Decontaminator (blue, Rampart, Kyrre, Kyrre) def Scorp (red, Dungeon, Shakti, Shakti) 2sm4d(3) 133
Slow roads. Kyrre brought 4 elves. On 111 we build elves. Jenova picks up a hatchet +2 and a crypt of 5 vampires, also reveals a crypt and a medusa dwelling. Kyrre breaks through a block on the other road and runs along it, revealing an external dwelling of pegasi. 4 heroes. On 112 grand upgrade. Kyrre breaks through the external dwelling of pegasi and the guard of the Griffin Conservatory on 2-4, does not attack the teleport guard because they forgot to give her the hatchet. Jenova hits a GO of 100+ thunderbirds. A sawmill is taken. 6 heroes. On 113 we build pegasi and Kyrre breaks through to the swamp secondary. An external dwelling of pegasi, a crypt, and a dwarf dwelling are found. 114 Kyrre, through many blocks, is one half-step short of reaching the Swamp. 116 Kyrre breaks (no chain on 115) back home and takes a crypt of 5 wraiths and runs to the secondary in the metro. Jenova takes a crypt of 5 vampires and runs to the external dwelling of pegasi. Scouts find another Griffin Conservatory, a naga bank, and a cyclops dwelling near the castle. 117 Jenova takes the external dwelling of pegasi. Kyrre takes a mini-medusa dwelling and breaks through into the metro. At home, 1,3-6 in the castle. In the secondary, a tavern and a market. Kyrre level 6 with basic earth magic.
121 Kyrre takes the Dungeon secondary, near which a mini-Griffin Conservatory is scouted (I blundered due to the late hour, it's actually a Griffin Conservatory with 2 angels))), she claims a bowstring +10 to shooting. Red flags flash nearby. Jenova is given troops from Kyrre and she breaks through blocks at home. 122 Kyrre returns to the Dungeon, from which she had just fled))) and buys a spell book there. Successfully learns a Cup along the way. At home, cavalry upgrade. 123 market in the Dungeon (third one already), buyout of all troops with exchanges at the markets. Kyrre takes the Griffin Conservatory, which turned out to be a 2-angel one, the harpies successfully blinded a couple of times, she experts earth magic. Coronius runs to meet Grindan))). 124 Kyrre claims pepper in the metro. The troops are transferred home. 125 Kyrre runs to the far Griffin Conservatory at home. Jenova takes a near-max dwarf dwelling with upgraded ones. Scouts take a dwelling of centaurs and drag pegasi from external dwellings home for an upgrade. A Griffin Conservatory is found in the swamp. 126 Kyrre takes the Griffin Conservatory with 3 angels and runs to the box for green dwarves. 127 scouts engage in skirmishes in the metro. Shakti appears with decent power. Theoretically, he could reach my castle. So Kyrre, after taking the box — all level 1 spells — breaks back home. On 131, reinforcements are brought to Shakter and he pushes toward the main castle, is a bit short, or maybe on purpose to avoid a redraw. We swap everything, upgrade centaurs, buy out everyone except the wood and from external dwellings. We check Shakter with a scout on 6 single centaurs — fml, the turn didn't reach, all of Shakti's troops are upgraded and have +3 speed. After thinking, I decided to attack while on grass. Roughly equal stats. Oil, blind, and resistance aura from unicorns — Shakti buys his way out.
On 133, a surrender followed due to lack of gold to buy out Shakter.
Thanks for the game and the experience.
Hello from ancient novice!
ЗЫ: Когда я свободен для игры, в Асе у меня стоит состояние "Игры"-"Погоняем!", и я ищу Аськи с аналогичным состоянием.