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In reply to Van
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#795
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Van
Van (Blue, Rampart, Kyrr, Kyrr) def Hermit (Red, Fortress, Tazar, Tazar) 2sm4d(3),1.2.5
The start was tough, no wood, it spawned very far away, blockers at every turn, half of them shooters, in the end by the end of the week I had 7 Dendroid Guards, 3 Treants, and 3 Pegasi, but I have a Castle secondary hero, plus two more secondary heroes on grass, because I upgraded Centaurs and Elves, and didn't calculate the coin cost for Pegasi in the citadel(((, on the second native secondary hero, Mass Slow, with two Griffin Conservatories in the pipeline and planned to break the opponent's ГО and attack on the third week, but then news of the defeat arrived.
Thank you for the game.

That's exactly how it was.
Thank you for the game.
Всё не так плохо как Вы думаете. Всё намного хуже!
In reply to Hermit
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#796
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Dubrovin Pavel (Red, Fortress, Tazar, Tazar) def Alessandro (Blue, Castle, Christian, Christian), 2sm4d(3), 1.4.2.

Played on 2 minutes.

On the first week - secondary skill of Castle, took external dwelling of Wiverns and Gnolls. 1-6 without 4 in Castle.

On the second week - Hydras, secondary skill of Rampart.

On the third week - found nothing in the treasury except a +3 Shield and a Minimal Hive. Wiped and went to Conflux (it was a Three) on the Rampart respawn.

On the fourth week - didn't reach it, Sasha didn't continue.
At my own respawn, I didn't manage to take the Dragon Utopia either (Book of Air, Red Orb).

Thanks for the game!
С истиной где-то рядом...





Лето 2010.
In reply to Дубровин Павел
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#797
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Dubrovin Pavel
Dubrovin Pavel (Red, Fortress, Tazar, Tazar) def Alessandro (Blue, Castle, Christian, Christian), 2sm4d(3), 1.4.2.

Played for 2 minutes.

In the first week, he took a secondary Castle, recruited a Nymph and Goblins. 1-6 without 4 in the Castle.

In the second week, he got Hydras and a secondary Rampart.

In the third week, he didn't find anything in the treasure except +3 Shield and a Minimal Hive. He lost and went to Conflux (he had a Tier 3 unit) on the Rampart's respawn point.

In the fourth week, he didn't reach it; Sasha didn't continue.
He didn't manage to take the Utopia on his respawn point (Book of Air, Crimson Sphere).

Thank you for the game!
That's what happened. In the third week, he went to the treasure. He lost once – his opponent gave him an auto-loss. Then he started opening chests, suffering heavy losses. In the end, he surrendered. Thank you for the game.
P.S. While drunk, I suggested playing for 2 minutes. It turned out that I can't move the mouse that fast. Especially if the game is postponed and needs to be finished on the next sober day; I got into a time crunch.
Discord  5884
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#798
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SpiriTT (blue, Rampart, Kir, Kir) def Dubrovin Pavel (red, Barbarian, Gurney, Gurney) 2sm4d(3) 114
The opponent didn't have a good game.
Thank you.
ну это вообще всем аргамездец!© Kash
без авто:smile20:
Человек - игрушка Бога. Этому - то и надо следовать. Надо жить играя.
Платон.
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#799
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SpiriTT
SpiriTT (blue, Rampart, Knight, Knight) def Dubrovin Pavel (red, Barbarian, Gurny, Gurny) 2sm4d(3) 114
The opponent didn't have a good game.
Thank you.


That happened before...
С истиной где-то рядом...





Лето 2010.
In reply to Blackpoint
#800
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juck (red, Necropolis, Galdmar, Galdmar) def Roberto Boggio (blue, swamp, , Wistan, Wistan) 2SM4d(3). 133
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#801
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Kluka (blue, Necropolis, Galtran, Galtran) def Van (red, Conflux, random Lacus, ?) 2sm4d(3) 116
Opponent's development didn't go well.

Kluka (red, Conflux, random, Tunar, Grindan) def Van (blue, Necropolis, Galtran, Galtran) 2sm4d(3) 211
Roads are slow. Respawn is small, you can't leave the respawn properly (50+ grand elves or up to 49 grandmasters or 50+ lizards). Three crypts come to the rescue, two of which are maxed.

On first week, days 1-4 in Castle with external dwellings of levels 2 and 4. Grindan studies archery.
On day 121, upgrade levels 2 and 3, conservatory for 1 angel, then secondary town of swamp, gold mine in treasure zone (passing by, I broke the lift into treasure zone, and the mine was right there).
On day 133, with storm elementals under bless and oil, I break through the GO (87 efreeti), capture the opponent's capital.

