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Posts from Reports on online games and their confirmations (Summer 2009 season).

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Van777 (blue, Necropolis, Galtran, Galtran) def Lider1 (blue, Tower, Nella, Nella) 2smd4(3) 121
At first, I thought the opponent was in a playful mood during the game, but then I realized his terrible plan: a rush with towers against a defenseless Necromancer named Galtran, on turn 121 with 200+ skeletons, 14 elves with Fortification, and 7 liches, with mass haste. The opponent, not finding a quick solution, surrendered but promised to give me a good beating in the next game. We'll see!
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Wlk777 (red, Castle, Valenska) def StickyFingaz (blue, Rampart, Kirr) 2smd4 (3) 125

yep
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Van777 (blue, Necropolis, Galtran, Galtran) def Lider1 (red, Tower, Nella, Nella) 2smd4(3) 121

Confirmed.

Started without rests. Fast movement. Good start, gained +3 units on the first day behind the fairy horde, then I see my own Fortress, excellent, BUT it's blocked until 19 monks, damn. Went into the Dungeon, took a Dungeon, GO was confused, through the green monolith, calculated on the map that the opponent should be approximately through the Dungeon metro, wanted to rush, came out on Barbarian land - missed!

Thanks for the game! We'll play again :)
Сейчас балуюсь этим https://vcmi.eu/download/
За то что нейтралы не бегают за единичкой, для меня это уже стоит того
In reply to AlexTheGreat
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AliaSmehova
AliaSmehova (blue, Tower, Rissa) def Voland (red, Castle, Crag). 122. 2sm4d3
I had beaten this opponent 10+ games before, didn't write reports, was too lazy, but a couple of weeks ago I was told that with Crag I'd get wrecked without a doubt if I played Tower. I said I'd write the report then, if I won!..

So, 111 I see 2 gremlin dwellings+6 Genies+Grindan+2 Griffin Conservatories.
112. I break into the Conservatories. 1+2. Grindan runs to the secondary town.
113. Grindan runs towards the secondary Castle, scout heroes scatter around the respawn.
114. Grindan takes the Castle, sees that Voland has 2 Castles!!! I realize I shouldn't drag out the game, Grindan splits back home, refills mana, a scout hero with 18 Centaurs is bought from the Castle, they clear 2 treasure chests, and a chain is set up towards the road to the GO, where there's a Gargoyle dwelling that was almost finished after many crypt fights etc. got finished!..
115. The Gargoyle dwelling is taken, 3 crypts, papa stands in the Conservatory.
116. Papa takes the Conservatory. Since the earth magic is only basic, because I took Tactics on 113, I lose 5 Golems there, almost all Gargoyles. I run to the Dwarf dwelling, 8 hexes up the respawn. I enter - Trong, I think, I'll take 20 without question, 30 probably too, since I need to upgrade Nagas by 121 and take a 2nd tier. Turns out to be 30, due to a poorly executed fight and 3 Moral blows in the 2nd round, from 108 Gremlins only 60 remain, the Angel ends the fight with 2 HP left:). But papa's earth magic was leveled to expert.
117. I collect the rest of the respawn with scouts on Angel and Gremlins. Rissa finds a passage to the neighbor. Grindan enters the Conservatory, a chain is set up towards Voland. At home, Nagas are in the Citadel.
121. Papa takes the Conservatory without losses. The chain runs to Rissa, Rissa breaks through 30 Storms, I deliberately fought a long time to make the opponent think there was only 1 Angel, then I take a Crypt. Rissa gets Log and already Advanced Offense! Just in case on 122, if I'm not attacked, the whole army will be passed to Rissa and the Wyvern tree will be taken behind a pack of Scorpicores. I deliberately leave the Angels in a single stack, as a bait, because it's certainly hard to believe that a Mage with Advanced Offense on 3 Angels would be waiting there so early :D.
I end the turn, Crag attacks me with some junk of 3 Cavaliers, 10 Swordsmen, 13 Marksmen, and 7+7+7+1 Pikemen. The trap worked! :D The opponent surrenders... Thanks for the game
on 121 with week 1 troops I captured 3 Castles with a scout hero, Crag bought
week 2 troops and approached the Wyvern tree with them for the Manticores to unite the troops on the second day and take the tree, but the opponent's scout hero on Angels was there, and I had no choice but to attack him with the week 2 troops
Thanks for the game

