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Tournament organizer and head judge: Leolopus – 450630412, judge and iRMG generator specialist: iceman (immortal) - 171724178, honorary participant and tournament sponsor: Lok1978
The tournament will be held on a map generated using the iRMG generator, Maze_1 template (Labyrinth).
The prize fund for the tournament is 25500 rubles: first place - 10500, second place - 7500, third place - 4500, first place in the consolation final - 1500, second place in the consolation final - 900, third place in the consolation final - 600.

Tournament regulations:

Tournament schedule: September-November 2009. After registration closes, a draw will be held, and participants will be divided into groups.

Game schedule: The system used will be group play with advancement to the final and consolation final. There will be 4 groups; players who finish 1st or 2nd in their group advance to the final stage, while players who finish 3rd or 4th compete in the consolation final. The format of games in the group stage will be determined later and specified in these regulations (Swiss or round-robin), after registration has closed. The format of games in the finals will be Swiss.
Group stage game dates: September-October 2009.
Finals game dates: October-November 2009.

In the report at the end of the game, the winner must indicate the result using the following format:

Player1 (Color, Race, Main Hero) def Player2 (Color, Race, Main Hero) or Player1 (Color, Race, Main Hero) lose Player2 (Color, Race, Main Hero) - time of completion.
where def indicates victory, and lose indicates defeat. The time of completion should be in the format [month][week][day], for example, 2-2-3.
The loser confirms the winning player's report. Both can add their own report or comments about the match.

Tournament rules:

1. Games are played on version HoMM V: Tribes of the East 3.1. The game is played on the Ubi server or through the Hamachi program.

2. Game settings:
Difficulty level – Hero
Turn timer limit – 8 minutes
Animation speed – maximum
Fast battles – enabled
Simultaneous turns – enabled
Dynamic combat – disabled
Ghost mode – disabled
Autosave – enabled

3. During the tournament, each participant will play no more than eight games, with each match using a different race. Before each game, opponents choose which unplayed race they will use for that round and inform the judge of their decision (they do not know each other's choice but know the list of available races for each). After this, the judge informs the players of the setup for the game and sends them the map generated according to the chosen races. Colors will be determined by drawing lots. With mutual agreement, players can create the map themselves and decide on the races; players must notify the judge of the selected races so that he can add them to the system tracking eliminated races.

4. Map creation parameters: size - Huge, Zones Compatibility Factor – 2.0, Monster Strength Factor – 1.0, Object Density - 0.110, roads – Roads to Towns and Mines, dwellings in starting zones – Standard (1st and 2nd level), Disable Instant Travel and Chaos Weeks flags are removed.

5. It is recommended to save the game a couple of times per week, for example, mid-week and at the end of the week. If the judge requests saves, send them to voltor1@yandex.ru

6. Starting hero - random, bonus selection (mini art - money - resources) - optional.

7. The game continues until one player surrenders or loses. Players may postpone the completion of the game to other days if time allows.
In case of a stalemate situation where both opponents do not want to engage in battle under the opponent's conditions, i.e., one comes but does not attack the opponent in his castle, while the second, in turn, does not want to leave the castle and attack, and this situation is equally recognized by both as hopeless, a draw is declared! In such a situation, but one of the opponents still claims victory and considers their chances quite realistic, he must attack the opponent no later than the end of the 3rd game month (3-4-7), wherever he may be!
8. In case of disconnection or game crash, the last autosave is loaded; players must accurately repeat all their moves up to the point of disconnection or game crash.

9. Restrictions in the game:
"Red Rush" is PROHIBITED – an attack by the red player on the first day of the week with purchased reinforcements from the castle.
It is FORBIDDEN to join neutral creatures with or without diplomacy skill. If you have joined a force, it must be disbanded (dismissed). The "Diplomacy" skill itself is allowed. Exceptions: sacrificing joined units in sacrificial pits is permitted (Dungeon, Inferno, Barbarian).
It is FORBIDDEN to use the "Astral Gate" spell to enter the opponent's starting zone.
It is FORBIDDEN to build a Tower in the Dwarf Castle.
It is FORBIDDEN to upgrade and use the "Mentorship" ability in the "Education" skill.
It is FORBIDDEN to level up hero Wingael above level 3.
It is FORBIDDEN to attack the opponent's castle before the end of month 1, i.e., 4 weeks or 28 days; this prohibition is a special condition of the tournament!!!
It is FORBIDDEN to use the map bug "shifted guard," i.e., entering an adjacent zone or picking up an artifact without defeating the corresponding guard.

10. Players must play fairly. It is forbidden to hack or view saves. In case of doubts about the fairness of the opponent, the player writes a letter to the administrator with attached saves. The administrator determines whether there was a violation; if so, the penalty may range from disqualification from the tournament to a ban on playing in future tournaments for that participant.
11.IMPORTANT!!! All generated maps will be missing: "Mentor," "Fort on Hill," and trees opening adjacent terrain.
IMPORTANT!!! All maps will have a "Sunken Temple"; in this structure, you can acquire several useful artifacts... after killing the guards, a dozen Titans!

