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Tournament organizer and head judge: Leolopus – 450630412, judge and iRMG generator specialist: iceman (immortal) - 171724178, honorary participant and tournament sponsor: Lok1978
The tournament will be held on a map generated using the iRMG generator, Maze_1 template (Labyrinth).
The prize fund for the tournament is 25500 rubles: first place - 10500, second place - 7500, third place - 4500, first place in the consolation final - 1500, second place in the consolation final - 900, third place in the consolation final - 600.
Tournament regulations:
Tournament schedule: September-November 2009. After registration closes, a draw will be held, and participants will be divided into groups.
Game schedule: The system used will be group play with advancement to the final and consolation final. There will be 4 groups; players who finish 1st or 2nd in their group advance to the final stage, while players who finish 3rd or 4th compete in the consolation final. The format of games in the group stage will be determined later and specified in these regulations (Swiss or round-robin), after registration has closed. The format of games in the finals will be Swiss.
Group stage game dates: September-October 2009.
Finals game dates: October-November 2009.
In the report at the end of the game, the winner must indicate the result using the following format:
Player1 (Color, Race, Main Hero) def Player2 (Color, Race, Main Hero) or Player1 (Color, Race, Main Hero) lose Player2 (Color, Race, Main Hero) - time of completion.
where def indicates victory, and lose indicates defeat. The time of completion should be in the format [month][week][day], for example, 2-2-3.
The loser confirms the winning player's report. Both can add their own report or comments about the match.
Tournament rules:
1. Games are played on version HoMM V: Tribes of the East 3.1. The game is played on the Ubi server or through the Hamachi program.
2. Game settings:
Difficulty level – Hero
Turn timer limit – 8 minutes
Animation speed – maximum
Fast battles – enabled
Simultaneous turns – enabled
Dynamic combat – disabled
Ghost mode – disabled
Autosave – enabled
3. During the tournament, each participant will play no more than eight games, with each match using a different race. Before each game, opponents choose which unplayed race they will use for that round and inform the judge of their decision (they do not know each other's choice but know the list of available races for each). After this, the judge informs the players of the setup for the game and sends them the map generated according to the chosen races. Colors will be determined by drawing lots. With mutual agreement, players can create the map themselves and decide on the races; players must notify the judge of the selected races so that he can add them to the system tracking eliminated races.
4. Map creation parameters: size - Huge, Zones Compatibility Factor – 2.0, Monster Strength Factor – 1.0, Object Density - 0.110, roads – Roads to Towns and Mines, dwellings in starting zones – Standard (1st and 2nd level), Disable Instant Travel and Chaos Weeks flags are removed.
5. It is recommended to save the game a couple of times per week, for example, mid-week and at the end of the week. If the judge requests saves, send them to voltor1@yandex.ru
6. Starting hero - random, bonus selection (mini art - money - resources) - optional.
7. The game continues until one player surrenders or loses. Players may postpone the completion of the game to other days if time allows.
In case of a stalemate situation where both opponents do not want to engage in battle under the opponent's conditions, i.e., one comes but does not attack the opponent in his castle, while the second, in turn, does not want to leave the castle and attack, and this situation is equally recognized by both as hopeless, a draw is declared! In such a situation, but one of the opponents still claims victory and considers their chances quite realistic, he must attack the opponent no later than the end of the 3rd game month (3-4-7), wherever he may be!
8. In case of disconnection or game crash, the last autosave is loaded; players must accurately repeat all their moves up to the point of disconnection or game crash.
9. Restrictions in the game:
"Red Rush" is PROHIBITED – an attack by the red player on the first day of the week with purchased reinforcements from the castle.
It is FORBIDDEN to join neutral creatures with or without diplomacy skill. If you have joined a force, it must be disbanded (dismissed). The "Diplomacy" skill itself is allowed. Exceptions: sacrificing joined units in sacrificial pits is permitted (Dungeon, Inferno, Barbarian).
It is FORBIDDEN to use the "Astral Gate" spell to enter the opponent's starting zone.
It is FORBIDDEN to build a Tower in the Dwarf Castle.
It is FORBIDDEN to upgrade and use the "Mentorship" ability in the "Education" skill.
It is FORBIDDEN to level up hero Wingael above level 3.
It is FORBIDDEN to attack the opponent's castle before the end of month 1, i.e., 4 weeks or 28 days; this prohibition is a special condition of the tournament!!!
It is FORBIDDEN to use the map bug "shifted guard," i.e., entering an adjacent zone or picking up an artifact without defeating the corresponding guard.
10. Players must play fairly. It is forbidden to hack or view saves. In case of doubts about the fairness of the opponent, the player writes a letter to the administrator with attached saves. The administrator determines whether there was a violation; if so, the penalty may range from disqualification from the tournament to a ban on playing in future tournaments for that participant.
11.IMPORTANT!!! All generated maps will be missing: "Mentor," "Fort on Hill," and trees opening adjacent terrain.
IMPORTANT!!! All maps will have a "Sunken Temple"; in this structure, you can acquire several useful artifacts... after killing the guards, a dozen Titans!
12. Tournament registration:
To participate in this tournament, register at www.heroesworld.ru and leave an application in this thread:
/topic/6384/
In the following format:
Nickname on HeroesWorld
Nickname on Ubi / Hamachi
ICQ number
Likely time available on the ubi.com server (specifying hours and days of the week)
Example:
Player
Play-er
000-000-000
Game time is almost any, but we need to agree beforehand.
You can also discuss the tournament in this thread!
