xunter(red, Rampart, Kyrr, Kyrr) def Ajax(blue, Tower, Solmir, Solmir) 2smd4(3) 227
I don't know how to write a detailed report.. since I'm a noob...))...at the respawn there were 2 external dwellings of dwarves, an external dwelling of dendroids, an external dwelling of pegasi, and a utopia... on 212 I took the Dragon Utopia.. it was maximum.. they gave general artifacts +7 to everything and a cloak of speed... stats became 25/26/13/14
on 227 DD via ГО and straight into the opponent's Castle... the opponent tried to fight back.. unsuccessfully.. that's about it I guess..
thx for the game..
Posts from Reports on online games and their confirmations (Autumn 2009 season).
Appeared on the upper level, roads are slow.
On week 1, took a secondary dungeon, 8 heroes, Dwarf Cottages of 20, scouted two Tron-style Griffin Conservatories underground. Shakti level 6 with a spell book from the secondary, expert Earth, Logistics secondary skill, base with dwellings 1-6 + Citadel.
On day 1-21, buy back at home, build Horde 1, Shakti learns Slow, take a second Dwarf Cottage, on day 1-22 upgrade Harpies, on day 1-23 Pandora's Box for 5000 gold, on day 1-24 break through to a grassy respawn, Labeta takes a chest, Shakti boosts movement on upgraded Harpies near the elevator. Same day on the grass, Valya attacks Labeta and retreats. On day 1-25, Shakti breaks into the secondary, finds a mana vortex, and on the same turn takes a trash Conservatory with a huge stack of 200+ Infernal Troglodytes, single upgraded Harpies (for first strike), and Expert Offense; on day 1-27, another second-tier Conservatory, maxes Expert Tactics, breach through Vasya and boost movement on 5 Angels near the elevator (via Expert Earth scouting I see he emerges at the opponent's respawn, roughly estimating the opponent's capital's location). I don't build the Castle at home, need money on Monday.
On day 2-1, chain-transfer troops (8 Harpies, 7 Evil Eyes, 200 upgraded Troglodytes, 20+ upgraded Harpies, 12 Harpies), burst into the opponent's respawn, break through the Mercenary Camp guard, spot a Dragon Utopia. The opponent's scout with weekly growth slips by. On day 2-2, I check the Dragon Utopia (dragon pack) and nearby capture the opponent's capital with almost no guard (opponent evacuated Champions, Archers, and some Knights). On day 2-3, the scout takes from the camp… 1 Arch Devil(!), and it's the first turn in the Dragon Utopia. I buy a hero with Troglodytes for meat, transfer them to Shakti, take the Arch Devil, plunder the Dragon Utopia (minimum rewards) with Mass Shield in round 1, Stone Skin in round 2, and Heal on the Arch Devil in round 3. I lose 30 Troglodytes, 30 upgraded Troglodytes, 12 Harpies, 7 Evil Eyes, miraculously didn't lose the Arch Devil. Same day, the opponent dumps his army somewhere and surrenders. :(
Thanks to Marat for an interesting game! :)
111 3 heroes, near the Dragon Utopia castle, only 20 non-upgraded archers
112 upgraded archers, I take the max crypt, it turned out there is one road and it leads straight to ГО(wizard horde), half a way from the castle is a stable
113 gathering resources, scouted another 3 crypts, found where you can exit the respawn through a pack of crusaders but it's too early since the troops are too weak
114 off-road I found another ГО(rider horde), and another passage to the grass through a thief horde, found another crypt
115 with Valya's army I go to the castle for troops, red flashed near the rider horde
116 discovered another crypt
117 1246+citadel, I take the min crypt
122 crypt +2000
123 I take the Rampart
124 kill red scout on Rampart territory
127 123456+castle
131 Shakti approaches the castle, I move out the troops that I was able to buy there
132 surrender capital
133 bring troops to Valya, go for consu against 4 angels, I get wiped((
confirm and congrats)
I don't really like reporting for-fun games. But I'll write a bit about the victory against the Red Kyrre as Blue Tower :p
111. 6 heroes. Among them Marius and Gundula. I see a teleport and a gate to the underworld. I understand we're playing without ГО
112. Marius gets Fire from a statue of experience, which is mega-awesome!!! Gundula gets Armor!!!
113. A secondary necro town is taken with 12 skeletons from a dwelling +1+1+1+1 Troglodyte. 8 squares away from it is a Griffin Conservatory. 80 Blue creatures + 6 Golems at this time are running to another secondary through 75 gr. zombies on the grass... the fight is hell, since those ugly Gremlins weren't dealing any damage... The slow guy saved me, he helped split those fools up and in the end finished off the remnants in melee!.. Next on the road is a bunch of Eyes. I take a detour.
