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Posts from TC3 League. Regular Season.

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For now, while things are quiet, I suggest that fans take a look at the first version of Tacticians Corner.

As something different, it's perfect for those who have already played most of the matches :).

Of course, it’s much simpler, but perhaps we can include it in the next season's schedule.
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In reply to Volodymyr
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KostyaN(Necropolis, Conflux - LS) def Erdem(Dungeon, Stronghold - +2 to speed). 1:0.

It's almost embarrassing to even write about it:o. He took advantage of the fact that his opponent is completely inexperienced with Necropolis - he chose one of the strongest pairings for himself, and left the opponent with, in my opinion, one of the worst:rolleyes: ...

There were many options in terms of tactics and units, but Archer seemed more reliable. I took all the archers + vampires, horses, psionicists, and phoenixes - I barely had enough money, around 15,000. This is one of the advantages of this pairing in TC - the high cost of Necropolis is compensated by cheap elements:cool: .
As for bonuses, without overthinking: Tactics, Archery, and Earth; for the minor bonus, I decided to experiment and not take +4 spell power, but instead +1 to attack (hoping to kill the tent with a ballista in the first round, just to be sure) and use the freed-up bonus for Basic Tactics - +2 to hit points.

To be honest, the opponent defeated himself with the bonuses even before the battle:) . There was no mass magic, but instead, Anti-Berserk:rolleyes: ... There were no war machines. Units: Dungeon - 567, Stronghold - 2, 4, 5, 7.

I played deliberately simply)). Mass slow:D . I didn't even wait for the Dungeon's turn; there was resistance on the wolves and psionicists, and haste on the bears. They kill almost all the psionicists, 3 phoenixes, and about a third of the ice elementals are killed by the blast (there was no better way to position them:( ). I damage the Dungeon and the bears with archers, and the rest are in defense. All the wolves died, ending up next to the bears under the attack of the liches.
In the 2nd round, I thought and thought - and again, slow. Again, resistance on the psionicists:eek: ! And again, haste on the bears. Well, they kicked the horses a little, but not very hard, since they were already damaged:) . They reduced my water elementals to 35. They killed the remaining psionicists.
Then the psionicists reached the storm elementals and beat them up for rounds 3-4 (under my mass shields:D ), and the liches shot at them, and the vampires bit them:) . In general, thanks to the "cheating" vampires, I managed to win quite easily, although there were some fears in the middle of the battle that I would lose... There were a few liches left, 2 or 3 phoenixes (that hadn't been resurrected yet), a dozen horses, 30+ ice elementals, and almost all the vampires:D .

Thanks for the game! and let's learn to play properly, because with my weak game, even losing is a disgrace!:smile29: :)
Ибу ибуди - хуйдао муди - Шаг за шагом можно достигнуть цели (китайская мудрость)

Кто к нам с пером придёт, тот от пера и погибнет!:smile51:
In reply to КостяN
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KostyaN
, and in my opinion, he left one of the worst factions:rolleyes: ...
Nah, forget it – give me Barbarian and Dungeon, and without Berserk, and I’ll still give you a hard time, and it’s even quite possible that I’ll win =)
P.S. Does anyone want to team up?
Всем удачи ! И Морали !
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KostyaN
KostyaN(Necropolis, Conflux - LS) def Erdem(Dungeon, Stronghold - +2 to speed). 1:0.

It's almost embarrassing to even write about it:o. He took advantage of the fact that his opponent is completely inexperienced with Necropolis - he chose one of the strongest combinations for himself, and left one of the worst for his opponent IMHO:rolleyes: ...

There were many options in terms of tactics and units, but in the end, the Archer seemed more reliable. He took all the archers + vampires, horses, psykers, and phoenixes - he barely had enough money with 15,000. This is one of the advantages of this combination in TC - the high cost of Necropolis is compensated by cheap elements:cool: .
As for bonuses, without overthinking: Tactics, Archery, and Earth; for minor bonuses, he decided to experiment and not take +4 spell, but instead +1 to attack (hoping to kill the tent with a ballista in the first round, just to be sure) and on the freed bonus for Basic Tactics - +2 to health.

To be honest, the opponent killed himself with bonuses even before the battle:) . There was no mass magic, but instead, Anti-Berserk:rolleyes: ... There were no war machines. Units: Dungeon - 567, Stronghold - 2, 4, 5, 7.