Then I stall for a long time. From the overview I notice a painted external dwelling of gremlins on snow, even though the secondary town itself hasn't been taken and the passage to it from the castle hasn't been broken through.
Only somewhere around the fourth week do I take the opponent's secondary town from him — Conflux (I didn't want to attack 24 air elementals under the citadel with a scout hero, and I was afraid to move the main hero far from Necropolis, as I didn't know where Galtran was)
On day 145, Galtran flies over the mountains and ends up near my capital. I teleport there. On day 146, I attack him with a scout hero with 7 gr. rags, finishing off the remnants of his mana, and then with Grindan. The battle took place with my attack skill at 1 and the opponent's defense skill at 26 :)
Galtran buys himself out, due to my idiocy :( destroying all my ice elementals. But he doesn't have a single secondary town — and then I realize that I should have long ago somehow captured the Tower, where Gretchen from treasure zone will now come with a horde of goblins, build a tavern, and buy out Gosha...

But it was 2 AM Moscow time, and in Siberia it was probably already dawn, and the opponent ran out of patience too. In short, he took the Tower only on day 211, thereby burying Galtran in the depths of taverns.
Actually, the entire day 211 consisted of each of us trying by all available means to dig up Galtran. But Galtran didn't surrender to us alive :) Such was the end of the terrible necromancer :)

Thanks for the game!
In reply to Kluka
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#802
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Slav4eG (blue Rampart Ivor Ivor) def Wlk777 (red Dungeon Shakti Kiryusha) 143 2sm4d(3)

I chose all resets, my opponent chose none, the draw gave :smile18: no money, no mines, blocks everywhere. On 113 I cleared wood, upgraded elves, broke through to the secondary hero, it turned out to be Conflux, the road was blocked by Minotaurs, I transferred troops to the thief and captured the town off-road. A minimum-level Griffin Conservatory was revealed, I sat Ivor as secondary, bought a book, and stayed overnight.
Result 1-6 in the citadel, secondary hero had GM1+thousand gold.
On 121 I pulled troops, captured the conservatory, an external dwelling of Grand Elves was revealed, I prepared to fight, but I revealed another conservatory and armor +1all, gave the thief an Angel to clear the external dwelling plus gold and resources, Ivor captured the conservatory, again minimal troops :(
But I had Expert Earth+Mass Slow, I broke through the Minotaurs for the Battle Axe +2 Attack and the Arena, replenished mana and got a speed boost on a Pegasus :) before the passage to the opponent's secondary hero.
On 131 I invaded red's lands, standing in a cell before the Stable.
On 132 Kiryusha attacked: stats 5 9 3 3, army 18 Master Gremlins 21 Grand Elves 4 Angels singles of Master Pegasi.
Ivor: 10 12 3 3, army 58 Grand Elves 70 Master Centaurs 2 Angels 9 Unicorns 15 Dendroids.
The opponent fled with 2 Master Gremlins.
On 136 I captured red's Rampart, with buildings 1-4 in the citadel, and merged the armies. The opponent saw no prospects in the further game!

Thank you for the interesting game! :smile13:
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#803
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Kluka (blue, Necropolis, Galtran, Galtran) def Van (red, Conflux, random Lacussa, ?) 2sm4d(3) 116
It happened, he lost on turn 112, tried to rush and build birds, but didn't have enough coins (2000), so he surrendered.

