Auto-translated
Since we have a match against Gamerhome on this map (most likely), I suggest discussing its features.
The detailed tactical and technical characteristics of this map are described here: Balance
But it would be interesting to learn the tactical secrets of playing on this map from experienced players.
IMHO
On a balance where there are almost no resources left, and hives are grouped in zones 5 and 10, castles that excel with level 1 and 2 heroes gain particular strength. After all, each player has their native village in the starting zone. That is, Necropolis, Fortress, Dungeon retain their positions, but Rampart is not so strong anymore.
It is extremely important on this balance to reach the only treasury before your opponent. And the advantage of starting as a mage is not very clear to me.
*grand merci VBN
The detailed tactical and technical characteristics of this map are described here: Balance
But it would be interesting to learn the tactical secrets of playing on this map from experienced players.
IMHO
On a balance where there are almost no resources left, and hives are grouped in zones 5 and 10, castles that excel with level 1 and 2 heroes gain particular strength. After all, each player has their native village in the starting zone. That is, Necropolis, Fortress, Dungeon retain their positions, but Rampart is not so strong anymore.
It is extremely important on this balance to reach the only treasury before your opponent. And the advantage of starting as a mage is not very clear to me.
*grand merci VBN