Javdet (blue, Ramp, Kyrre, Kyrre) def Captain (red, Castle, Valya, Moner) 2sm4d3 137
Constant lack of time even on 6-minute turns. Slowpokes play many fights, chain-return and so on, and most of the time was spent on splitting/passing. Built a Mage Guild in 2 towns by the middle of week 3, and was just about to learn Town Portal and take the Dragon Utopia under my capital when the reds pop out of the fog and snatch it. Barely have enough moves to split and rush to the assault with the last 20 mana on the last second. The opponent didn't play the fight optimally and instead of draining my mana with mass spells, he cast Meteor. The 25% resistance kicked in periodically, and 3 casts of Mass Bless, Mass Slow, and Mass Heal pulled it through.
Thanks for the game.
I really stalled hard in the maximum cyclops fight — before that I had been taking stacks of Nagas, banks, crypts, and Dwarf Cottages. Everywhere I followed the usual routine — Mass Slow and happy ending. But it turns out cyclops shoot and I should have blocked them with at least singles :) — as a result, two stacks of cyclops, 10 each, killed almost all my Marksmen.
And the final fight I could have easily pulled off — but I slept through the victory :), even despite the fact that my opponent found a Pandora's Box with 60 archers and the only conservatory on the map with 3 Angels.
Thanks for the game, it was fun to play!