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Reports of the "Clan Wars: on-line (Summer-2009)" Tournaments Auto-translated

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#63
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Dirty_Player
Dirty_Player (Tower, Neela, Neela) def Dreamcatcher (Stronghold, Dessa, Dessa) 2sm4d(3) 122
The game didn't quite work out, but thanks anyway for the time spent.

P.S.: I've finished all my games! Hooray! Now all that's left is to cheer for our guys! :smile12: Now it's time for a break from Heroes.......

Couldn't handle the difficulties of his starting position, although he could have played better. Thanks for the game!
http://dreamcatcher.metroland.ru/
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#64
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Pit for LM
Pit for LM (blue, Castle, Valeska, Enova) def Blackpoint (red, Tower, Ain, Isra), 2sm4d(3), 115.
After all the restarts, Tower didn't get lucky with the map, while Castle did.
Thank you for the game.
I confirm that the map generator was on the opponent's side this time.
Герои 3 - слоупоки ликуют, задроты - пичале...
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#65
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Blacpoint (red, Stronghold, Rubaka Crag) def SEM-56 (blue, Tower, Torsar) 142 2sm4d (3)
Two hidden units on the first turn decided the battle in my favor. On turn 142, I teleported my hero and besieged the enemy's castle with all my might. Even the sniper's bow couldn't help the opponent.
Герои 3 - слоупоки ликуют, задроты - пичале...
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#66
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Blacpoint
Blacpoint (red, Stronghold, Rubaka Crag) def SEM-56(blue, Tower, Torsar) 142 2sm4d(3)
2 hidden units of Rushes on the first turn decided the battle in my favor. On turn 142, I teleported to the enemy's castle and besieged it with all my might. The enemy's archer didn't help.

It happened, I'm not lucky as always with the snow brethren..
But with just archers and a sniper, I managed to defeat the opponent's 30 Thunderbirds and 5 Ogres. With all his purchased troops, he could have held out, but he only took 2 Necropolises and one Nagashnik for the entire game....
Thanks for the game, I'm waiting for a rematch:smile13: !!!!
Ушел с героев, пока пряники)
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#67
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Many become one - Homo Homini
Decontaminator (red, Rampart, Kir, Vidomina) def He3Hauka (blue, Barbarian, KregHack, Kreg) 2sm4d(3) 115
We agreed to play without restarts per match. Thorgrim brought 6 elves. Vidomina came second. On turn 111, Kir took the maximum number of skeletons - they gave the Glyph of Valor - good. On turn 112, she took the maximum number of skeletons again - they gave the Necromancer's Amulet - cool. On turn 113, Kir broke through to the enemy's secondary Conflux and took one guard in the metro to her secondary base. The Rogue hideout was scouted, and a stable was found along the way. On turn 114, Kir broke through to the metro. Vidomina is gathering resources on the enemy's secondary base. On turn 115, the dungeon was taken with a lurker. Kir broke through to the treasury and runs to the stable and the Rogue hideout. Troops are passed to Vidomina in a chain. On his turn, Kreg attacks. Thanks to the terrain, the Rukh, riders, and others could not reach the 13 Grand Mages.
Thank you for the game and the experience.
С уважением, Деконтаминатор.
Hello from ancient novice!
ЗЫ: Когда я свободен для игры, в Асе у меня стоит состояние "Игры"-"Погоняем!", и я ищу Аськи с аналогичным состоянием.
In reply to Деконтаминатор
#68
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Decontaminator
From many, one – Homo Homini
Decontaminator (red, Rampart, Kir, Vidomina) def He3Hauka (blue, Barb, KregHak, Kreg) 2sm4d(3) 115
We agreed to play without restarts after each match. Thorgrim brought 6 elves. Vidomina was second. On turn 111, Kir took the maximum number of crypts – they gave a glyph of valor – good. On turn 112, she took the maximum number of crypts again – they gave a necromancer amulet – cool. On turn 113, Kir broke through to the enemy's secondary mine and lured one guard into the metro on her secondary mine. The rogue hideout and stable were scouted along the way. On turn 114, Kir broke through to the metro. Vidomina is gathering resources on the enemy's secondary mine. On turn 115, the dungeon was taken with a lure. Kir broke through to the treasury and ran to the stable and rogue hideout. Troops are passed to Vidomina in a chain. On his turn, Kreg attacks. Thanks to the terrain, the rocs, riders, and others could not reach the 13 grand knights.
Thank you for the game and the experience.
It was.
On turn 113, I took 16 grand wolves and 36 grand goblins, and gnomes on 75 with a greased one – they gave armor, on turn 114, they gave air: I decided that everything was very good, 2 wolf hideouts were repelled in chains, but I lost some of them on the archers, I approached my secondary mine: and there the reds were already in full swing, Vidomina or Galtran, caught in the tavern in the first week, greatly influence the game, so seeing Vidomina with a bag, I was forced to attack, so as not to ask for help in the form of unicorns, but in the FF (which, damn it, was on a grassy secondary mine:smile22: ) it turned out that access to the elves was blocked by the terrain: and it was impossible to break through. We shot everyone and everything. A ransom would have made sense if I could have destroyed the elves.
Thank you for the game!
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#69
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Javdet (blue, Rampart, Kirr, Kirr) def Captain (red, Castle, Valya, Moner) 2sm4d3 137