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AliaSmehova (blue, Tower, Kyrre) def Voland (red, Stronghold, Crag). 132. 2sm4d3
This time I was already promised that there would definitely be no shame. Basically, I barely managed to escape, because the draw gave the opponent an awesome layout, although I wasn't left out either :rolleyes:

111. I scatter scouts in different directions. I see a passage to the Castle, as the edge of the Archer dwelling is visible. The respawn is completely blocked by mountains, at least the stone mine was open. I have Ciele, with her I kill 15 Crushers on the grass, luckily I got a Hero with Balista. The Archer dwelling is cleared.
112. 1 scout runs deeper into the grass respawn. Ciele breaks a passage into the snow back home below along the road, to let the scout in there, since a treasure chest and a wood mine are visible in that direction too. I run further to the Castle, there the swamp lady with the tent is bought out, running to break a passage from the Castle to the left, where there are 2 treasure chests and KYRRE!!! who runs to open the Observatory. There a Swordsman dwelling is discovered. Ain, who was running towards the GO, sees that there is a bugged passage nearby to a secondary Tower past the GO. The opponent hasn't run there yet, though he has a pack of Basilisks guarding. I think, probably slightly higher up there's a block...
113. I open the Observatory in the snow, below the castle, where I sent the scout. I reveal the Conservatory above the Castle. Kyrre runs to 2 crypts.
114. Finally, 9 Shooters and 4 Swordsmen are brought. Mama takes the Crypts, Ranged Combat is advanced. I set up 2 chains, to break through the snow towards the bypass behind the Tower back to the road, after clearing the chests and resources, and to the remaining chests on the grass with the army with Marksmen.
115. Mama runs towards the GO. The chains work) I decide not to build a Citadel at home, otherwise I won't be able to buy all the troops on 121-2.
116. Mama buys a spell book, refills mana.
117. I clear the remaining money, scouts stand by for 1000 gold and near dwellings. Mama stands before the Trong of Sprites. The snow army is ready to run through the leg guards.
121. I run with Marksmen and Golems to the Tower, place an Observatory. I see the edge of a Conservatory on the Barbarian, which I should probably reach, and also 2 Treasure Zones around in the swamps, in the nearest one to the Castle I see a Conservatory! I completely refuse Armorer, and level Ranged Combat to Expert, I have Bless in the spell book!!
122. from 3 Marketplaces a bunch of resources are traded, 17 Swordsmen are upgraded. So, heading towards the Conservatory are: 130 Gremlins, 36 Marksmen, 17 Crushers, 8 Mages, and single Gargoyles. I don't buy the Nagas yet. I reach the Conservatory, there are 30-40. I decide not to fight. I run towards the underground... A mage runs after Mama.
123. The scout reaches almost to Voland's castle, there's Crag with a pack of upgraded Ogres. Since I see the dwelling, I understand there should be 19 of them, because the Citadel is built. Mama returns the army towards the Conservatory on the grass. It's singles. GO is Nagas, I position myself to either break open or attack, if Crag runs in my direction!..
124. I decide not to attack Crag, who did run towards the Conservatory, and before taking it, he stood next to 9 Cavaliers to pick up 1 Torso and a Ring of Life. I decided not to finish it so quickly, although I was confident in victory, especially after picking up the Torso and Ring, since I already had 1 Ring!.. decided to micro a bit... Mama ultimately takes the Conservatory and stands on 1 Angel, having already broken a passage into the Treasure Zone.
125. Crag took the Conservatory on 3 Angels almost without losses, ran towards the Tavern. I take the 2nd tier Conservatory, run on Gnoll towards the Hive for Liches.
126. Crag, for some reason not reaching the Tower, maybe he thought it was too far, returns towards the underground, doesn't let his scout hero into the Tower either, while I kill 2 of his heroes with my scout. Mama takes the Hive and runs towards the intermediate zone of the Upper Tavern, to run into the upper Treasure Zone, there's a Library there, and the opponent has an exit into it too!..