114. I capture a Water Elemental dwelling. A scout hero with Scouting follows the main army. All the other heroes gobble up undefended goodies.
115. I run to him (the enemy) past the stables above the conflux.
116. I take another Water dwelling and the conflux, open the lookout tower, see the Griffin Conservatory and treasure chests on the sides.
117. At home: Nagas in the Citadel + Marketplace. There were no gems at all until 115... in the conflux there's a Guild and fish.
Week 2. I'm planning to take the Griffin Conservatories, but I need to level up Marius's Fire to Expert! )) In short, until 124 I'm gathering money and preparing a chain to the Griffin Conservatory in the necro town, so that the grass field doesn't hurt right away, since overall it's Trog-related...
124 I get attacked after taking the Maxi-Crypt (just in time for the surrender), they kill almost all of the remaining 50 Blue creatures from week 1 and 4 out of 18 fish. Well, I surrender the remnants.
125. Finally, I move the entire army to Marius. He replenishes mana in the necro town. The army is only 4 Nagas (1 was killed in the max Medusa fight due to morale), 110 Gremlins, 10 Mages, 15 Air Elementals, 34 Water Elementals, and 1+1 Pixies...
126. I break a 2nd level town, almost without losses... The Griffins were absolutely negligible, 20 Griffins - 20 damage each :smile11: :D . And the chain was already set back to Kyrre. The Naga specialist attacks. Haste on the Angels, minus half of the 20 Elves. Result: losses - 1 Angel in exchange for everything, 15 Silver Pegasi, 20 Grand Elves, and 20 Centaurs. Marius on the last square still manages to crash into the Gremlins and replenishes mana in the conflux, where the entire main army is brought. Marius is up top, the scout hero with the main army is down below :)
127. Marius is in the Griffin Conservatory. The Naga specialist is already on the stables heading towards the Enemy with advanced Offense and Archery.
131. Another 2nd level town with no losses... Fafner is under Kyrre's castle. I just didn't take the 49 Water Elementals and Mages with me. Kyrre, for some reason, doesn't dare attack 3 Angels, 15 Water Elementals, 7 Naga Queens, and 150 Gremlins. Well, all the better for me:
132. I bring up the 49 Ice Elementals and 14 Mages and attack the castle. There was no fight, the Ice Elementals just shot everyone to hell. And the 3 Angels were, as always, sacrificed in exchange for 30 Grand Elves... the week of the Unicorn didn't help... The opponent had no money, only 8 Unicorns greeted me... Thanks for the game!
Continuing the Miner training =). This time it dealt out average, respawn is very rich, from current ones 3 dwarves, took them all in the first week, even had to build them in the capital for this occasion, a rarest case ))). Roads 2—one ended at a crowd of grands, the second seems to be on ГО, didn't scout. Found 2 cons. Result of the first 1-6 in the citadel, 24 dwarves bought out, Kirry is wiped. On the second I get masslow, take 3 cons(1,2,2), a pandora with 25 grands for 50+ pits.. On the third it's unclear what to do—can break ГО up to 99 nags (via metro) but it's quite far, and there is a risk of getting strong guards like CD from that side,—went through the secondary to look for treasure zone or opponent's capital.. Found only a Dragon Utopia behind 8 titans(and shield+3\3), turned out to be a double, took it with loss of half the meat only mass-shield saved(they piled on not super but quite decent, especially with my luck in utopias..— КЗ, necklace +3 all, ring of speed +1... There is an exp. portal and impla for 1050.. Here a miner emerged from the same frankly weak company company( 2 angels, 127+ troglodytes, 10 vivs, 21 evil-eye, 14 medusas) Although after the utopia I only had 62 grands left(naturally they didn't go into the utopia), 5 angels, 30+ gr.dwarves, 1 unique, 1 tree, 1 pegasus ))), bought another 20+ marks in the secondary.. Didn't encounter serious resistance in the finale, played it wrong, lost about 20 grands but still won easily even without impla(there was no one to blow up there). Thanks for the game.