There's a constant lack of time, even at the 6-minute mark. Loshpeki engage in many battles, return in chains, and so on, and most of the time was spent splitting/transferring units. By the middle of the 3rd week, I built a GM in 2 cities and was just about to learn Town Portal and take Utopia near the capital when the red player emerged from the darkness and took it. By some miracle, I had enough movement points to break through and reach the assault with the last 20 mana and in the last second. The opponent didn't conduct the battle in the best way and, instead of draining my mana with mass spells, cast Meteor. Periodically, 25% resistance worked, and 3 casts of Mass Bless, Mass Slow, and Mass Heal pulled me through.

Thank you for the game.
Даже если вас съели - у вас два выхода:smile19:

Зима 2011-12.
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#70
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Javdet
Javdet (blue, Ramp, Kyrre, Kyrre) def Captain (red, Castle, Valya, Moner) 2sm4d3 137

Constant lack of time even on 6-minute turns. Slowpokes play many fights, chain-return and so on, and most of the time was spent on splitting/passing. Built a Mage Guild in 2 towns by the middle of week 3, and was just about to learn Town Portal and take the Dragon Utopia under my capital when the reds pop out of the fog and snatch it. Barely have enough moves to split and rush to the assault with the last 20 mana on the last second. The opponent didn't play the fight optimally and instead of draining my mana with mass spells, he cast Meteor. The 25% resistance kicked in periodically, and 3 casts of Mass Bless, Mass Slow, and Mass Heal pulled it through.

Thanks for the game.
Confirmed. The opponent was asleep — it was three in the morning :)
I really stalled hard in the maximum cyclops fight — before that I had been taking stacks of Nagas, banks, crypts, and Dwarf Cottages. Everywhere I followed the usual routine — Mass Slow and happy ending. But it turns out cyclops shoot and I should have blocked them with at least singles :) — as a result, two stacks of cyclops, 10 each, killed almost all my Marksmen.
And the final fight I could have easily pulled off — but I slept through the victory :), even despite the fact that my opponent found a Pandora's Box with 60 archers and the only conservatory on the map with 3 Angels.
Thanks for the game, it was fun to play!
Дипломатия - искусство говорить собаке "хорошая собачка" до тех пор пока не найдешь подходящую палку.
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#71
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Homo Homini - From many into one
Erdem (Blue, Necropolis, Galtran, Galtran) def Dreamcatcher (Red, Castle, Valeska, Valeska) 145

