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2Suleiman
Okay, about the description... I'll figure it out, but you shouldn't have messed with the scripts... you can change a lot with them..., see our http://forum.df2.ru/index.php?showtopic=9424, by the way, I'll post your map on http://forum.df2.ru/index.php?showtopic=14761...,на. Regarding replacing objects, here's the deal: the randomization settings were configured in a certain way – there are many nuances there – creature and guard growth, increased number of certain creatures..., in short, you need to know the map and know the randomization options to indicate WHICH options should NOT be enabled... (due to the scenario, due to balance... etc.). Okay, you can read about scripts here... http://forum.df2.ru/index.php?showforum=52
Yes, you'll drop by..., in the maps section, they created a topic about your map..., I think people will have questions about the Walkthrough..., GOOD LUCK!
Yes, people are suggesting... It would be good to make the Tavern inaccessible – the one near where we start..., think about it if you're going to edit it further.
Okay, about the description... I'll figure it out, but you shouldn't have messed with the scripts... you can change a lot with them..., see our http://forum.df2.ru/index.php?showtopic=9424, by the way, I'll post your map on http://forum.df2.ru/index.php?showtopic=14761...,на. Regarding replacing objects, here's the deal: the randomization settings were configured in a certain way – there are many nuances there – creature and guard growth, increased number of certain creatures..., in short, you need to know the map and know the randomization options to indicate WHICH options should NOT be enabled... (due to the scenario, due to balance... etc.). Okay, you can read about scripts here... http://forum.df2.ru/index.php?showforum=52
Yes, you'll drop by..., in the maps section, they created a topic about your map..., I think people will have questions about the Walkthrough..., GOOD LUCK!
Yes, people are suggesting... It would be good to make the Tavern inaccessible – the one near where we start..., think about it if you're going to edit it further.