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I have another question regarding map generation. I agree that the organizer should generate the map (if it's difficult to do it yourself), but please explain it to me, and maybe there are other inexperienced players who need clarification: In order to simply play an IRMG map, is it necessary to install a mod for ToE 3.1, or can you simply put the map created by the organizer into the Maps folder and load the game? And if it is necessary to use ToE 3.1, can someone explain how to install the IRMG mod and how to create maps there... I heard that it's not that simple.
Playing on a map generated with IRMG is the same as playing on any fan-made map, meaning if I generate a map for a pair of players, they simply put it in the maps folder and play. At the same time, both players must have a "clean" version of the game, meaning no mods in the UserMods folder or script maps in the Maps folder. The IRMG generator is not a mod for the game; it is a separate program. To generate maps yourself, you need to download its distribution, install it, put the template file in the Templates folder of this generator, launch the generator, select the desired template, and click the "generate map" button. Most of the necessary settings are set correctly by default, and the last settings are saved, so you only need to do them once, and then you can start creating maps. In the settings, you only need to change the object density to 0.115, select the races, and set "Standard" for dwellings in native zones (so that it generates levels 1 and 2). In general, it's not that complicated...
Added 4 minutes later Kolobokk
I would like to clarify one thing: In the tournament, each participant will play no more than eight games, and each match will be played with a new race - does this mean that the same rule applies to the finals? Does it make sense to save the stronger races for the playoffs? Could it turn out that there will be nothing to choose from in the finals? Will only 2 races remain, for example?
Due to the large number of participants, the tournament will be held according to the following scheme: in the groups, we play each time with a new race. For the final stage, each player will have 1 race left that they haven't played. In the first round of the finals, we play with this remaining race, and then the races will be determined randomly, with the possibility of 1 restart of the race distribution for each player and a restart of the mirror match if any of the opponents do not want to play it. Players determine the race distribution themselves on the "Old Friends" map and inform me of the final distribution for generation.