He played deliberately stupid)). Mass slow:D . He didn't even wait for the turn of the Cyclops, but instead, resistance on wolves and psykers and haste on bears. They kill almost all the psykers, 3 phoenixes, and about a third of the ice elementals are killed by a blow (there was no better way to arrange them:( ). He damages the Cyclops and bears with archers, the rest are in defense. All the wolves died, ending up next to the bears under the attack of liches.
In the 2nd round, he thought and thought - and again, slow. Again, resistance on psykers:eek: ! And again, haste on bears. Well, they kicked the horses a little, but not very hard, since they were already damaged:) . The water elementals were reduced to 35. They killed the remaining psykers.
Then the psykers reached the storm elementals and beat them for rounds 3-4 (under my mass shields:D ), and the liches shot at them and the vampires bit them:) . In general, thanks to the "cheating" vampires, he managed to win quite easily, although there were fears in the middle of the battle that he would lose... There were several liches left, 2 or 3 phoenixes (not yet resurrected), a dozen horses, 30+ ice elementals, and almost all the vampires:D .

Thank you for the game! and let's learn to play properly, because with my weak game, even losing is a disgrace!:smile29: :)

I confirm, I advised the opponent to take the fish, because "good ranged support", and I myself died under the opponent's machine gun fire. :rolleyes: Vampires are really "cheating", I tried to kill them for several rounds, but I only killed two. :confused: Thank you for the game! :)

Erdem (Blue, Castle, Inferno, berserk) def KostyaN (Red, Swamp, Stronghold, +2 to speed) 1 : 1

It seems that I learned from my mistakes. The opponent was very well positioned, but thanks to more mobile units, I was able to snatch a victory. Thank you, KostyaN, for a beautiful game! :)
Человек человеку - друг!
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Erdem

Erdem (Blue, Castle, Inferno, Berserker) def KostyaN (Red, Swamp, Stronghold, +2 to speed) 1 : 1

Looks like I learned from my mistakes. My opponent positioned his units very well, but thanks to my more mobile units, I managed to snatch a victory. Thanks to Kostya for a great game! :)

Confirmed! We played this game without pre-selecting heroes and with random map generation. It turned out to be interesting. I wrote to Erdem myself, saying that I was only afraid of the Berserker:D. And suggested he pick it, promising not to pick a counter to it;). Knowing that Berserker was chosen, I didn't pick Offense, which I probably paid for... Instead, I picked Defense and Earth with Water, but Water didn't come in handy - this always happens to me when I pick 2 magic types:(. Well, I did position my units - and then:smile35: :smile34: !... After my opponent cast Mass Slow on me instead of the expected Berserker, even though it was on 4 (!!!:eek: ) stacks, it didn't really help. I cast Mass Slow in response, but it only affected the first stack - but on the Archs:D, which probably became the key event. And then I started to make some really bad moves - I moved units around, some into the forest, some for wood, I defended with cows and birds for some reason, and the rest moved forward:confused: - maybe this was the key mistake, I should have just moved everyone forward at once... My Hydras quickly died from just 2 hits from the Archs and the finishing blows from the Crusaders, without really killing anyone themselves:mad:. Then there was a Berserker attack on the Bears and Flies - it was unsuccessful because they destroyed the enemy Ballista and that was it. I blinded the Devils (they hadn't moved yet - but if they had, I would have targeted the Archs, of course). I almost finished off the Knights, but I couldn't reach the Archs properly with my crowd:(. There was 1 Hydra and 4 Bears left on my side against 9 Archs and 10 Blind Devils on his side + a lot of slowed-down units on both sides - and then I made a simply mind-bogglingly stupid move: I attacked a small stack of Devils with my Birds, intending to kill them in one hit - they definitely should have died, but one of them survived and retaliated:mad: :mad: :mad:, and the funniest thing is that I didn't take into account that the Crusaders were only 3 squares away from the Birds - they almost halved their health right there:smile34:. Despite having 40 Cows, a lot of Ogres (slowed down) and Basilisks (badly damaged), I surrendered - there was no point in continuing, the Archs would have made a stack of 15 Knights and GG 1000%.

Thanks for the game - I've completely lost my edge (although playing against a Berserker is always terribly uncomfortable anyway...).