My opponent took both rests, I took one. In the last generation, I appeared in the underground, the roads turned out to be slow, the Sanctuary next to the castle wasn't particularly pleasing either, but the tavern had two native heroes, 3 piles of 1000 gold and a chest, so I decide to play. :)
Week 1: I upgrade skeletons, take an external dwelling of skeletons, the underground Inferno secondary, scouting the land from a scroll showed there was no sulfur nearby. I start worrying about building, but thanks to two markets and resource piles, I managed to trade by the end of the week for 1245 in the citadel, and in Inferno a boiler of imps. The scout hero brings 15 imps home. Gosha camps at the throne dwarf dwelling (during the week I got advanced necromancy, advanced offense, and logistics).
Week 2: I loot the dwarf dwelling, split my army to return home, then a Naga Bank for 15, a medusa dwelling, take another external dwelling of skeletons, Castle secondary, break through a passage into the treasure zone on the lava, reveal a Utopia. At home 12456+castle, in Inferno demons. Gosha (level 10: expert necromancy, advanced armor, advanced offense, basic logistics, advanced wisdom) camps at the stables. (Water magic was rejected twice) Not a single Griffin Conservatory (didn't find any until the end of the game).
Week 3: I loot the medusa dwelling, split my army in Inferno. The next day I head towards the library, kill an enemy scout who almost reached the lookout point on the lava. :) After visiting the library, I emerge above into the eastern treasure zone (also lava). No haste anywhere. On 134, for 84 griffins with simple slow I take the red boots and medusa dwelling, split my army in Castle, which unfortunately also has no haste. On 136 I take a Utopia in the western treasure zone for 4 Azure Dragons, lose 190 skeletons (had little meat, forgot to cast shield earlier). They give a book of fire, plate armor and a titan's helm, a lightning pendant. On 137, with the remaining skeletons, I hit 19 giants with simple slow. They just won't give earth magic! :( After a horribly fought battle, only 87 skeletons remain from the army, but the earth magic book was worth it. :) Gosha has expert tactics, armor, necromancy, offense, wisdom, advanced logistics. I reject water magic for the 4th time, probably a mistake. On the same day, Valya runs through my Inferno's respawn into the eastern treasure zone and takes an external dwelling of champions there.
Week 4: 141 – in Inferno I build efreet for using Armageddon, I transfer the army along the chain, take 2 Dragon Fly Hives 8+8. There's a plan to take the Utopia after replenishing mana, with resurrection of the dead, or after weakening with Armageddon, but I see Valya running past Inferno again, on 142 I buy back at home, on 143 I take another Dragon Fly Hive for 8. I buy everything in Inferno, thought about setting up with efreeti and Armageddon for 800+ damage, but thought Valya might have shackles, decide not to experiment, since I have implosion for 1.4k. On 144 I buy everyone out and replenish mana. Valya runs to the lift, places a scout hero on the path to block Gosha from reaching. But Gosha kills the scout hero, and having reached expert logistics from that, catches up to Valya with exactly 1 MP to spare. :) After the implosion on the champions, a surrender followed! Thanks to Yura for an interesting game! :)
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Человек человеку - друг!
In reply to Erdem
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#72
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Erdem
Homo Homini - Out of many, one
Erdem (Blue, Necropolis, Galtran, Galtran) def Dreamcatcher (Red, Castle, Valeska, Valeska) 145


He gave the opponent a blue necromancer, but Gosha managed to build up momentum in the underworld, and then he was unstoppable... Valka didn't reach the artifacts and Dragon Utopia in time due to poor scouting, and then she was caught and killed. Thanks for the game!
http://dreamcatcher.metroland.ru/
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#73
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Knights of the Apocalypse - Out of many, one
Dreamcatcher (Swamp, Tazar, Tazar) def SpiriTT (Tower, Nella, Nella) 2-1-1, 2sm4d(3)

It generated a good respawn and native secondary resources, however, I hesitated at first, and when the main heroes met on adjacent grass, I had to pay off because Nelka was ahead in development. Fortunately, before paying off, I rushed the max Naga bank.
Then both sides went to loot treasuries; for the opponent, all stats jumped, while Tazar excelled only in defense. When one Dragon Utopia gave angel wings and a red ball, Tazik with wings, log, and gloves became more mobile and aggressive. Thanks to this, I managed to catch Nelka behind the mountains; she wasn't quite ready for the finale.

