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The Comandos' first missions also resemble a puzzle.
Тьма - это то, что позволяет смертным не забывать, как ярок бывает свет.
New here? I'm Roha — want a quick tour?
The first Comandos games also resemble a puzzle.
Robots?? Hmm. Actually, I meant just a way to play the game without having to kill everyone.
If you want to attack cannibals, trolls, and other creatures, I recommend upgrading the 'backstab' skill to level 3... and if you want to almost always kill with a backstab, you also need to upgrade the weapon you're using...
I've completed the game 1, no 2, not even ... I forgot ANYWAY MANY TIMES. And I preferred to use buffing(debuffing) magic and level up as a warrior.
P.S. THERE IS NO BETTER RPG
:cool: EVIL ISLANDS FOREVER!!!:cool:
Yeah, PZ was definitely something special. What I really liked was that in the original PZ, you could play solo and develop absolutely any skills. But in PZ ZVA, they ruined everything! You can't escape the Kel. You only learn what you chose at the beginning. The plot is TERRIBLE! At least remember the monster at the beginning who attacks and unintentionally frees us. And then – it's all forgotten. He just disappeared.:confused:
P.S. Part of the reason the game turned out to be so bad is that only Matilda worked on it, and Nival only touched it at the very end.:mad:
I haven't played Lost in Astral... On the Nival forum, they recommended playing it as a fan of Cursed Lands, but I still haven't bought it.
As for Cursed Lands, I waited a long time for it and was rewarded with an excellent game from the developers:cool:
Probably, to strengthen the Knight in Cania, he took away his armor... I also borrowed it from him, but I acted nobly and gave him my steel one in return.
And I'm also annoyed that the developers thought that supposedly strong monsters, like the stone golem guarding the Dead City, wouldn't be killed by anyone, and didn't put anything interesting in them. It's terrible!