As something different, it's perfect for those who have already played most of the matches :).
Of course, it’s much simpler, but perhaps we can include it in the next season's schedule.
New here? I'm Roha — want a quick tour?
, and in my opinion, he left one of the worst factions:rolleyes: ...
KostyaN(Necropolis, Conflux - LS) def Erdem(Dungeon, Stronghold - +2 to speed). 1:0.
It's almost embarrassing to even write about it:o. He took advantage of the fact that his opponent is completely inexperienced with Necropolis - he chose one of the strongest combinations for himself, and left one of the worst for his opponent IMHO:rolleyes: ...
There were many options in terms of tactics and units, but in the end, the Archer seemed more reliable. He took all the archers + vampires, horses, psykers, and phoenixes - he barely had enough money with 15,000. This is one of the advantages of this combination in TC - the high cost of Necropolis is compensated by cheap elements:cool: .
As for bonuses, without overthinking: Tactics, Archery, and Earth; for minor bonuses, he decided to experiment and not take +4 spell, but instead +1 to attack (hoping to kill the tent with a ballista in the first round, just to be sure) and on the freed bonus for Basic Tactics - +2 to health.
To be honest, the opponent killed himself with bonuses even before the battle:) . There was no mass magic, but instead, Anti-Berserk:rolleyes: ... There were no war machines. Units: Dungeon - 567, Stronghold - 2, 4, 5, 7.
He played deliberately stupid)). Mass slow:D . He didn't even wait for the turn of the Cyclops, but instead, resistance on wolves and psykers and haste on bears. They kill almost all the psykers, 3 phoenixes, and about a third of the ice elementals are killed by a blow (there was no better way to arrange them:( ). He damages the Cyclops and bears with archers, the rest are in defense. All the wolves died, ending up next to the bears under the attack of liches.
In the 2nd round, he thought and thought - and again, slow. Again, resistance on psykers:eek: ! And again, haste on bears. Well, they kicked the horses a little, but not very hard, since they were already damaged:) . The water elementals were reduced to 35. They killed the remaining psykers.
Then the psykers reached the storm elementals and beat them for rounds 3-4 (under my mass shields:D ), and the liches shot at them and the vampires bit them:) . In general, thanks to the "cheating" vampires, he managed to win quite easily, although there were fears in the middle of the battle that he would lose... There were several liches left, 2 or 3 phoenixes (not yet resurrected), a dozen horses, 30+ ice elementals, and almost all the vampires:D .
Thank you for the game! and let's learn to play properly, because with my weak game, even losing is a disgrace!:smile29: :)
Erdem (Blue, Castle, Inferno, Berserker) def KostyaN (Red, Swamp, Stronghold, +2 to speed) 1 : 1
Looks like I learned from my mistakes. My opponent positioned his units very well, but thanks to my more mobile units, I managed to snatch a victory. Thanks to Kostya for a great game! :)
Volodymyr(Rampart, Dungeon) def Van(Castle, Dungeon), SoD
Took the water off, armor +2 speed. Dragons, unicorns, cats, mines, logs, 59 pegasuses.
Opponent has: archers, dragons, unicorns, griffins, cats, mines, and 25 cruisers. Berserker with a sphere and armor.
I set up using a basic tactic, sending archers through the ballista. Berserker in my dark dwellings, unicorns and mines. Archers against pegasuses, my dark dwellings against unicorns, his dark dwellings also against unicorns, with a follow-up attack on my units. Then I try to avoid the berserker in the next round, not focusing too much on one stack.
In the second round, I create dark dwellings in response to his mines. Archers resurrect unicorns, and we continue fighting.
In the third round, thirst is cast, and I heal. I forget that the retaliation from the archers hasn't been removed, so I attack them with mines, even though I have 7 pegasuses, which I used to destroy a tent. It's not very effective, and I miss.
Fourth round, the opponent heals the dark dwellings, and I create them again. I attack the mines with dragons through a box.
I'm without unicorns, pegasuses, half of the mines, and cats, with about 10 dragons left. The opponent has: 9 dark dwellings (blind), 61 griffins, 6 cats, 30 mines, 4 unicorns, and 4 archers (I think).
5th round. The dragons heal again, this time without an intercept, and I cast a bolt on the dark dwellings. There's no one left to blind.
In the next round, I attack with 8 cats, destroying half of the griffins, and with logs with haste, I pin them down.
7th round. The opponent has 7 dark dwellings, 32 logs pinning them down, 11 mines, and 9 griffins in the center. I have 1 dark dwelling on the left, a ballista, a tent, and 9 mines next to the logs. I'm wondering what to cast. Maybe a bolt and a dark dwelling, but I could get blinded by the logs. Maybe bless? Or blind the dragons so the logs move sooner. Suddenly, a message appears: you win!
The opponent surrendered because I was thinking for too long, and he lost interest in the game. He refused to play a second game, suggesting I post 2 wins.
Thanks for the battle! It was very intense, and I still don't know who would have won.
P.S. The game with the cherk took 2 hours.
There was a case where the opponent spent 20 minutes setting up, and 10 minutes considering each move. I agree that everyone has the right to do so, but after 1.5 hours of such a game, I started taking care of my real-life tasks, completely losing interest in the match and no longer following the opponent's moves. According to my data, the unfinished game lasted about 3 hours, and I'm not ready to spend that much time on a game in TC3.
Sometimes there isn't time to play a full game, which is where TC3 shines – you can “play Heroes and not spend too much time.” I suggest that everyone who has little time to play, and who simply enjoys TC3, participate in this tournament.
I'll add my two cents - 2 hours for a game in TC 3 is a lot.
Furthermore, regarding the last game, I completely understand Van; by the way, his position was winning - 7 Champions can easily defeat 32 Woods, and everything else is roughly equal. That's just my opinion.
A typical game lasts at least 6 hours on average, so 2 hours seems acceptable.
Both statements are very debatable IMHO ;)
Won't you try Dungeon against Fortress?:) Finish the game instead of Van :)
If you win, I'll give you a win in our remaining game :)
Prepare your save file – if I lose, I'll concede.
Of course :)