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A player using magic is obligated to use the starting hero or another mage in the final.
Всем удачи ! И Морали !
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A player using magic is obligated to use the starting hero or another mage in the final.
So, is it permissible for the "swordsman" to thin out the opponent's troops with his kamikaze attack before the final battle? ;) Actually, it's not even about that; the "final battle" is a very broad concept, so there shouldn't be any conditions or restrictions, IMHO.
SpiriTT (13:48:58 23/09/2009)
So, wait for me on turn 117 :)
SpiriTT (13:49:12 23/09/2009)
With 2 Lightning spells....
Kash (13:49:54 23/09/2009)
Okay, I'll be waiting. I'm counting on my scouts; I'll see you in the grass near Kirei.
Kash (13:51:02 23/09/2009)
And you can expect that I'll be looking for an amulet against lightning, or running away from you quickly, or I might even level up an Ice Elemental :D
SpiriTT (13:51:22 23/09/2009)
We'll see
SpiriTT (13:51:50 23/09/2009)
If you run away without gaining any advantage, you won't get anything.
Kash (13:52:14 23/09/2009)
Running away without gaining any advantage is nothing new for me.
SpiriTT (13:52:55 23/09/2009)
I'm saying that if I arrive on turn 117, you're done for.
Kash (13:53:12 23/09/2009)
You won't be able to get to all the castles =)
SpiriTT (13:53:29 23/09/2009)
You can still fight with 6 horsemen, but I don't know how it will be with 2.
Kash (13:53:43 23/09/2009)
I can even leave two of them at home)).
SpiriTT (13:54:05 23/09/2009)
Okay, that's clear, this is already a debate.
SpiriTT (13:54:13 23/09/2009)
I can...
SpiriTT (13:54:17 23/09/2009)
:-D
Kash (13:54:28 23/09/2009)
Alright, we'll see what happens.
SpiriTT (13:54:35 23/09/2009)
Yeah
Kash (13:54:37 23/09/2009)
Good luck)
SpiriTT (13:54:48 23/09/2009)
You too
So, who's ready to play the first game as a Mage, right now?
The game is played according to the seasonal rules, with the exception of point 5.2.1. This means that you can use Magic Specialists without restrictions, only to pass on their specialized spells to other heroes and to use found magic scrolls, you need to build the corresponding level of the guild.
For those who will start playing right away:
I don't have time to refine and clarify the rules right now; we'll finalize the rules and create a thread for tournament registration in the coming days. For now, discuss the nuances among yourselves.
Main points:
The game will be played according to the seasonal rules, with the exception of point 5.2.1. This means that you can use magic specialists without restrictions, but only to transfer their specialized spells to other heroes and to use found spell scrolls, you need to build the corresponding level of guild.
There are no restrictions on the final stage, and there will be none. Good luck.
Then I'm ready to personally participate in such a tournament (of course, with a sword) and dispel the myth about the "cheating" of magic experts.
You've almost "debunked" your position in our game. Solmyr and Tantamar need to be banned, maybe Alamar and Jeddite as well. The rest create less imbalance.
Firstly, he didn't prove anything. Playing as red, he sneaked through the passage to the secondary resource point near the Garrison, thus taking away the new resource income, while Gurney moved far away.
In this situation, it doesn't matter which hero would have come. Why attack the Garrison if there's a passage nearby?
Secondly, the game isn't over; I'm ready to finish it, and I'm not going to surrender even without resource income.
Respect to Cobra, he's probably the only one who has proven the validity of his position on this issue with actions!
Do you think that playing just one game is enough to prove a point that has been debated across many pages?
Cobra has played several games as Tant:p, and won them all (or has a clear advantage). Considering that he defended his position, and not just once, and he was the only one doing it, I believe his arguments are the most convincing compared to a bunch of pages of unsubstantiated writing.
Firstly, this isn't really about Tant, is it? Shouldn't you read the topic title? :confused: Secondly, even without Tant, Necropolis has plenty of viable heroes; the real question is who's better – Tant or Galtan. Thirdly, Tant can still be used effectively under the current rules. He can be used against neutral creatures, and by the time you encounter your opponent, you can easily build a Tier 3 Grand Mage. The strange thing is that no one picks him as a starting hero. So, dear comrade, think about the content of your posts so they don't turn into "empty chatter." :D