Wlk777 (red, Rampart, Kyrre, Kyrre) def Kluka (blue, Dungeon, Shakti, Shakti) 2smd4(3) 136
Three stacks of Troglodytes at the start and three Dwarf cottages at the respawn (10, 15, 20).
One road through the dungeon to the Necro secondary town, a teleporter past a horde of archers, and an off-road lift through the Knights.
I went into the lift, ended up in a swamp, but the lift in the swamp is right next to the road. On day 115, I took the swamp secondary town, resulting in Vivi in the citadel. After all, Wyverns have speed 7 everywhere they need to be, unlike Troglodytes who only have it in the dungeon.
Then I went through the teleporter and landed on grass. The road was long (medium speed). On day 125, I captured the human secondary town and took a Preserve for 2.
Then I returned and refilled my mana at the well instead of getting wiped out and doubling my army. On day 131, I entered the treasure zone and unskilfully spent all my mana in one day. There I took a horde for 4 and drank a cup of coffee in the library. I teleported home, took a Pandora's Box behind a horde of Monks (alas, empty), and choosing between returning to the treasure zone (where several more hives, a Dragon Utopia, and the Loins of Renunciation are scattered) and breaking through the GO, I chose the latter, as I was superior to Kyrre in skills. While I was breaking through the GO (27 Angels and 60+ Nagas, I think), my opponent ate his Dragon Utopia, bulked up in stats, and in the end,
there was no one left to blow up)
Thanks for the game!
Good start with fast roads, secondary town is painted Conf, 2 pit external dwellings and 1 pit dwelling, the Dragon Utopia and an ifrit external dwelling are spotted in the back of the respawn.
Also nearby the capital there are 2 pandoras, consa. Through the second secondary town, a fast bypass ГО to the opponent is visible. Pir level 7, 4 scouts.
At home - pits with ifrits in the Stronghold. At the start of the second day I paint the second Conf, break into the capital, buy a book, upgrade ifrits.
I clear both pandoras(10+10k exp), Pir becomes level 14, then consa(3) and I prepare to rush through the secondary town. Gained speed before the block, but kept some maneuvers in reserve...
On 126 I burst into the swamp respawn and hit Tazar's horse stack)), a couple of steps short of reaching the castle through him (otherwise I would have flown into the blue capital with ease). Taz also has 1-4 angels, a flock of gr.wyverns, a bunch of gr.lizards, dragonflies and basilisks.
Mana is only 1 hit, attacking is risky, turn back, kill opponent's scout on the way. On his turn Taz attacks after several rounds trading troops, Pir pays off.
I buy back at home, Tazar-the-beast runs in pursuit(stable+exp.log). Seeing a castle in my capital, he also changed his mind about attacking.
Day 131 arrives - pits from the external dwelling are brought in, I buy growth. On his turn Tazar runs home.
Further our ГГ split up into their treasure zones. In my treasure zone I immediately hit the Dragon Utopia, further on the passage is guarded by a horde of gr.monks....not enough meat, turn back. By the end of the week I finally cleared the ifrit external dwelling, could have placed devils, but messed up with chains and still haven't found 10 mercury.
On the 4th I return to the treasure zone, clear the Dragon Utopia(2)-got chocolate-AirK,+3 all,+1all, then break gr.monks for a pandora which gave the whole 4th level. Break into capital to replenish mana, from there to home Dragon Utopia(3)-got 2 shields(+5 and +12),+6 all, admiral's hat)).
On 146 Tazik rushes my capital with a decent army. I give up the capital, replenish mana in the secondary town, plan to guerrilla fight in treasure zones. On 212 managed to jump into the capital and buy all growth except ifrits, which the opponent bought. And here I'm simply short by 1 move for ТП to the secondary town(((.
Preparing for assault, build +2 magic power during siege in the city. On his turn the swamp brotherhood piles on:
Tazar(level 19) 16-16-14-7 -4 hydras, 47 wyvern-monarchs, 23 gr.string, 72 gr.lizards, 20 crusaders, 82 gnolls, several basilisks.
Pir(level 19) 15-30-20-15 -14 sultan-ifrits, 18 gr.pits, 8 demons, 13 dogs, 58 butterflies, 22 magogs, 15 storms.
