1. Weekdays - usually after 7:00 PM (8:00 PM). Weekends - usually any time of day.
2. Dungeon
3. 583 780 779.
4. Only 2SM4d(3).
New here? I'm Roha — want a quick tour?
Question:
Answer:
It seems to be explained thoroughly.
Could you add the players' ICQ numbers to the draft table? Not all of them are listed, and searching through 10 pages of applications is inconvenient.
I'll think about the wording for the restart.
Javdet (ramp, blue, Kirrya, Kirrya) def Spiritt (inferno, red, Pirrya, Pirrya) 2sm4d3 131
Generator win. Not a piece of cake for me either - a cerberus block on the road, but I found somewhere to go and something to do in week 1... Laughed my ass off when after 2 weeks of wandering Pikudrama through the snows I discover he has a goblin in addition to his gargoyle, and I'm wondering why he moves so badly:D :D :D .
Thanks for the game.
Favorites in Battle - 2!
I. Rules and Templates.
If two identical factions are present in the game, the heroes are chosen randomly.
In the Necropolis castle, it is forbidden to choose Galtran as the starting hero.
Regarding the Balance template.
2. I generated several maps, and it seems that none of them fully corresponded to the template scheme. The last version is completely unplayable – passages 2-8 and 2-9 are missing; it's not just that the roads are missing, the passages themselves are not there, but there is a passage along road 8-9, which is not provided for in the template. Therefore, blue has only one exit, 2-5, through a 30K guard.
Also, passage 3-4 is missing on the map, but this is not critical, just for the record.
In general, it looks strange; sometimes, in the map editor, passages are blocked by objects, but it is always clear where the passage was. Here, however, there is a solid line of mountains, forests, ravines, etc., without any hint of a passage.
I suggest adding the following phrase to the rules for Balance:
"A player may request a restart if there are fewer than 3 exits from the starting zone on the day when they become aware of this."
I suggest simply generating Balance using L+U instead of L-U. This is because the results are much more adequate when generating with the Dungeon.