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Posts from Heroes of Might and Magic V [Game Discussion]

4.7 (6 ratings)
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My hope for a successful release has been rekindled, almost like a phoenix rising from the ashes!
Да будет так
In reply to GvozD
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Awesome!!! The most important thing is that they increased the map size and brought back the horse unit ;)!!!
Меня всегда преследуют умные мысли, но я все равно быстрее :D
In reply to GvozD
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Even the horse in the cursor will be
Wow! I've gained respect for Nival! A bold and admirable act!
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It’s been a while since anyone shared their thoughts – are there no new impressions to share?
Да будет так
In reply to GvozD
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GvozD
It's been a while since anyone shared their thoughts; are there no new impressions?
And what are your impressions?
The beta is unplayable due to the lack of AI and the blatant imbalance caused by bugs.
Hot-Seat mode lasts much longer than in Heroes 4.
It's impossible to navigate the Dungeon because you lose your sense of direction.
Magic doesn't work. They don't give you the spells you need.
What is there to play here? All that's left is to wait for the release and hope that the developers will come to their senses...
Sailing on ships is also impossible because the landing spots are now fixed, and you can't land anywhere you want. Many call this a tactic.

But that's not all. The new-old heroes are just awful: :mad: :mad: :mad: :mad: :mad:
And Town Points are simply a boon for newbies. For the first 15 turns, everyone knows their opponent's moves. They are predetermined by this limitation.
There is no tactics left in the game. It's just cheap, popular, mindless gameplay.
The announced increase in the battlefield size also doesn't make me happy because who knows in which direction they will increase it (making it 10x10 would be hilarious).
They will return the horse, but they will leave the ridiculous interface...

P.S. It's not that I'm angry; it's just that the phrase about Sandro made me furious.
Хронология вселенной Might and Magic
Katrine
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In reply to Katrine
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Katrine
What are your impressions?
The beta is unplayable due to the lack of AI and the blatant imbalance caused by bugs.
Hot-Seat mode takes much longer than in Heroes 4.
It's impossible to navigate the Dungeon because you get lost.
Magic doesn't work. They don't give you the spells you need.
What is there to play here? All that's left is to wait for the release and hope that the developers will come to their senses...
Sailing on ships is also impossible because the landing spots are now fixed, and you can't land anywhere you want. Many people call this a tactic.

But that's not all. The new-old heroes are just awful: :mad: :mad: :mad: :mad: :mad:
And Town Points are just a godsend for newbies. In the first 15 turns, everyone knows their opponent's moves. They are predetermined by this limitation.
There is no tactics left in the game. It's just cheap, popular, and shallow.
The increased battlefield, which they announced, also doesn't make me happy because who knows in which direction they will increase it (making it 10x10 would be hilarious).
They will return the horse, but they will leave the ridiculous interface...

P.S. It's not that I'm angry. It's just that the phrase about Sandro made me furious.
Well, the sea was never particularly playable. I've already read somewhere that they are fixing the AI and it seems to be going well, as well as the magic and other underdeveloped features. Regarding the battlefield, my opinion remains the same: you can play on almost any battlefield, and any size can be compensated for by the properties of the units. But in everything else, you are probably right:(. Especially Town Points, it would be okay if there were many buildings, but there aren't that many. In my opinion, this is not the best innovation. The building principle could have been left as it was, there were no complaints about it. I was quite happy with the options in Heroes 3 and 4.
Да будет так
In reply to Katrine
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Katrine
P.S. It's not that I'm mean, it's just that the phrase about Sandro annoyed me.
You're not the only one!! As a fan of the Necropolis, this also annoyed me! Is there really a connection, or what?? They're really bothering us fans! So many inconsistencies have been found... It's not that they lack imagination... At least they could come up with different names...

Although, wait, in the report from Mania... they said that Ubisoft is overseeing the plot, and that's why they decided to put old heroes into the new world... so we're wrong to blame Nival, they're just doing their job! (i.e., they're listening to Ubisoft).
С уважением, Vlad

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In reply to Vlad
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Hmm.. I don't see anything wrong with town points. Only on easy difficulty and/or super-rich maps will the building order be predictable for the opponent; under other conditions, there will be enough variety, IMHO. The only thing is, it seems to me that level 6-7 buildings should not have identical requirements for all races, because the value of, for example, a Treant and a Pit Fiend in breaking through neutrals is completely incomparable. It could be done this way:
6lvl : Treant - 9 , Rakshasa - 9 , White Dragon - 12 , Cavalier - 12 , Matrona - 15 , Pit Fiend - 15

7lvl : Bone Dragon - 13 , Giant - 13 , Devil - 15 , Angel - 15 , Gray Dragon - 17 , Green Dragon - 17 .