127. I almost reach the Library, having first broken through the Horde of Ogres, on which I level Water Magic to Expert. I have all 3 expert spells of the 1st guild in the spell book! Crag passes his army somewhere and disbands...
131. I get 2 hometown heroes. The chain was set, I bring 100 Gremlins. There are now 190+. I kill without losses!!! 16 Dreads, I get basic Pathfinding! after the Library I run towards the Ring of Speed upwards to the exit into Voland's 3rd castle zone. After ending the turn, Crag comes out from there, but apparently doesn't manage to attack me, he stays on the other side of the underground exit.
132. I bring 3 Mages, 15 Gremlins, 2 Nagas, take the Ring of Speed and attack Crag:
Kyrre 7-9-5-19. 3 Angels, 6 Naga Queens, 8 Wyverns, 16 Crushers, 11 Mages, 36 Marksmen, 198 Gremlins.
Crag 12-5-6-36. 3 Angels, 7 Thunderbirds, 30 Ogre Magi, 35 Hell Hounds, 52+1 Hobgoblins, 21 Orcs.
Crag has expert Tactics, he deploys, I don't know if he has Mass Haste yet... For now, I hide Mass Bless, I wait with Angels. Well, naturally Mass Haste!.. After the attack by everything except 52 Hobgoblins which were on wait, I have 144 Gremlins left, because there was a lightning from the Birds, Crushers, 2 Angels, 11 Mages, 6 Nagas, and 8 Wyverns. Well, I cast Mass Bless. I kill the Birds, Angels, and then I think, it's over, GG, but no, I'm mistaken about speed, and instead of just blocking with Gremlins behind Angels, I hit the Dogs for some reason, and I was attacking after a wait, so the Dogs move first in the 2nd round, Slow is cast on the Angels, I think, I've lost the fight, although there is still much left to play, because at home there are still Marksmen, Pikemen, and Crushers!.. But I am forgiven, and for some reason the Ogres hit the Nagas instead of the Gremlins, although even if they had hit the Gremlins, there would have been about 60 left and they would have still shot them down + 6 Nagas would have remained, not 2, and they are good guys too :rolleyes: Anyway, I ran away with the Nagas, there was a tent there... And then I blocked the Gremlins again - GG
In this game, what prevented a win was Crag's lack of Logistics
Thanks for the game
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Wlk777 (blue, barb, Gurney, Gurney) def Slav4eg (Red, Tower, Nella, Nella 2smd4(3) 122
Fun game, won by accident — got a native secondary on the first week, no idea where the GO was, on week 116 I find a necklace +1 to speed and with 6 griffins I break through on week 117 against 14 snipers for a teleport — and on the other side, just a few move points away, is the enemy capital. Didn't dare attack — there was a horde of gremlins in the citadel and mages. On week 121, Nelka came to my respawn, I somehow figured she had no troops, didn't take all my own — when I saw 152 gremlins, 2 nagas, 3 mages, I thought it was over — the shooters would wear down my 9 griffins, 40+ goblins, and about 20 wolves... But the opponent had no mana, and I managed to win with a single almost dead griffin and a few singles left (the ballista carried it, the gremlins fought fiercely). Then I bring up 3 more griffins and on week 122 I take the enemy's capital (gloves and stables helped). The opponent surrenders. Thanks for the game.
Всем удачи ! И Морали !
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Wlk777
Wlk777 (blue, Barbarian, Gurmi, Gurmi) def. Slav4eg (red, Tower, Nella, Nella 2smd4(3) 122
Cool game, I won by chance – I found a secondary artifact on the first day, I don't know where the Growth of Order was, on day 116 I found a necklace +1 to speed and with 6 griffins, I broke through to 117, 14 snipers for teleport – and right next to it, in a few movement points, was the enemy capital. I didn't dare to attack – there was a horde of gremlins, cyclops, and mages. On day 121, Nella went to my respawn point, I thought she was without troops, I didn't take all my troops – when I saw 152 gremlins, 2 nagas, 3 mages, I thought it was over – the archers would overwhelm my 9 griffins, 40+ goblins, and about 20 wolves. But the opponent had no mana, and I managed to win with one half-dead griffin and a few units left (the ballista helped, the gremlins fought fiercely). Then I got 3 more griffins and on day 122 I took the opponent's capital (gloves and stables helped). The opponent surrenders. Thank you for the game.