Kluka (red, Conflux, random, Tunar, Grindan) def Van (blue, Necropolis, Galtran, Galtran) 2sm4d(3) 211
It was a tough game, he had a Speaker's Hat, but couldn't find the Well for a week))).
Thank you for the games.
In reply to Van
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#804
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PReDS (blue, Dungeon, Shakti, Shakti) def Gomunguls (red, Castle, Valeska, Valeska), 2sm4d(3),133.
They let me practice in front of favorites, and on four minutes too, just in time for Michurinsk. Probably a generator win, because I played extremely poorly. Small respawn, fast roads, Shakti with 3 stacks, teleport to the secondary Rampart is guarded by a horde of dwarves, on the other side Fire Elementals with upgraded ones. We scratched them a bit, but by day 2 there are already 2 castles, the miner is dispersed at the stable. There's an external dwelling of Troglodytes, nothing else to do at the respawn. Judging by the roads, I have 3 secondaries, already took the first one, upgraded eyes at the second, so I run to the last one, even though I have to go around a prison for another horde of gr. eyes (it later turned out, with Tamika at level 15), on top of that +1 to everything and resources scattered around - looks like close to a hundred (there were 80+ on the second). I go up top, there's a conf, enter the treasure zone, a Griffin Conservatory is visible, bought a book, got Air Magic. Boots near the road behind gr. golems. I played the second one very poorly. Took the min conservatory, went into the treasure zone for the revealed +6 attack behind the bulls, took it - there's an Imp dwelling nearby. I charge in with one angel - break through the guard of a goblin horde, see that it's a pack of imps, on lava, and still charge in with the angel without mana - minus angel and 2500.:mad: Doubled mana at home, upgraded Harpies, broke through the prison. Emerged at the last secondary. There's a tree with 8 Wyverns, a shield +3 attack/defense, max Crypt with +1 morale/luck. At 127 I barely didn't make it to another conf: boots, advanced Log, fast roads - but the loop turned out to be long. At 131 I took a village, ran back: took a missed Pandora's Box behind a horde of goats, there were 20 Air Elementals, nearby a conservatory with 2 angels. Wrecked and went home again, probably a bit early for the found Dragon Utopia - plans included going to another treasure zone: +1 speed visible, a couple of Pandoras. Then Valya runs out with meat, runs along the road, but doesn't reach the scout heroes with armies. Shakti didn't run too far on his turn, because time was running out, and a scout hero blocked the exit from the underground. Brought back papa, gave him the troops, played the fight not great, but the advantage in primary stats and meat made itself felt.
Thanks for the game.
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#805
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PReDS (blue, Dungeon, Shakti, Shakti) def Gomunguls (red, Castle, Valeska, Valeska), 2sm4d (3), 133. Confirmed! We took the rests... The last generation was completely random; there was nothing on it, no money, no artifacts... just one resource... I went for the secondary resource... it took a long time, and I got it towards the end of the week... I found a +4 sword there... on the second turn, I went to another secondary resource via a rough road, but a blue player had already been there, so I went back, bought some things, and went to another secondary resource... there, Shakti had already been around... I entered his territory, and he attacked me; there were a huge number of troglodytes, more than 250... In terms of stats, the opponent was superior due to the +6 sword and +3 shield (attack and defense), and I think the boots also played a big role. Thank you for the game!
Удача любит подготовленных!!!





Стримы и обучение тут:
https://www.youtube.com/channel/UCWlnXU5R5RLCMuWzIpBc65Q
In reply to Gomunguls
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#806
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Dubrovin Pavel (Red, Fortress, Tazar, Tazar) def Van (Blue, Rampart, Kirr, Kirr), 2sm4d(3), 1.1.7.

On day 3, he took his native secondary base, which turned out to be rich in Nymphs (only a Hive was good on the main base), took 2 Necropolises (Pre-Max), then a Nymph of Bulls and Viv, scouted the Treasury (a Hive was visible there), but didn't attack the second guard consisting of 50-99 Lizards on the first try. He scouted 2 Confluxes on the secondary base (100-249 without Greymarch), went to the Hive on the main base, but Ivan didn't have a good game.

Thanks for the game!
С истиной где-то рядом...





Лето 2010.
In reply to Дубровин Павел
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#807
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Dubrovin Pavel
Dubrovin Pavel (Red, Fortress, Tazar, Tazar) def Van (Blue, Rampart, Kirr, Kirr), 2sm4d(3), 1.1.7.

On day 3, he took his home secondary town, which turned out to be rich in Nymphs (his home town only had a Hive as a good resource), took 2 Necropolises (Pre-Max), then a Nymph and a Dryad, scouted the Treasury (there was a Hive in sight), but didn't attack the second guard consisting of 50-99 Lizards on day 1. He scouted 2 Confluxes on the secondary town (100-249 without Greymarch), went to the Hive on his home town, but Ivan didn't have a good game.

Thanks for the game!
It was, thanks for the game.
In reply to Van
#808
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AliaSmehova (blue, Tower, Resurrected) def Voland (red, Castle, Crag Hack). 122. 2sm4d3
I had beaten this opponent 10+ games before this, I didn't write reports, I was lazy, but a couple weeks ago I was told that I'd get wrecked by Crag Hack without any options if I played Tower. I said I'd write a report then, if I won!..