Thanks for the game!
http://dreamcatcher.metroland.ru/
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#74
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Dreamcatcher
Knights of the Apocalypse - From many, one
Dreamcatcher (Swamp, Tazar, Tazar) def SpiriTT (Tower, Nella, Nella) 2-1-1, 2sm4d(3)

She wasn't quite ready for the finals.

Thanks for the game!
Yes, that's right. It's frustrating, almost to the point of tears. In the first week, I played Elves as a secondary faction, Nagas in the Citadel, and advanced a level 6 log. In the second week, I had a (1) advantage over Ulik (8). I caught Tazar, but he paid 7k for a ransom – I was shocked where he got the money from... But I was afraid to finish him off; he only had 8 lives. And then, a noob with Grand Griffins broke through to the Treasury, and there were 2 Hives, a Tu'oolan hat, and a ZL at the edge. I ramped up in the Treasury, took all of that, and lost almost 10 lives and 3 Nagas. And again, I didn't go after my opponent. Although Nella had 15-15-15-14 stats, while Tazar had 3-14-3-5. I went to the Treasury. There, I defeated everyone. And at the crucial moment, I decided to go into the Utopia, in plain sight of Tazar. And I turned into the Library. I didn't have enough movement points to reach the Utopia, and I was left without archers on golems in Tazar's direct line of sight, even though I knew he could fly. Well, the red sphere didn't give me a chance. At the last moment, Tazar found the maximum number of Uliks and overtook me in lives. In terms of overall parameters, I was probably ahead by a factor of 2, except for defense – I had 19, and Tazar had 23. And with 109 Lizards and no magic, surrounded on all sides, and 42 lives, I didn't have a chance.
It's very, very frustrating, but alas.
Thanks for the game.
P.S. Please excuse this noob; I let the team down, I could have won.
ну это вообще всем аргамездец!© Kash
без авто:smile20:
Человек - игрушка Бога. Этому - то и надо следовать. Надо жить играя.
Платон.
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#75
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Order of the Phoenix - From many, one
Dreamcatcher (Swamp, Tazar, Tazar) def Vitalic (Tower, Nella, Luna) 1-2-5, 2sm4d(3)

The map generation was tricky; I only had one path, and it didn't lead to the Haven, which was located off-road. I managed to reach a grassy secondary resource, collect some money, but didn't make it to the Castle. By the end of the week, due to the mercury, I didn't have time to build Gorgons, but I did manage to build Hydras with a Stronghold.
I was mentally preparing for a quick match. It happened in the second week; Luna visited - 2-0-7-3, 148 Gremlochs, 3 Nagas + some minor units, Tazar 3-7-1-1, 1 Angel, 2 Hydras, 5 Vivs, 3 Bulls, and the rest. After a Haste spell on the Angel and an attack on the Gremlochs, my opponent conceded.

Thanks for the game!
http://dreamcatcher.metroland.ru/
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#76
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Dreamcatcher
Order of the Phoenix - From many, one
Dreamcatcher (Swamp, Tazar, Tazar) def Vitalic (Tower, Nela, Luna) 1-2-5, 2sm4d(3)

Unfavorable map generation; I only had one path, and it wasn't a good one, leading through rough terrain. I managed to reach a secondary grassy area, collected some resources, but didn't make it to a castle. By the end of the week, due to a lack of mercury, I couldn't build Gorgons, but I did manage to build Hydras and a Stronghold.
I mentally prepared for a quick encounter. It happened in the second week; Luna visited – 2-0-7-3, 148 Golems, 3 Nagas + some minor units, Tazar 3-7-1-1, 1 Angel, 2 Hydras, 5 Imps, 3 Minotaurs, and the rest. After a Haste spell on the Angel and an attack on the Golems, my opponent conceded.

Thanks for the game!

It happened; I played without restarts, and it was a mistake. On day 111, I pushed through to reach 49 Fire Elementals with an upgraded stack and 17 Imps; the morale-boosting creatures consumed a lot. On day 112, I revealed the map and realized I had rushed; two hidden Golem stacks could have helped me achieve everything without losses. I thought I could manage, but a severe lack of money and the absence of a mine did their damage. On day 124, I pushed through from the Underground to the Swamp, saw a +4 attack artifact lying there, and decided it wasn't my opponent's territory. But after taking my turn, I realized I was in trouble; there were 3 Necropolises, 3 Medusa Archers, and a Naga bank right next to the road – easy pickings. I couldn't escape from the Swamp... There were two other good options, but it wasn't meant to be.
Thanks for the game.

