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In the beta version, on the highest difficulty, the first 15 Town Points always triggered in exactly the same way.
Non-linear progression is one of the key elements of the game's success. In Heroes of Might and Magic V, this element is, in my opinion, completely absent. Even in King's Bounty, there's more tactical depth in city development.
This is only true when playing as Haven – since there's no Capitol yet, you fight with only archers, and magic isn't particularly useful for the Knight beyond level 1. But try playing in that style as Dungeon – they'll crush you. Magic often needs to be built earlier than the economy or troops, even at level 4 of the guild. So, there's definitely variety (at least in