I confirm, on Barbarian territory, 3 cells from the road, there was a mine, I don't know why I didn't click on it :smile35:

Thank you for the game!
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Kluka (red, Necropolis, Galtran, Galtran) def Roberto Boggio (blue, Fortress, Valeska, Valeska) 2sm4d(3) 136

I never thought anyone would leave me a red Necropolis, especially since I was going second.
After all the resets, the situation is terrible; by the end of the week, Gosha is level 3, and skeletons aren't accumulating...
On turn 121, I capture Inferno and hire imps there; now I have a decent army...
On turn 131, my opponent left me their secondary town with a bunch of pixies and a dungeon nearby, so by the end of the week, I had 456 skeletons.
And finally, on turn 135, I watched him brazenly rush with angels. Galtran with basic logistics didn't reach Valeska, but the scout with the entire army was easily defeated.

Thanks for the game!
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numOne (red, Stronghold, Gunnisson, Gunnisson) def Van (blue, Castle, Valeska, Valeska) 2smd4(3) 143

It was an interesting game.
Roads are slow, in one direction (presumably blocked by a guard) blocked by pegasi guarding a Dragon Utopia, there is an off-road exit onto grass and a descent into the underground. On the first week I took a mini Dwarf Cottage, external dwelling of ogres and cyclopes, and cleared the dungeon in the underground. Gunnisson runs around various stat boosters intensively. Home: levels 1-5 in the Castle, in the dungeon - a portal.
On the second week I regretted spending on the Castle, because there is no money for buying creatures and none is expected. There are no gold-producing buildings whatsoever, and gold is scattered rather sparsely. I go into the underground treasure zone next to the dungeon, buying a spellbook along the way and taking a mini Dragon Fly Hive. In the treasure zone - a chest for 10,000 XP (guarded by nearly 100 dendroids along with a cartographer - I barely killed them, losing my ballista), a +4 hat, a +5 cuirass. Still no money. Gunnisson is already fairly well leveled, but the opponent's primary skill from the first week is still showing. I clear the dungeon, double my mana, and go to the other wing of the treasure zone. There is another chest for 10,000 XP, 2 Dragon Fly Hives of 8 each. And then Vale shows up, having broken through the pegasi. I can't teleport home, so I clear the dungeon, build the second level of the Mage Guild - there is Bolt, excellent. Vale takes my capital on turn 137 with about 80 Marksmen, and Ivan suggests I surrender :). But we don't give up so easily! :smile19: I go to retake the capital, picking up another Dragon Fly Hive of 8 along the way. I position myself near the Castle, while Ivan brings up all the growth he could buy and attacks himself.
I had in reserve Bolt for 300 and 90 mana. From troops: 25 Swifts, 30 Ogres, 9 Cyclopes, 6 Griffin Birds, and chaff.
Ivan had nearly 100 Marksmen, about 50 Griffins, 15 Monks, about 20 Swordsmen, nearly 100 Pikemen, and 3 Cavaliers. In terms of stats, I was noticeably superior.
On the very first turn, the Marksmen get hit with a Bolt to the head, but in return (with two consecutive lucky strikes) they take down almost 10 of my Swifts :). And then everything went smoothly: the ballista works, the Bolt mows them down, and Ivan, frustrated, surrenders.
After the game, on edge, he starts accusing me that this is unrealistic and something is fishy. He even demanded daily saves, but after watching them, he seemed to calm down. I know myself how frustrating it can be to lose what seemed like a winning game, but in such moments it's better not to get heated, but to work on your mistakes.

Thanks for the game!
Пусть мой враг будет силен и страшен. Если я поборю его, то не буду чувствовать стыда.
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numOne
numOne (red, Stronghold, Gunnisson, Gunnisson) def Van (blue, Castle, Valeska, Valeska) 2smd4(3) 143