P.S. Sorry for messing up your nickname in my report, I'll fix it now;).
P.P.S. I forgot to add that, in addition to all my mistakes, which I can only blame myself for, the game was also decided by a very lucky resistance to Blind on the Archs in the middle of the battle - sometimes you just get unlucky. The Archs were generally invulnerable to my units and magic, damn it!!!.
Ибу ибуди - хуйдао муди - Шаг за шагом можно достигнуть цели (китайская мудрость)

Кто к нам с пером придёт, тот от пера и погибнет!:smile51:
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Volodymyr(Rampart, Dungeon) def Van(Castle, Dungeon), SoD

Took the water off, armor +2 speed. Dragons, unicorns, cats, mines, logs, 59 pegasi.

Opponent has: archers, dragons, unicorns, griffins, cats, mines, and 25 cruisers. Berserker with a sphere and armor.

I set up using a basic tactic, sending archers through the ballista. Berserker in my dark dwellings, unicorns and mines. Archers against pegasi, my dark dwellings against unicorns, his dark dwellings also against unicorns, with a follow-up attack on my units. Then I try to avoid the berserker in the next round, not focusing too much on a single stack.

In the second round, I create dark dwellings in response to his mines. Archers resurrect unicorns, and we continue fighting.

In the third round, Thirst is cast, and I heal. I forget that the retaliation from the archers hasn't been removed, so I attack them with mines, even though I have 7 pegasi, which I used to destroy a tent. It's not very effective, but I manage to hit.

Fourth round, the opponent heals his dark dwellings, and I create more. I attack the mines with dragons through a choke point.
I'm left without unicorns, pegasi, half of my mines, and cats, with about 10 dragons. The opponent has: 9 dark dwellings (blind), 61 griffins, 6 cats, 30 mines, 4 unicorns, and 4 archers (I think).

5th round. The dragons heal again, this time without an intercept, and I cast a simple spell – bolt on the dark dwellings, as there's no one left to bless.

In the next round, I attack with 8 cats, dealing enough damage to destroy half of the griffins, and with logs and haste, I pin them down.

7th round. The opponent has 7 dark dwellings, 32 logs pinning them down, 11 mines, and 9 griffins in the center. I have 1 dark dwelling on the left, a ballista, a tent, and 9 mines next to the logs. I'm wondering what to cast. Maybe bolt and dark dwelling, but I could get a blind on the logs. Maybe bless? Or blind on the dragons, so the logs move sooner. Suddenly, a message appears: you win!

The opponent surrendered because I was thinking for too long, and he lost interest in the game. He refused to play a second game, suggesting I post 2 wins.

Thank you for the battle! It was very intense, and I still don't know who would have won.

P.S. The game with the Necropolis took 2 hours
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Volodymyr
Volodymyr(Rampart, Dungeon) def Van(Castle, Dungeon), SoD

Took the water off, armor +2 speed. Dragons, unicorns, cats, mines, logs, 59 pegasuses.

Opponent has: archers, dragons, unicorns, griffins, cats, mines, and 25 cruisers. Berserker with a sphere and armor.

I set up using a basic tactic, sending archers through the ballista. Berserker in my dark dwellings, unicorns and mines. Archers against pegasuses, my dark dwellings against unicorns, his dark dwellings also against unicorns, with a follow-up attack on my units. Then I try to avoid the berserker in the next round, not focusing too much on one stack.

In the second round, I create dark dwellings in response to his mines. Archers resurrect unicorns, and we continue fighting.

In the third round, thirst is cast, and I heal. I forget that the retaliation from the archers hasn't been removed, so I attack them with mines, even though I have 7 pegasuses, which I used to destroy a tent. It's not very effective, and I miss.

Fourth round, the opponent heals the dark dwellings, and I create them again. I attack the mines with dragons through a box.
I'm without unicorns, pegasuses, half of the mines, and cats, with about 10 dragons left. The opponent has: 9 dark dwellings (blind), 61 griffins, 6 cats, 30 mines, 4 unicorns, and 4 archers (I think).

5th round. The dragons heal again, this time without an intercept, and I cast a bolt on the dark dwellings. There's no one left to blind.

In the next round, I attack with 8 cats, destroying half of the griffins, and with logs with haste, I pin them down.

