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My hope for a successful release has been rekindled, almost like a phoenix rising from the ashes!
New here? I'm Roha — want a quick tour?
It's been a while since anyone shared their thoughts; are there no new impressions?
What are your impressions?
The beta is unplayable due to the lack of AI and the blatant imbalance caused by bugs.
Hot-Seat mode takes much longer than in Heroes 4.
It's impossible to navigate the Dungeon because you get lost.
Magic doesn't work. They don't give you the spells you need.
What is there to play here? All that's left is to wait for the release and hope that the developers will come to their senses...
Sailing on ships is also impossible because the landing spots are now fixed, and you can't land anywhere you want. Many people call this a tactic.
But that's not all. The new-old heroes are just awful: :mad: :mad: :mad: :mad: :mad:
And Town Points are just a godsend for newbies. In the first 15 turns, everyone knows their opponent's moves. They are predetermined by this limitation.
There is no tactics left in the game. It's just cheap, popular, and shallow.
The increased battlefield, which they announced, also doesn't make me happy because who knows in which direction they will increase it (making it 10x10 would be hilarious).
They will return the horse, but they will leave the ridiculous interface...
P.S. It's not that I'm angry. It's just that the phrase about Sandro made me furious.
P.S. It's not that I'm mean, it's just that the phrase about Sandro annoyed me.
Hmm... I don't see anything wrong with town points. Only on easy levels and/or on super-rich maps will the building order be predictable for the opponent; under other conditions, there will be enough variety, IMHO.
Non-linearity in development is one of the key factors for a game's success. In Heroes of Might and Magic V, this factor is completely absent, in my opinion. Even in King's Bounty, there's more tactical depth in city development.
In the beta version, on the highest difficulty, the first 15 Town Points always triggered in exactly the same way.
Non-linear progression is one of the key elements of the game's success. In Heroes of Might and Magic V, this element is, in my opinion, completely absent. Even in King's Bounty, there's more tactical depth in city development.
Only when playing as Humans - there is no Capitol yet, you fight with only crossbowmen, and a knight doesn't really need magic above level 1. But try playing in that style as Dark Elves - they will rush you, magic often needs to be built earlier than economy or troops, even the 4th level guild. So the variety is obvious (at least for me and my friends in hot-seat)
Too bad... Now you'll have to think of a way so that your opponent can't calculate your development...
If he can't calculate it, then you... :)
Who???? If there is no diversity (or it is small), then it is quite possible to assume (especially if you know who you are playing with and how they are developing) how your opponent will behave when playing as one race or another.
That person is not good – or rather, a bad player. In 15 days, you can build all structures up to the capitol and up to level 6. Therefore, there is no more rush strategy, and so on.