It turned out to be an interesting game.
Roads are slow, one direction (presumably ГО) is blocked by pegasi guarding a Dragon Utopia, there is an off-road exit to grass and a descent into the underground. On the first week I took a mini Dwarf Cottage, an external dwelling of ogres and cyclopes, and cleared the dungeon in the underground. Gunnisson runs around various stat-boosting locations intensively. Home: 1-5 in the castle, in the dungeon - a portal.
On the second week I regretted spending on the castle, since there is no money for buying troops and none is expected. There are no money-producing buildings whatsoever, and gold is scattered rather sparsely. I go into the underground treasure zone next to the dungeon, buying a spell book on the way and taking a mini Dragon Fly Hive. In the treasure zone - a chest for 10000 experience (guarded along with a cartographer by almost 100 dendroids - I barely killed them, losing the ballista), a +4 hat, a +5 cuirass. Still no money. Gunnisson is already fairly well leveled, but my opponent's primary skills are visible from the first week. I clear the dungeon, double my mana and go to another wing of the treasure zone. There is another chest for 10000 experience, 2 Dragon Fly Hives with 8 each. And then Valya shows up, having broken through the pegasi. Can't teleport home, so I clear the dungeon, build the second level of the Mage Guild - there's Lightning Bolt, excellent. Valya takes my capital on day 137 with about 80 Marksmen, and Ivan offers me to surrender :). But I don't give up so easily! :smile19: I go to retake the capital, taking another Dragon Fly Hive with 8 on the way. I stand near the castle, while Ivan brings all the growth he could buy and attacks himself.
I had Lightning Bolt for 300 and 90 mana in stock. From troops: 25 Swarms, 30 Ogres, 9 Cyclopes, 6 Harpies and some fodder.
Ivan had almost 100 Marksmen, about 50 Griffins, 15 Monks, about 20 Swordsmen, almost 100 Pikemen and 3 Cavaliers. In terms of stats, I was noticeably superior.
On the first turn, the Marksmen get hit with Lightning Bolt, but in return (with two consecutive luck procs) they kill almost 10 of my Swarms :). And then everything went smoothly: the ballista works, the Lightning Bolt mows them down, and Ivan, frustrated, surrenders.
After the game, on edge, he starts accusing me that it's not realistic and something is fishy. He even demanded daily saves, but after watching them, he seemed to calm down. I know myself how painful it can be to throw away what seemed like a winning game, but in such moments it's better not to lose your temper, but to work on your mistakes.

Thanks for the game!
It happened and why does everyone in the sancti mark, teach, make up stories about nerves, yes I consider it unrealistic for you with your growth to beat 10+ Ghost Dragons and almost a hundred dendroids, for ME it is unrealistic.
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Forrest (blue Castle, Valeska, Galthran) def Scorp (Tower Anya, Arlach) SoD 2sm4d3 1-3-6

At first it seemed good. Starting with 30 marksmen. A stable right nearby, a bit down. But the very center of GO is nearby, and only one other road. Basically, I don't mind if Miha takes the re. I cast Galthran's vision on 1-1-3 but he doesn't take it. Meanwhile, my Valeska is already 6-7-2-2 (all 1 and 2-2 sword) and the grass is broken through. I decide to play. Though it's scary (if they see Galthran and no restart, it's good). It turned out everything was not so))) (they didn't notice Gosha in the tavern).
I take Rampart, tons of money, generate a few skeletons on small fights. A hundred crimson imps get morale and tear apart the marksmen( But in the end, horses and griffins in the Citadel. 7 heroes and tons of money.
On 1-2-1, the 8th hero delivers all the power, griffin upgrade. I take the dwarf dwelling. Then the Vampire's Cloak. On the first, I see it's a bug. My treasury is literally behind the mountains. Monks and pegasi guard the mountains( annoying but something needs to be done. Horses look from the grass for a second passage. And I split with two mines going home. Valeska goes to the grass off-road. Gosha takes the 6th tree. And pushes through the respawn generating skeletons.
Valeska gets lucky. From the second grass, she immediately finds a lair-treasury. Gosha goes there with 200 skeletons already. Valeska gets lucky again, gobbling 10k gold behind a horde of rogues. Gosha in the treasury kills 9 necro dragons, takes 10k experience with the upgrade. And splits going home, planning to spend the night at home on 1-2-7 just in case, after building angels. And then taking the Dragon Utopia on a secondary hero on 1-3-2. But then SoD showed itself) I didn't transport the army through 5 heroes with artifacts; on the way from home, horses ended up with the power and Gosha in the castle with skeletons) But I was asked not to rush (GO Rusty). I left Valeska 6 geese and she took the Conflux not far from that lair to return there with the Temple. On 1-3-1, I split in Rampart and take the 100-dwarf dwelling and Utopia #2. Gosha enters Utopia with 7-10-5-4 stats, 180 skeletons, 40 centaurs, 18 crusaders, 9 horses, 24 dwarves, 40 halberdiers. Mass Shield and Mass Stone Skin. The dragons happened to attack the right ones. All skeletons, horses, crusaders survived. They gave gauntlets, Captain's Hat, and Tome of Air (to Expert). I decide to split into Conflux and the metro. There is SP +5 and a quest artifact there. So I do that along the way; horses flew to the treasury on the sand, took a stash of angels. Also, I wanted Gosha to take Utopia, but it turned out to be behind a tent; flew there and back for nothing (#3). But the lair turned out to be good: lots of trees, an empty box behind a hundred vampire lords. But geese and skeletons were accumulating, and I earned the +5 cap. With the Tome of Air, a decent Fireball could be achieved. But on 1-3-6, a gift! Two nearby heroes: Kyrre with first-level power and Arlach on an angel. I attack with Mass Haste and GG.
Thanks for the game. The tension didn't let up until the end! Respect!
РП (Реальное папство!)
*Автосейвы не беру и не даю.