7th round. The opponent has 7 dark dwellings, 32 logs pinning them down, 11 mines, and 9 griffins in the center. I have 1 dark dwelling on the left, a ballista, a tent, and 9 mines next to the logs. I'm wondering what to cast. Maybe a bolt and a dark dwelling, but I could get blinded by the logs. Maybe bless? Or blind the dragons so the logs move sooner. Suddenly, a message appears: you win!

The opponent surrendered because I was thinking for too long, and he lost interest in the game. He refused to play a second game, suggesting I post 2 wins.

Thanks for the battle! It was very intense, and I still don't know who would have won.

P.S. The game with the cherk took 2 hours.
It happened that the opponent spent about 20 minutes setting up and 10 minutes thinking about each move. I agree that everyone has the right to do this, but after 1.5 hours of such a game, I started doing my current tasks in real life, completely losing interest in the game and no longer following the opponent's moves. According to my data, the unfinished game lasted about 3 hours, and I'm not ready to spend that much time on a game in TC3. If there are any smart people, come up with a timer, like in fast chess. And for those of you who calculate damage, keep your calculators handy:D. Thanks for the games:D
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Van
There was a case where the opponent spent 20 minutes setting up, and 10 minutes considering each move. I agree that everyone has the right to do so, but after 1.5 hours of such a game, I started taking care of my real-life tasks, completely losing interest in the match and no longer following the opponent's moves. According to my data, the unfinished game lasted about 3 hours, and I'm not ready to spend that much time on a game in TC3.
Van (12:07:07 29/08/2009)
okay, you took the swamp

Van (14:12:22 29/08/2009)
I give up

2 hours and 5 minutes :)

The outcome wasn't quite what I expected, especially since I was losing throughout the game. Any wrong move could have resulted in a loss, and I had no more room for error, so I had to think a lot. Unlike you, the result is important to me :)

Thanks again for the game, it was really interesting and unusual :)
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I'll add my two cents – 2 hours for a game in TC3 is a lot, especially when almost all of those 2+ hours are spent on one of the opponents thinking. It seems someone here wrote about that.
Volodymyr

Sometimes there isn't time to play a full game, which is where TC3 shines – you can “play Heroes and not spend too much time.” I suggest that everyone who has little time to play, and who simply enjoys TC3, participate in this tournament.
Regarding the last game, I perfectly understand Van; by the way, his position was winning – 7 Chaos Devils easily defeat 32 Archers, and everything else was roughly equal. This is just my opinion.
Всем удачи ! И Морали !
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Wlk777
I'll add my two cents - 2 hours for a game in TC 3 is a lot.
A regular game lasts at least 6 hours on average, so 2 hours seems acceptable to me. :)
Wlk777
Furthermore, regarding the last game, I completely understand Van; by the way, his position was winning - 7 Champions can easily defeat 32 Woods, and everything else is roughly equal. That's just my opinion.
But I don't quite agree. When there were about 15 minutes left, he suddenly left the game. :)
I also had a Bolt on 210, a Ballista, and a Tent. Wood under Haste, Thirst doesn't work in the 7th round anymore. My Champion has about 250 health and continues to heal because no one can hit him. The opponent's top unit definitely has less than 210, I remember taking one out with a Bolt. But the point isn't how Van would have played at that moment, whether he would have won or lost - we'll never know. But it's not as obvious as it seems. I can give you the save file, and you can try it yourself. ;)
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Volodymyr
A typical game lasts at least 6 hours on average, so 2 hours seems acceptable.
Both statements are very debatable IMHO.
Всем удачи ! И Морали !
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Wlk777
Both statements are very debatable IMHO ;)
Well, argue then ;)

Won't you try playing as Chaos against Dungeon? :) Finish the game instead of Van-a :)
If you win, I'll bet on you winning in our remaining game :)
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Volodymyr
Won't you try Dungeon against Fortress?:) Finish the game instead of Van :)
If you win, I'll give you a win in our remaining game :)
Prepare your save – if I lose, I'll take the loss ;)
Всем удачи ! И Морали !
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Wlk777
Prepare your save file – if I lose, I'll concede.
Of course :)
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Volodymyr
Of course :)
By the way, if I have 7 mana points, the game is won without a doubt and without any options – it’s a puzzle to figure out why ;)
Всем удачи ! И Морали !

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