12. Tournament registration:

To participate in this tournament, register at www.heroesworld.ru and leave an application in this thread:
/topic/6384/

In the following format:

Nickname on HeroesWorld
Nickname on Ubi / Hamachi
ICQ number
Likely time available on the ubi.com server (specifying hours and days of the week)

Example:
Player
Play-er
000-000-000
Game time is almost any, but we need to agree beforehand.
You can also discuss the tournament in this thread!
Dear potential participants, please read the rules carefully before registering; if you have any questions or misunderstandings, I am always happy to answer and clarify!
"Шанс есть всегда, но не везде." ;)
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Sunken Temple:
Guard: An army of 8-11 Colossi and/or 4-7
Titans, accompanied by 40-100 Water
Elementals.
Reward: 12000-20000 ● Level 4-5
Spells: 2-3 ● Relics: 1-2 ● own Great
Artifacts: 2-4 ● Minor Artifacts: 0-3.
This is a treasury similar in essence to the Dragon Utopia, only with different guards. On the map, this wonder and the Dragon Utopia can appear only within the treasury zone.
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Maze_1 map layout and description.


For those who want to generate maps themselves:
IRMG map generator
Maze_1 template
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drunk2
Moz sometimes aggressively promotes TE, but he's right. And it's foolish for people who simply didn't like TE, especially those who haven't even played it, to judge it.
I honestly don't care how and what Moz promotes, but I do care about his attitude towards people, and it can be quite unpleasant at times, but whatever. Here's what I'm going to say to everyone, once and for all, to clear things up. The Tournaments I organize are commercial, meaning a group of like-minded people get together and decide that they need more excitement in the games and it would be good to hold a tournament – a competition in a different format. One person has the opportunity to make this competition more attractive, i.e., they create a prize pool and invest THEIR own money, while another takes on the organization of the tournament, i.e., a commercial gaming event. It seems perfectly logical to me that these people have every right to make the tournament the way they see fit, and everyone else has the right to participate or not participate in it; no one is forcing anyone to do anything. If you like it, play; if you don't, don't play. As for the voting, it wasn't a sham; everyone who wanted to could leave their opinion, and TE was not in the majority. At the same time, I'm not a fan of IRMG, but seeing that the majority of people are "FOR" it, I'm holding a tournament on it. This is to show that some people were trying to accuse me of something. And finally, who and what is stopping anyone from organizing and holding a tournament on TE????? Fans of TE, why aren't you organizing a tournament on TE? Liga and Portal are gathering dust without online 5-player tournaments and are slowly becoming overgrown with moss; what's the problem??? So, why are you, with your own rules, coming to someone else's monastery???? In short, I've said everything, and that's the end of the debate on this topic. Only discuss things that are relevant and related to the tournament. With respect to everyone, Leolopus.
"Шанс есть всегда, но не везде." ;)
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Leo, this time the rules are so clearly defined that there are hardly any questions. However, I would like to clarify one thing: Each participant will play no more than eight games in the tournament, and each match will be played with a different faction. Does this mean that the same rule applies to the finals? Does it make sense to reserve the strongest factions for the playoffs? Wouldn't it happen that there will be no one to choose from for the finals? Will only two factions remain? By the way, I haven't played with the new generator without mods yet; I'm curious.
In reply to Kolobokk
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I'm also interested in a question regarding map generation.
I agree that the organizer should generate the map (if it's too difficult for the player), but please explain it to me, and maybe there are other inexperienced players who need clarification:
In order to simply play a Heroes of Might and Magic map, is it necessary to install a mod for The Restoration of Erathia 3.1, or can you simply place the map created by the organizer in the Maps folder and load the game?
And if it's necessary to use The Restoration of Erathia 3.1, could someone explain how to install the Heroes of Might and Magic mod and how to create maps there... I've heard that it's not that simple.
In reply to Alex_R
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Alex_R
I have another question regarding map generation.
I agree that the organizer should generate the map (if it's difficult to do it yourself), but please explain it to me, and maybe there are other inexperienced players who need clarification:
In order to simply play an IRMG map, is it necessary to install a mod for ToE 3.1, or can you simply put the map created by the organizer into the Maps folder and load the game?
And if it is necessary to use ToE 3.1, can someone explain how to install the IRMG mod and how to create maps there... I heard that it's not that simple.
Playing on a map generated with IRMG is the same as playing on any fan-made map, meaning if I generate a map for a pair of players, they simply put it in the maps folder and play. At the same time, both players must have a "clean" version of the game, meaning no mods in the UserMods folder or script maps in the Maps folder. The IRMG generator is not a mod for the game; it is a separate program. To generate maps yourself, you need to download its distribution, install it, put the template file in the Templates folder of this generator, launch the generator, select the desired template, and click the "generate map" button. Most of the necessary settings are set correctly by default, and the last settings are saved, so you only need to do them once, and then you can start creating maps. In the settings, you only need to change the object density to 0.115, select the races, and set "Standard" for dwellings in native zones (so that it generates levels 1 and 2). In general, it's not that complicated...