Dear potential participants, please read the rules carefully before registering; if you have any questions or misunderstandings, I am always happy to answer and clarify!
The tournament will be held on a map generated using the iRMG generator, Maze_1 template (Labyrinth).
The prize fund for the tournament is 25500 rubles: first place - 10500, second place - 7500, third place - 4500, first place in the consolation final - 1500, second place in the consolation final - 900, third place in the consolation final - 600.
Tournament regulations:
Tournament schedule: September-November 2009. After registration closes, a draw will be held, and participants will be divided into groups.
Game schedule: The system used will be group play with advancement to the final and consolation final. There will be 4 groups; players who finish 1st or 2nd in their group advance to the final stage, while players who finish 3rd or 4th compete in the consolation final. The format of games in the group stage will be determined later and specified in these regulations (Swiss or round-robin), after registration has closed. The format of games in the finals will be Swiss.
Group stage game dates: September-October 2009.
Finals game dates: October-November 2009.
In the report at the end of the game, the winner must indicate the result using the following format:
Player1 (Color, Race, Main Hero) def Player2 (Color, Race, Main Hero) or Player1 (Color, Race, Main Hero) lose Player2 (Color, Race, Main Hero) - time of completion.
where def indicates victory, and lose indicates defeat. The time of completion should be in the format [month][week][day], for example, 2-2-3.
The loser confirms the winning player's report. Both can add their own report or comments about the match.
Tournament rules:
1. Games are played on version HoMM V: Tribes of the East 3.1. The game is played on the Ubi server or through the Hamachi program.
2. Game settings:
Difficulty level – Hero
Turn timer limit – 8 minutes
Animation speed – maximum
Fast battles – enabled
Simultaneous turns – enabled
Dynamic combat – disabled
Ghost mode – disabled
Autosave – enabled
3. During the tournament, each participant will play no more than eight games, with each match using a different race. Before each game, opponents choose which unplayed race they will use for that round and inform the judge of their decision (they do not know each other's choice but know the list of available races for each). After this, the judge informs the players of the setup for the game and sends them the map generated according to the chosen races. Colors will be determined by drawing lots. With mutual agreement, players can create the map themselves and decide on the races; players must notify the judge of the selected races so that he can add them to the system tracking eliminated races.
4. Map creation parameters: size - Huge, Zones Compatibility Factor – 2.0, Monster Strength Factor – 1.0, Object Density - 0.110, roads – Roads to Towns and Mines, dwellings in starting zones – Standard (1st and 2nd level), Disable Instant Travel and Chaos Weeks flags are removed.
5. It is recommended to save the game a couple of times per week, for example, mid-week and at the end of the week. If the judge requests saves, send them to voltor1@yandex.ru
6. Starting hero - random, bonus selection (mini art - money - resources) - optional.
7. The game continues until one player surrenders or loses. Players may postpone the completion of the game to other days if time allows.
In case of a stalemate situation where both opponents do not want to engage in battle under the opponent's conditions, i.e., one comes but does not attack the opponent in his castle, while the second, in turn, does not want to leave the castle and attack, and this situation is equally recognized by both as hopeless, a draw is declared! In such a situation, but one of the opponents still claims victory and considers their chances quite realistic, he must attack the opponent no later than the end of the 3rd game month (3-4-7), wherever he may be!
8. In case of disconnection or game crash, the last autosave is loaded; players must accurately repeat all their moves up to the point of disconnection or game crash.
9. Restrictions in the game:
"Red Rush" is PROHIBITED – an attack by the red player on the first day of the week with purchased reinforcements from the castle.
It is FORBIDDEN to join neutral creatures with or without diplomacy skill. If you have joined a force, it must be disbanded (dismissed). The "Diplomacy" skill itself is allowed. Exceptions: sacrificing joined units in sacrificial pits is permitted (Dungeon, Inferno, Barbarian).
It is FORBIDDEN to use the "Astral Gate" spell to enter the opponent's starting zone.
It is FORBIDDEN to build a Tower in the Dwarf Castle.
It is FORBIDDEN to upgrade and use the "Mentorship" ability in the "Education" skill.
It is FORBIDDEN to level up hero Wingael above level 3.
It is FORBIDDEN to attack the opponent's castle before the end of month 1, i.e., 4 weeks or 28 days; this prohibition is a special condition of the tournament!!!
It is FORBIDDEN to use the map bug "shifted guard," i.e., entering an adjacent zone or picking up an artifact without defeating the corresponding guard.
10. Players must play fairly. It is forbidden to hack or view saves. In case of doubts about the fairness of the opponent, the player writes a letter to the administrator with attached saves. The administrator determines whether there was a violation; if so, the penalty may range from disqualification from the tournament to a ban on playing in future tournaments for that participant.
11.IMPORTANT!!! All generated maps will be missing: "Mentor," "Fort on Hill," and trees opening adjacent terrain.
IMPORTANT!!! All maps will have a "Sunken Temple"; in this structure, you can acquire several useful artifacts... after killing the guards, a dozen Titans!
12. Tournament registration:
To participate in this tournament, register at www.heroesworld.ru and leave an application in this thread:
/topic/6384/
In the following format:
Nickname on HeroesWorld
Nickname on Ubi / Hamachi
ICQ number
Likely time available on the ubi.com server (specifying hours and days of the week)
Example:
Player
Play-er
000-000-000
Game time is almost any, but we need to agree beforehand.
You can also discuss the tournament in this thread!
Dear potential participants, please read the rules carefully before registering; if you have any questions or misunderstandings, I am always happy to answer and clarify!