For level 4-5, in such a way that Druids and Mages cannot be built on the 1st week, others at level 4 possibly; for level 5 on the 1st week, allow Hydras and Unicorns, the rest only on the 2nd.
In reply to Phoenix_1973
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Phoenix_1973
Hmm... I don't see anything wrong with town points. Only on easy levels and/or on super-rich maps will the building order be predictable for the opponent; under other conditions, there will be enough variety, IMHO.
In the beta, on the maximum difficulty, the first 15 town points always triggered in exactly the same way.
The problem with them is this: imagine in Warcraft, instead of an instant upgrade to the Town Hall, they tell you to build 4 farms and a barracks. And accordingly, this applies to all upgrades.
Non-linear development is one of the key elements of a successful game. In Heroes 5, this element is, in my opinion, completely absent. Even in King's Bounty, there is more tactics in building a town.
Хронология вселенной Might and Magic
Katrine
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Katrine

Non-linearity in development is one of the key factors for a game's success. In Heroes of Might and Magic V, this factor is completely absent, in my opinion. Even in King's Bounty, there's more tactical depth in city development.
Too bad... :( Now I'll have to come up with a way to prevent my opponent from calculating my progress...
С уважением, Vlad

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In reply to Katrine
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Katrine
In the beta version, on the highest difficulty, the first 15 Town Points always triggered in exactly the same way.
Non-linear progression is one of the key elements of the game's success. In Heroes of Might and Magic V, this element is, in my opinion, completely absent. Even in King's Bounty, there's more tactical depth in city development.


This is only true when playing as Haven – since there's no Capitol yet, you fight with only archers, and magic isn't particularly useful for the Knight beyond level 1. But try playing in that style as Dungeon – they'll crush you. Magic often needs to be built earlier than the economy or troops, even at level 4 of the guild. So, there's definitely variety (at least in
In reply to Phoenix_1973
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Phoenix_1973
Only when playing as Humans - there is no Capitol yet, you fight with only crossbowmen, and a knight doesn't really need magic above level 1. But try playing in that style as Dark Elves - they will rush you, magic often needs to be built earlier than economy or troops, even the 4th level guild. So the variety is obvious (at least for me and my friends in hot-seat)
I "cripered" everyone the same way: levels 1+2 without upgrades + a couple of 4th level units and the guild no higher than second. It was enough for me in hot-seat.
How will I be rushed as DE if units are always in the castle, I just don't hire them, while the creepers feed peacefully?
Xaker
Too bad... Now you'll have to think of a way so that your opponent can't calculate your development...
If he can't calculate it, then you <...>:)
Хронология вселенной Might and Magic
Katrine
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In reply to Katrine
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Katrine
If he can't calculate it, then you... :)
Who???? Just if there isn't enough variety (or it's small), then it's quite possible to assume (especially if you know who you're playing with and how they develop). You can predict how your opponent will behave when playing as a particular faction.
С уважением, Vlad

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In reply to Vlad
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By the way, the final battlefield will be 10x12!!!!!!!!!!!!!!!!!!!!!!!!
Confirmation on the official website in the third developer letter!!!!!!!!!!!!!!!!!
Still too small. Because 7 stacks of Dragons won't fit.:mad: Therefore, the maneuverability problems are not solved.
Xaker
Who???? If there is no diversity (or it is small), then it is quite possible to assume (especially if you know who you are playing with and how they are developing) how your opponent will behave when playing as one race or another.
He's a bad person, or rather, a bad player. In 15 days, all buildings, including the capital and up to level 6, can be built. Therefore, there is no more rush strategy, etc. In Warcraft, there is also an optimal development for each race, but there you can always surprise your opponent, but in HoMM 5, you won't surprise me by not building units:) Sorry, but then you are a bad player.
There is no diversity at all. And whoever defends the Town Portal system is probably just a bad player... I don't mean to offend anyone... I'm not a guru myself...
A noob is a noob, and helping him play and win, as Nival is doing (and quite actively), is stupid.
IMHO.
Хронология вселенной Might and Magic
Katrine
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In reply to Katrine
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Katrine

That person is not good – or rather, a bad player. In 15 days, you can build all structures up to the capitol and up to level 6. Therefore, there is no more rush strategy, and so on.
So, this means that in these 15 days, you can easily predict how each faction will build!
С уважением, Vlad

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