Added 4 minutes later
Kolobokk
I would like to clarify one thing: In the tournament, each participant will play no more than eight games, and each match will be played with a new race - does this mean that the same rule applies to the finals? Does it make sense to save the stronger races for the playoffs?
Could it turn out that there will be nothing to choose from in the finals? Will only 2 races remain, for example?
Due to the large number of participants, the tournament will be held according to the following scheme: in the groups, we play each time with a new race. For the final stage, each player will have 1 race left that they haven't played. In the first round of the finals, we play with this remaining race, and then the races will be determined randomly, with the possibility of 1 restart of the race distribution for each player and a restart of the mirror match if any of the opponents do not want to play it. Players determine the race distribution themselves on the "Old Friends" map and inform me of the final distribution for generation.
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Is discussing the prize pool or sponsors now taboo? Why were the messages deleted? Or are all inconvenient questions simply erased here, disregarding the forum rules?

Keep in mind, it's your tournament. May it be successful.
But you shouldn't abuse your power on the forum. I ask that you restore at least my message, as it did not violate the forum rules.
immortal
It's just that this topic isn't the right place for these discussions – it will be difficult to find the necessary posts about the tournament later. We need to create a new topic or write in the League section, because we talked about this a lot there – why was there silence?
Why isn't it the right place? Isn't this the place to discuss this tournament?
And as for why there was silence on the League section, I'll answer – we tried to resolve the issue privately. And now the "sponsor" is being announced here. And again with a large fund. So, I want to understand about the current tournament and its prize pool.

I wasn't suggesting that we discuss the League situation here. Moreover, I agree with you that this should be discussed elsewhere.
Я в мечеть не за праведным словом пришёл.
Не стремясь приобщиться к основам пришёл.
В прошлый раз утащил я молитвенный коврик,
Он истерся до дыр, - я за новым пришёл.

© О. Хайям

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Got a question?
in case of a mirror match, auto-restart.
and
restart the mirror match if any of the opponents doesn't want to play it.
What should be considered the truth?
Or maybe I'll suggest a mirror match to my opponent myself?
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Correct me if I'm wrong. But in version 3.1, the Barbarian unit summoned by the "Summon" skill can no longer destroy either a Ballista or a Gate (it's physically impossible).
I'm talking about the restriction in the tournament: "It is FORBIDDEN to use the Orcs' "Summon" skill to destroy the opponent's Ballista."
Perhaps I'm missing something, since this restriction actually exists?
In reply to BOLIVAR
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BOLIVAR
Correct me if I'm wrong, but in version 3.1, the Barbarian's "Summon" ability can no longer be used to destroy either a ballista or a gate (it's physically impossible).
We're talking about the restriction in the tournament: "The use of the Orcs' 'Summon' ability to destroy an opponent's ballista is prohibited."
Maybe I'm missing something, but if this restriction exists, why?
I haven't used this bug in a long time; maybe it's not in 3.1, I haven't checked. But if this bug has indeed been removed in 3.1, then what's the problem?

Added 7 minutes later
lavageth
Do you have a question?

and

What should be considered the truth?
Or maybe I'll suggest a mirror match to my opponent?
You can't suggest a mirror match to your opponent because the race selection for the game happens individually and independently of each other. This is the specific feature of the tournament. As for the mirror match, I'll add an explanation to the topic, and I'll explain it here: if a mirror match occurs and this option doesn't suit at least one of the players, an additional restart is performed. This means that it can happen in addition to the guaranteed right of each player to one restart, as provided by the rules. If a mirror match occurs in the random selection and both players are happy with it, then play on!
"Шанс есть всегда, но не везде." ;)
In reply to Leolopus
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actually, the IRMG generator, starting from version 1.27, allows you to exclude the chance of a mirror artifact dropping parametrically. that is, it will never drop if you don't want it to.
In reply to dwp1970
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dwp1970
actually, the iRMG generator, starting from version 1.27, allows you to exclude the parametric chance of a mirror map appearing.
that is, it will never appear if you don't want it to.
This is only if you have the generator itself; most players won't have it, and the maps will be generated by the judges. However, players will be able to determine the races randomly by going to the same Ubisoft platform and creating a game on any map where the starting factions are not initially defined. It looks something like this: one person creates a game, for example, "Former Friends," and the corresponding colors will be assigned in advance, which the players will be informed about. Each player then creates the game, occupies their flag (red, blue), and sets the random option for the race in the parameters. After that, they load the game and see which race they get. If it suits them, they inform the judge of their race, and he then generates the map on iRMG. If it doesn't suit them, they read the rules.
"Шанс есть всегда, но не везде." ;)
In reply to Leolopus
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this is without any "ifs"
it doesn't matter who has the generator and who generates
with random distribution of factions (which, by the way, is stipulated in the rules)
IRMG allows you to completely exclude the possibility of generating a mirror map, starting from version 1.27.
that's what I'm talking about.

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