PS, sorry – I let the team down:smile35:
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#77
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Out of Many, One - Knights of the Apocalypse
Decontaminator (blue, Rampart, Kyrre, Kyrre) def Scorp (red, Dungeon, Shakti, Shakti) 2sm4d(3) 133
Slow roads. Kyrre brought 4 elves. On 111 we build elves. Jenova picks up a hatchet +2 and a crypt of 5 vampires, also reveals a crypt and a medusa dwelling. Kyrre breaks through a block on the other road and runs along it, revealing an external dwelling of pegasi. 4 heroes. On 112 grand upgrade. Kyrre breaks through the external dwelling of pegasi and the guard of the Griffin Conservatory on 2-4, does not attack the teleport guard because they forgot to give her the hatchet. Jenova hits a GO of 100+ thunderbirds. A sawmill is taken. 6 heroes. On 113 we build pegasi and Kyrre breaks through to the swamp secondary. An external dwelling of pegasi, a crypt, and a dwarf dwelling are found. 114 Kyrre, through many blocks, is one half-step short of reaching the Swamp. 116 Kyrre breaks (no chain on 115) back home and takes a crypt of 5 wraiths and runs to the secondary in the metro. Jenova takes a crypt of 5 vampires and runs to the external dwelling of pegasi. Scouts find another Griffin Conservatory, a naga bank, and a cyclops dwelling near the castle. 117 Jenova takes the external dwelling of pegasi. Kyrre takes a mini-medusa dwelling and breaks through into the metro. At home, 1,3-6 in the castle. In the secondary, a tavern and a market. Kyrre level 6 with basic earth magic.
121 Kyrre takes the Dungeon secondary, near which a mini-Griffin Conservatory is scouted (I blundered due to the late hour, it's actually a Griffin Conservatory with 2 angels))), she claims a bowstring +10 to shooting. Red flags flash nearby. Jenova is given troops from Kyrre and she breaks through blocks at home. 122 Kyrre returns to the Dungeon, from which she had just fled))) and buys a spell book there. Successfully learns a Cup along the way. At home, cavalry upgrade. 123 market in the Dungeon (third one already), buyout of all troops with exchanges at the markets. Kyrre takes the Griffin Conservatory, which turned out to be a 2-angel one, the harpies successfully blinded a couple of times, she experts earth magic. Coronius runs to meet Grindan))). 124 Kyrre claims pepper in the metro. The troops are transferred home. 125 Kyrre runs to the far Griffin Conservatory at home. Jenova takes a near-max dwarf dwelling with upgraded ones. Scouts take a dwelling of centaurs and drag pegasi from external dwellings home for an upgrade. A Griffin Conservatory is found in the swamp. 126 Kyrre takes the Griffin Conservatory with 3 angels and runs to the box for green dwarves. 127 scouts engage in skirmishes in the metro. Shakti appears with decent power. Theoretically, he could reach my castle. So Kyrre, after taking the box — all level 1 spells — breaks back home. On 131, reinforcements are brought to Shakter and he pushes toward the main castle, is a bit short, or maybe on purpose to avoid a redraw. We swap everything, upgrade centaurs, buy out everyone except the wood and from external dwellings. We check Shakter with a scout on 6 single centaurs — fml, the turn didn't reach, all of Shakti's troops are upgraded and have +3 speed. After thinking, I decided to attack while on grass. Roughly equal stats. Oil, blind, and resistance aura from unicorns — Shakti buys his way out.
On 133, a surrender followed due to lack of gold to buy out Shakter.
Thanks for the game and the experience.
С уважением, Деконтаминатор.
Hello from ancient novice!
ЗЫ: Когда я свободен для игры, в Асе у меня стоит состояние "Игры"-"Погоняем!", и я ищу Аськи с аналогичным состоянием.