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Heroes of Might and Magic V [Game Discussion]

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#130
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Katrine
What are your impressions?
The beta is unplayable due to the lack of AI and the blatant imbalance caused by bugs.
Hot-Seat mode takes much longer than in Heroes 4.
It's impossible to navigate the Dungeon because you get lost.
Magic doesn't work. They don't give you the spells you need.
What is there to play here? All that's left is to wait for the release and hope that the developers will come to their senses...
Sailing on ships is also impossible because the landing spots are now fixed, and you can't land anywhere you want. Many people call this a tactic.

But that's not all. The new-old heroes are just awful: :mad: :mad: :mad: :mad: :mad:
And Town Points are just a godsend for newbies. In the first 15 turns, everyone knows their opponent's moves. They are predetermined by this limitation.
There is no tactics left in the game. It's just cheap, popular, and shallow.
The increased battlefield, which they announced, also doesn't make me happy because who knows in which direction they will increase it (making it 10x10 would be hilarious).
They will return the horse, but they will leave the ridiculous interface...

P.S. It's not that I'm angry. It's just that the phrase about Sandro made me furious.
Well, the sea was never particularly playable. I've already read somewhere that they are fixing the AI and it seems to be going well, as well as the magic and other underdeveloped features. Regarding the battlefield, my opinion remains the same: you can play on almost any battlefield, and any size can be compensated for by the properties of the units. But in everything else, you are probably right:(. Especially Town Points, it would be okay if there were many buildings, but there aren't that many. In my opinion, this is not the best innovation. The building principle could have been left as it was, there were no complaints about it. I was quite happy with the options in Heroes 3 and 4.
Да будет так

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