Thanks to exp.ballistics - I have the right of first move, Taz has a +2 speed bonus. For several rounds I soften up the wyvern strike stack, preparing an Armageddon. Then 2 Armageddons in a row and the swamp brotherhood is gone, only 6 ifrits remained.
Thanks for an interesting game!!!!
I confirm the game.
I clearly underestimated the red ball (I've lost several times because of magic). I didn't want to run for it almost to the edge of the map through the sandy terrain without pathfinding, which decided the outcome.
Thank you for the game.
За то что нейтралы не бегают за единичкой, для меня это уже стоит того
Slav4eG (blue Tower, Nila Kiry) def SEM-56 (red Dungeon, Shakti Shakti) 127 2sm4d(3)
AliaSmehova (blue, Tower, Ain, Marius, Fafner) def Деконтаминатор (red, Rampart, Kyrre, Kyrre). 2sm4d(3). 132
... Thanks for the game!
Thanks for the game and the experience.
Hello from ancient novice!
ЗЫ: Когда я свободен для игры, в Асе у меня стоит состояние "Игры"-"Погоняем!", и я ищу Аськи с аналогичным состоянием.
Roads are fast, archery ranges are not built, stables are next to the castle. On the first turn, after the free guard (basilisks), I upgrade my secondary castle, take a couple of crypts, and build a sword guild. I scout with a hero – I see a Consul, a griffon lair, and Pandora guarded by 99 Earth Elementals. I decide to attack on the first turn, upgrading the archers from the secondary castle, and also grab a +4 shield. Shooting and leadership are already at expert level. On turn 116, I buy everything I can (35 marksmen, 8 swordsmen, 40 pikemen, and 4 griffons) and attack the Earth Elementals, losing half of my pikemen, 3 swordsmen, and griffons, but gaining 10,000 experience. As a result, on turn 117, Valya is already level 12 with Earth, Logistics, Tactics, and Attack skills. I place level 1-4 creatures in the main and secondary castles.
On turn 121, I attack a mini-Nagash, upgrading the griffons. On turn 122, I attack a tier 3 Consul. I have an expert Earth mage with Slow, Shield, and Stone Skin. I move towards the enemy through a grassy secondary castle (also a Castle), conquer it, and advance towards the capital. On turn 126, I attack Ivor, who is entrenched in his castle.
Valya (7 11 3 3)
50 marksmen, 3 angels, 30 griffons, 16 swordsmen.
Ivor (4 6 3 2)
32 grand elves, 5 united, 10 dryads, 11 pegasi, 12 dwarves, 30 centaurs.
Immediately, Mass Shield is cast, and the angels break through the elves. Then, the griffons fly in, and after a short battle, with the loss of 2 angels, several griffons, and marksmen, I win!
Thanks for the game and the auto-battler!
numOne (red, Castle, Valeska, Valeska) def Loi (blue, Rampart, Ivor, Ivor), 2sm4d(3), 126
Thanks for the game!
Первое правило форума :
"Хвалу и клевету приемли равнодушно
И не оспаривай глупца" (с)
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I didn't take any restarts, my opponent took all his +1 on the encounter. In the last shuffle, roads were slow but double build (for both). Not much money, result of the first (day) 1-6 with no (buildings) in both castles (in forts). From the scout, I reveal part of the opponent's spawn and part of his secondary (town) of the grass type (where I watched his moves for a long time =). At the start of the second (day/week), I take Tazar's max Dwarf Cottage (very handy, now money is full bolt), (scout hero's) Medusa Nest on (logistics skill) 6 and go to the adjacent secondary (town) to catch Ivor, already have decent meat and stats, also pleased with expert artillery. I capture the secondary (town), go to the capital, but Ivor is holed up there in the castle with all his power, attacking is not realistic but he himself attacked Ivor in the field. I fought the battle extremely stupidly (although probably because I was confident in victory), needlessly gave away 7 Wyverns (((.. But I won with a remainder of 30 Lizardmen, 5 Crocodiles (Basilisks), and a few Gnolls. Thank you for the game.
Wlk777 (Red, Swamp, Tazar, Tazar) defeated SEM_56 (Blue, Rampart, Ivor, Ivor) 2smd4(3) 127