/09/2009)
I'm saying that if I arrive on turn 117, you're done for.

Kash (13:53:12 23/09/2009)
You won't be able to get to all the castles =)

SpiriTT (13:53:29 23/09/2009)
You can still fight with 6 horsemen, but I don't know how it will be with 2.

Kash (13:53:43 23/09/2009)
I can even leave two of them at home)).

SpiriTT (13:54:05 23/09/2009)
Okay, that's clear, this is already a debate.

SpiriTT (13:54:13 23/09/2009)
I can...

SpiriTT (13:54:17 23/09/2009)
:-D

Kash (13:54:28 23/09/2009)
Alright, we'll see what happens.

SpiriTT (13:54:35 23/09/2009)
Yeah

Kash (13:54:37 23/09/2009)
Good luck)

SpiriTT (13:54:48 23/09/2009)
You too
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16 years ago
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So, who's ready to play the first game as a Wizard, right now?
In reply to bRitvo4kA
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16 years ago
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bRitvo4kA
So, who's ready to play the first game as a Mage, right now?
For those who will start playing right away:
I don't have time to refine and clarify the rules right now; we'll finalize the rules and create a thread for tournament registration in the coming days. For now, discuss the nuances among yourselves.
The main rule:
The game is played according to the seasonal rules, with the exception of point 5.2.1. This means that you can use Magic Specialists without restrictions, only to pass on their specialized spells to other heroes and to use found magic scrolls, you need to build the corresponding level of the guild.
There are no restrictions on the final stage, and there will be none. Good luck.
In reply to Kash
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16 years ago
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Kash
For those who will start playing right away:
I don't have time to refine and clarify the rules right now; we'll finalize the rules and create a thread for tournament registration in the coming days. For now, discuss the nuances among yourselves.
Main points:
The game will be played according to the seasonal rules, with the exception of point 5.2.1. This means that you can use magic specialists without restrictions, but only to transfer their specialized spells to other heroes and to use found spell scrolls, you need to build the corresponding level of guild.
There are no restrictions on the final stage, and there will be none. Good luck.

I don't see any connection between found spell scrolls and transferring magic from one hero to another. If you're playing a mage, the gameplay will mainly revolve around magic, so why are there restrictions?
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16 years ago
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This is a reminder that points 5.2.2 and 5.8 of the rules remain in effect. 1. The Might vs. Magic tournament should, in practice, provide an answer to the question: is there any point in canceling point 5.2.1? 2. The question of canceling point 5.2.2 (using spells transferred from specialists) was not even raised, so I don't understand why it is still being canceled in the tournament. 3. By canceling point 5.2.2 in the tournament, we will get a tournament that may not yield results regarding point 5.2.1, as spells will be transferred from specialists and used, including by fighters.
In reply to bRitvo4kA
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16 years ago
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bRitvo4kA


Then I'm ready to personally participate in such a tournament (of course, with a sword) and dispel the myth about the "cheating" of magic experts.

You've almost "disproved" it in our game. Solmyr and Tantar need to be banned, maybe also Alamar and Jeddite. The rest create less imbalance.
In reply to KobRa_RR
16 years ago
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KobRa_RR
You've almost "debunked" your position in our game. Solmyr and Tantamar need to be banned, maybe Alamar and Jeddite as well. The rest create less imbalance.
Respect to Kobra, he's probably the only one who has proven the correctness of his position on this issue with actions!
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16 years ago
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Firstly, he didn't prove anything. Playing as red, he sneaked through the passage to the secondary location near the Garrison, thus taking away the new reinforcements, while Gurney moved far away. In this situation, it wouldn't matter which hero came. Why attack the Garrison if there's a passage nearby? Secondly, the game isn't over; I'm ready to finish it, and I don't plan to surrender there, even without reinforcements.
In reply to bRitvo4kA
16 years ago
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bRitvo4kA
Firstly, he didn't prove anything. Playing as red, he sneaked through the passage to the secondary resource point near the Garrison, thus taking away the new resource income, while Gurney moved far away.
In this situation, it doesn't matter which hero would have come. Why attack the Garrison if there's a passage nearby?

Secondly, the game isn't over; I'm ready to finish it, and I'm not going to surrender even without resource income.
Thank you, I understand you.:smile42: I'm even more convinced of the correctness of my post about respecting Cobra!:smile20:
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16 years ago
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For you, all your posts are probably correct, and it would be strange to see otherwise. It's unclear why you're drawing hasty conclusions. And the fact that Cobra in this game successfully used fast paths, their own secondary units, their red color, and unexpectedly arrived on turn 117 – that deserves respect.
In reply to Samurai
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16 years ago
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Samurai
Respect to Cobra, he's probably the only one who has proven the validity of his position on this issue with actions!
Do you think that to prove something that many people have been debating for pages, it's enough to play just one game?
In reply to Dirty_Player
16 years ago
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Dirty_Player
Do you think that playing just one game is enough to prove a point that has been debated across many pages?
Cobra has played many games as Tant:p and won them all (or has a clear advantage). Considering that he defended his position, and not just once, and he was the only one doing it, I believe his arguments are the most convincing compared to a bunch of pages of unsubstantiated writing.
In reply to Samurai
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16 years ago
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Samurai
Cobra has played several games as Tant:p, and won them all (or has a clear advantage). Considering that he defended his position, and not just once, and he was the only one doing it, I believe his arguments are the most convincing compared to a bunch of pages of unsubstantiated writing.
Firstly, the topic here is not entirely about Tant; shouldn't you read the title of the thread? :confused: Secondly, even without Tant, Necropolis has plenty of viable heroes; the question is who is better – Tant or Galtran. Thirdly, Tant can still be used effectively even with the current rules. He can be used against neutral creatures, and by the time you make contact with your opponent, you can easily build a Tier 3 Grand Mage, but for some reason, no one picks him as a starting hero, which is strange, right? So, dear comrade, think about the content of your posts so that they don't turn into "empty writing":D
In reply to Wlk777
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16 years ago
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Wlk777
Firstly, this isn't really about Tant, is it? Shouldn't you read the topic title? :confused: Secondly, even without Tant, Necropolis has plenty of viable heroes; the real question is who's better – Tant or Galtan. Thirdly, Tant can still be used effectively under the current rules. He can be used against neutral creatures, and by the time you encounter your opponent, you can easily build a Tier 3 Grand Mage. The strange thing is that no one picks him as a starting hero. So, dear comrade, think about the content of your posts so they don't turn into "empty chatter." :D

Of course, Galtan is preferable to Tant as a starting hero, but if Galtan is banned as a starting hero, then Tant might be preferred over any other Necropolis hero... As I've noticed, Necropolis mages, Aislinn, Tant, and Nagash are often chosen as main heroes, and these games are often successful.

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