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In reply to KobRa_RR
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#845
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I was playing around with video editing today, and here's what I came up with. (Slav4eG, greetings! :D)



Save file included.
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In reply to Dirty_Player
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#846
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The winners who demonstrated the best results in completing the Angel's Lair challenge with minimal losses are:

LeBron

and

Dirty_Player


with the following results:

- 2 Knights;
- 24 Marksmen;
- 4 Swordsmen;
- 2 Pikemen.
С истиной где-то рядом...





Лето 2010.
In reply to Дубровин Павел
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#847
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It seems no one wants to share their screenshots of conquering the Angel's Hideout without showing any casualties among their troops. Here are my screenshots of conquering the Hideout with the following army: 2 Champions, 24 Marksmen, 19 Pikemen, and 2 Swordsmen. I lost 17 Pikemen and 1 Swordsman in the Angel's Hideout.
С истиной где-то рядом...





Лето 2010.
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#848
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If anyone is interested, here are my screenshots of capturing a strategic location.
In reply to Дубровин Павел
#849
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Dubrovin Pavel
For some reason, no one wants to post their screenshots of capturing the Angel Fortress without losing any of their troops.

That used to be the case... However, this strategy is not very effective in online games, as the angels in 60% of cases attack the knights in the second round.
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#850
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It has long been known that in SoD (3.2) during a battle, the amount of mana of your opponent is not visible. But why not simply edit the corresponding file and place it in the data folder, just like with the animation accelerator? Here is this file: genrltxt.zip *** Since questions have arisen, I will explain. This is the real SoD file, extracted from the archive using ResEdit (downloaded from HW), where only the words "spell points" have been replaced with the shorter word "mana," which saves one line, as a result of which the amount of mana fits on the screen. That's all there is to it. PS. Apparently, the person who came up with the animation accelerator was using Platinum Edition; otherwise, we would have seen our opponent's mana in SoD long ago! *** I apologize for initially uploading a "non-working" file. The problem isn't the file itself, but its name – it must be in uppercase letters. I have replaced the archive. [09/13/09]
In reply to Тяжелый случай
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#851
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A difficult situation
That's how it was... Although, this scheme is not very suitable for online play, as angels in 60% of cases attacked the knights in the second round.

You might be right, but in my case, they always:
In the first round - attacked 1 Spearman in the middle;
In the second - attacked the main stack of 16 Spearmen;
In the third - 1 Spearman;
In the fourth - the Knight (leaving him with 13 Hit Points);
And then an interesting moment follows.
To prevent the Angel from attacking the Knight, I moved the Spearman to the side. The Angel "followed" and didn't attack the Knight, but attacked the Swordsman.

That's all.
С истиной где-то рядом...





Лето 2010.
In reply to Дубровин Павел
#852
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Dubrovin Pavel

To prevent the Angel from attacking the Knight, I moved the Spearman to the side. The Angel would follow and attack the Swordsman instead of the Knight.

That's it.

Well, that's how it is. And I also wanted to preserve my Swordsmen.
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#853
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Interesting. I thought my strategy of taking the high ground was the only possible one. :) The difference from the strategy suggested by Tyazhyoly Sluchay is that in the first round, you need to eliminate one Pikemen in retaliation against the angels and then attack them with cavalry. At the same time, one angel must be sent to heaven (also with a probability of about 50%, otherwise one cavalry unit will be lost). In the second turn, 2 angels attack the cavalry, dealing exactly 2 x 50 = 100 damage. But since the cavalry's defense is 1 higher than the angel's attack, the angel deals 97 damage. The cavalry retaliates, archers shoot, and the rest defend. One angel remains, sometimes a second with 3 HP. In the third turn, the angels finish off the Pikemen or kill the air units (however many are left after the demons), and we finish off the angels.
In reply to Тяжелый случай
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#854
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A difficult situation
Well, that's the way it is. And I also wanted to save my swords.


I agree, that was the intention, but with the army I had, the Angels, with your arrangement, simply refused to attack the 16 Pikemen and instead killed the unprotected Champion.

So, depending on the number of troops, a specific tactic is determined in the "Angels" scenario with the arrangement. And it's impossible to guess in advance until you test how the Angels will behave.

In the future, I will try to post short tasks from online games myself, with a prize pool, for those who excel in solving them, and I ask Heroes players to also post tasks.
С истиной где-то рядом...





Лето 2010.
In reply to Дубровин Павел
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#855
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Dubrovin Pavel
and I ask the Heroes players to also post challenges.
Since Pavel is asking, I'll post one (I've wanted to for a while). It happened in a real online game (with Dubrovin Pavel, by the way). So, I was playing as Rampart, and I found a stash of uniques guarded by 20-49 minotaurs. I thought there were 20+, so I gathered everything I could on level 114 and went on the attack. When I saw there were 33 of them, I thought, "That's it, I'm going to lose." But I won online, losing all my healing potions, half my units, and 1 wood. Then I tried to repeat the battle – it turned out to be very difficult. Give it a try ;)
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Всем удачи ! И Морали !
In reply to Wlk777
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#856
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Wlk777
Then I tried to repeat this battle – it turned out to be very difficult. Give it a try ;)
played a quick battle, and I had the following left:
21 Knights, 5 Dryads, 15 Grendels, 10 Pikemen :)
If the mines hadn't been destroyed, there would have been about 30 Knights... With expert shooting, you can avoid losing Knights altogether.

"Это нам идеально подходит!" [Новосибирск, 2013]
"Красавчик! Если только не читер.." [Киев, 2014]
"Это Вам не шутки - нажрался Dust в маршрутке" [Новокузнецк, 2015]
Сам ты фиш (с) :D
In reply to LeBron
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#857
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LeBron
fought right away, and the following remained:
21 knights, 5 wood, 15 grandos, 10 coppers :)
if the mines hadn't been depleted, there would have been about 30 knights... With expert shooting, you can avoid losing knights altogether.
I also won almost with the same result right away, but it was hard to repeat it later. P.S. If only... P.P.S. Mines are mines, they are meant to deplete.
Всем удачи ! И Морали !
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#858
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In general, the battle is on the edge... I repeated it 3 times – 2 times resulted in the same losses; in one, only the grand units and 10 knights remained. I think it would be more logical to take a defensive position around area 117, with reinforcements of young units and a well-developed ranged attack, so as not to risk the party unnecessarily.

"Это нам идеально подходит!" [Новосибирск, 2013]
"Красавчик! Если только не читер.." [Киев, 2014]
"Это Вам не шутки - нажрался Dust в маршрутке" [Новокузнецк, 2015]
Сам ты фиш (с) :D
In reply to LeBron
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#859
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LeBron
Actually, the battle was quite close. I repeated it three times – two times resulted in similar losses, with only the major heroes and 10 knights surviving. I think it would be more logical to take a defensive position around 117, with a group of unicorns and a well-developed ranged attack, to avoid unnecessary risks.
The thing is, in a real online match, I believe I played the battle correctly, but I still don't fully understand the system. Maybe I just lack the skill. And even if I knew how many minotaurs there were, I wouldn't have attacked with those troops – that's for sure, but it's just a game. It's a shame that Pavel and I didn't finish that match (a draw without a report) – I lost a lot due to stupidity in the second round of the conserve duel (after the auto-battle, I almost won without any losses), and Pavel lost somewhere near the Pandora. But I still think the battle against the minotaurs was very interesting and instructive.
Всем удачи ! И Морали !