Скачать WT (Чат, античит, одновременный ход) http://www.heroeswt.net/download.php

Награда Лучшему игроку сезона Осень 2009 за Оплот
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Van
There were also those who aimed for Sanctuary, studied, and came up with ideas about nerves, but I think it's unrealistic to deal 10+ damage to Phantom Dragons and nearly a hundred Dryads with your current stats. For ME, it's not realistic.
Show me your save files.

"Это нам идеально подходит!" [Новосибирск, 2013]
"Красавчик! Если только не читер.." [Киев, 2014]
"Это Вам не шутки - нажрался Dust в маршрутке" [Новокузнецк, 2015]
Сам ты фиш (с) :D
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LeBron
Let's see the save files.
Just for interest and analysis, and not at all to consider accusations against NumOne (I think his name is Andrey, if I'm wrong, I apologize). Ivan, if you have them, please share them as well. I'll post a save file from a real online game where I had a battle, so it will be very difficult to repeat offline later. And once again, I ask everyone to be more careful with hints of unfair play; I personally take this very seriously and get nervous about it.
Всем удачи ! И Морали !
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Gomunguls (Red, Dungeon, Gunnar, Gunnar) def Soroka (Blue, Rampart, Kirr, Kirr) 2smd4 (3), 1.4.3.

The start was good; I revealed several resource points and 2 lion lairs... I captured a medusa lair and my own secondary town... On turn 2, I break the Naga's bank and capture the lion lairs... On turn 3, I break 4 resource points (3+3+4+1) and with 11 angels, I head to the Grand Order... At the end of turn 3, I break the Grand Order defended by unicorns and capture the enemy town... Then I started looking for Kirr on the map... I found him and won in a final battle!

Thank you for the game!!!
Удача любит подготовленных!!!





Стримы и обучение тут:
https://www.youtube.com/channel/UCWlnXU5R5RLCMuWzIpBc65Q
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Gomunguls (Red, Dungeon, Gunnar, Gunnar) def. Soroka (Blue, Rampart, Kirr, Kirr) 2smd4 (3), 1.4.3.


I confirm.
Thank you for the game.
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Slav4eG (red Dungeon Shakti Shakti) def Fluffy24 (blue Rampart Ivor Ivor) 131 2sm4d(3)

In my second online match, my opponent demonstrated excellent play, and only through competent actions and a bit of luck did I manage to secure a victory!

The layout is not great; on Day 1, in the underground with 116 Troglodytes, I break through to the swamp; the external dwelling of Troglodytes is revealed.
Day 1-1-2, I take the swamp and reveal 2 external dwellings of Lizardmen, the swamp becomes my capital :)
Day 1-1-5, I break through to the grass, take a secondary Conflux, revealing a Griffin Conservatory(3) and a Dragon Fly Hive on the grass, and a Griffin Conservatory(1) and 2 Dragon Fly Hives on the swamp.
Ducks in the Citadel, a portal in the Dungeon.
Day 1-2-1, I prepare to split forces in the swamp and attack 2 Dwarf Cottages, when the opponent attacks and splits Shakti with 16 Troglodytes himself :)
I lose the capital, but manage to move 18 Lizardmen out from there.
Day 1-2-2, I unite the troops, upgrade the Lizardmen, resulting in 78 units, and take the Dwarf Cottage.
Insatiable Ivor charges into the swamps, killing my scouts along the way and eventually taking it.
As a miner, I visit +2 Attack, take 2 Dragon Fly Hives and a Griffin Conservatory(1), and on Day 1-2-7 I stand in the teleport, so the opponent cannot transfer the growth to Pabke.
I prepare to go take the Dragon Fly Hive and the Griffin Conservatory(3), then Ivor attacks and dies like a warrior (with a sword in hand).

P.S. Thanks for the game, Stasyan.
Your potential is enormous; keep playing and developing!:smile20:
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