So, on 111 I see 2 Gremlin dwellings + 6 Golems + Grindan + 2 Griffins Conservatories.
112. I clear the conservatories. 1+2. Grindan runs to the secondary.
113. Grindan runs towards the Castle secondary, scout heroes scatter across the respawn.
114. Grindan takes the Castle, sees that Voland has 2 Castles!!! I realize I shouldn't drag the game out, Grindan breaks for home, refills mana, a scout hero with 18 Centaurs is bought out of the Castle, they clear 2 treasure chests, and a chain is set up towards the road to the GO, where there's a Gargoyle dwelling that was almost depleted after many battles in crypts, etc., depleted!..
115. The Gargoyle dwelling is taken, 3 crypts, the main hero enters the conservatory.
116. The main hero takes the conservatory. Since the earth magic is still only basic, because I took Tactics on 113, I lose 5 Golems there, almost all Gargoyles. I run to the Dwarf dwelling, 8 tiles up the respawn. Entering - Trong, I think I'll take 20 no problem, 30 probably too, since I need to upgrade Nagas by 121 and take a 2nd tier. Turns out it's 30, due to a poorly executed battle and 3 morale procs in the 2nd round, 60 Gremlins remain from 108, the Angel has 2 HP left at the end of the battle:). But the main hero got earth magic leveled to expert.
117. I collect the rest of the respawn with low-tier heroes using the Angel and Gremlins. Resurrected finds a passage to the neighbor. Grindan enters the conservatory, a chain is set up towards Voland. At home, Nagas are in the citadel.
121. The main hero takes the conservatory without losses. The chain runs to Resurrected, Resurrected clears 30 Storm Elementals, I deliberately fought for a long time so the opponent would think there's only 1 Angel, then I take a Crypt. Resurrected gets a Logbook and already Advanced Offense! If anything, on 122, if not attacked, the entire army will be passed to Resurrected and the Wyvern tree will be taken behind a pack of Scorpicores. I deliberately leave the Angels in 1 stack as bait, because it's hard to believe a Mage with Advanced Offense on 3 Angels would be waiting that early :D.
I pass the turn, Crag Hack attacks me with some rabble of 3 Horsemen, 10 Swordsmen, 13 Marksmen and 7+7+7+1 Pikemen. The trap worked! :D The opponent surrenders... Thanks for the game

Added after 1 hour 28 minutes
AliaSmehova (blue, Tower, Kyrre) def Voland (red, Stronghold, Crag Hack). 132. 2sm4d3
This time I was promised that there would be 100% no chance of a miss. Basically, I barely escaped, because the layout gave the opponent an incredible spread, although I wasn't shortchanged either :rolleyes:

111. I scatter my scout heroes in different directions. I see a passage to a Castle, because the edge of an Archer dwelling is visible. The respawn is completely blocked by mountains, at least the stone mine was open. I have Ciele, I kill 15 Cyclopes with her on the grass, luckily I got a ballista hero. The Archer dwelling is cleared.
112. 1 scouthero runs deep into the grass respawn. Ciele clears a passage into the snow back home down the road, to send a scout hero there, since a treasure chest and a wood mine are also visible in that direction. I run further to the Castle, there a swamp lady with a tent is bought out, running to break a passage from the Castle to the left, where there are 2 treasure chests and KYRRE!!! who runs to open an Observatory. There, a Swordsmen dwelling is discovered. Aine, who ran to the GO, sees there's also a bugged passage nearby to the secondary Tower past the GO. The opponent hasn't run there yet, although he has a pack of Basilisks guarding it. I think, apparently blocked a bit higher...
113. I open the observatory in the snow, below the Castle, where I sent the scout hero. I reveal a conservatory above the Castle. Kyrre runs to 2 crypts.
114. Finally, 9 Archers and 4 Swordsmen are brought up. The main hero takes the Crypts, they advance Ranged Combat. I set up 2 chains, to break through the snow towards the bypass behind the Tower back to the road, after clearing chests and resources and to the remaining chests on the grass with an army of Marksmen.
115. The main hero runs towards the GO. The chains work) I decide not to build a citadel at home, otherwise I won't buy all the troops by 121-2.
116. The main hero buys a spellbook, refills mana.
117. I clear the remaining money, scout heroes stand on 1000 and on dwellings. The main hero is in front of the Sprite Trong. The snow army is ready to run along the roads.
121. I reach the Tower with Marksmen and Golems, place an Observatory. I see the edge of a Conservatory on Barbarian, which I should apparently reach, as well as 2 treasuries around in the swamps, in the one near the Castle I see a Conservatory! I completely refuse Armorer, and level up Ranged Combat to Expert, and there's a Bless in the spellbook!!
122. With 3 marketplaces, a bunch of resources are traded, 17 Swordsmen are upgraded. So, towards the conservatory runs 130 Gremlins, 36 Marksmen, 17 Cyclopes, 8 Mages, and 1 stack of Gargoyles. I don't buy the Naga yet. I reach the conservatory, it's 30-40. I don't dare fight. I run towards the underground... A Mage runs after the main hero.
123. A scout hero reaches almost to Voland's Castle, there's Crag Hack with a pack of upgraded Ogres. Since I see the dwelling, I understand there should be 19 of them, because the citadel is built. The main hero returns the army towards the conservatory on the grass. There's a single one. GO - Nagas, I stand ready to break or to attack if Crag Hack runs my way!..
124. I decide not to attack Crag Hack, who nonetheless ran to the conservatory, and before taking it stood next to 9 Horses to get a Torso of Might and a Ring of Life. I decided not to end it so quickly, although I was confident in victory, especially after I would have taken the Torso and the Ring, since I already had 1 Ring!.. I decided to micromanage a bit... The main hero ultimately takes the conservatory, and stands on 1 Angel, having already broken through to the treasury.
125. Crag Hack took the conservatory on 3 Angels almost without losses, ran towards the Tavern. I take the 2nd tier conservatory, run with Gnolls towards the Hive for Liches.
126. Crag Hack, for some reason not reaching the Tower — maybe thought it was too far — returns towards the underground, and doesn't let his scout hero into the Tower either, while I kill 2 of his heroes with my scout hero. The main hero takes the Hive and runs towards the intermediate zone of the Upper Tavern, to run to the upper treasury, there's a library there, and the opponent also has an exit into it!..
127. I reach almost to the library, having first broken through a Horde of Ogres, on which I level up Water Magic to Expert. I have all 3 expert-level 1st guild spells in the book! Crag Hack passes the army somewhere and disbands...
131. I get 2 native heroes. The chain was set up, I bring 100 Gremlins. Now there are 190+ of them. I kill 16 Dreads without losses!!! I get basic Pathfinding! After the library I run towards the Ring of Speed up to the exit to Voland's 3rd Castle zone. After passing the turn, Crag Hack emerges from there, but apparently doesn't manage to attack me, he stays on that side of the underground exit.
132. I bring 3 Mages, 15 Gremlins, 2 Nagas, take the Ring of Speed and attack Crag Hack:
Kyrre 7-9-5-19. 3 Angels, 6 Naga Queens, 8 Wyverns, 16 Cyclopes, 11 Mages, 36 Marksmen, 198 Gremlins.
Crag Hack 12-5-6-36. 3 Angels, 7 Thunderbirds, 30 Ogre Magi, 35 Hell Hounds, 52+1 Hobgoblins, 21 Orcs.
Crag Hack has Expert Tactics, he positions himself, I don't know if he has Mass Haste yet... I hide Mass Bless, I wait with the Angels. Well, naturally, Mass Haste!.. After the hit from everything except the 52 Hobgoblins that were on wait, I have 144 Gremlins left, since there was Lightning from the birds, Cyclopes, 2 Angels, 11 Mages, 6 Nagas, and 8 Wyverns. Well, I cast Mass Bless. I kill the birds off, the Angels, and already think, it's all GG, but no, I'm wrong about the speed order, and instead of simply screening the Gremlins with the Angels, I for some reason hit the Hounds, but I hit after the wait, so moving 1st in the 2nd round are the Hounds, they cast Slow on the Angels, I think, I've completely thrown the fight, although there was still more game to play, since at home I still have Marksmen, Pikemen, and Cyclopes!.. But I am forgiven and for some reason the Ogres hit the Nagas instead of the Gremlins, although even if they had hit the Gremlins, about 60 would have remained and they would still have been shot down + 6 Nagas would have remained, not 2, and they're also good guys :rolleyes: Anyway, I ran away with the Nagas, there was a tent there... And I screened the Gremlins again - GG :D
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#809
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AYMAN (red, Rampart, Kyrr, Kyrr) def bashmet (blue, Dungeon, Shakti, Shakti) 2sm4d3, 1.2.2

I take the pegasus external dwelling, break through to the swamp and pick up a secondary hero. I scout the Griffin Conservatory (minimal). At home, unicorns in the citadel, in the secondary town, wyverns in the fort.
At the end of the week, I clear two crypts.

On the second, I plan to take the Griffin Conservatory, but a message from Timur arrives about conceding; I didn't want to take the auto-win.

Thanks for the game !!!!!!!!!!!

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