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In reply to Primus
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#31
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Primus;190347
For this matter, contact Adelaide or Starchan. In all Tournaments I have played in, Vingael has not been banned! When playing for HeroesWorld rating, you can agree on the rules with your opponent yourself, for example, time limit, difficulty, map, hero ban, etc. So play and enjoy!

Then what are these non-tournament game rules for? :) Will the game count if I play a rated match with someone, and my ГГ is Ving?
Белый и Пушистый! Иногда.....
In reply to Snowball
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#32
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Snowball;190349
Then what’s the point of these rules for non-tournament games? :) Will the game be counted if I play a ranked match with someone, and my hero is Warlock?
I don’t decide these matters. Contact Adelaide or Starhan.
Да будет свет во всём мире !!!
клан-"Homo homini"
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#33
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I am contacting you myself.)))
I will change the rules regarding hero bans today.
The rules for non-tournament games are given as nominal, in case two players cannot agree on certain points or come to a common understanding. In general, non-tournament games for rating are good because they are practically not regulated, and players, by MUTUAL AGREEMENT, can play according to the rules that they prefer.
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#34
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Ada, thank you! :)
Белый и Пушистый! Иногда.....
In reply to Snowball
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#36
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Snowball;189999
The mechanics of recruiting troops are quite intricate. At the start, the probability of getting neutral creatures to join your army is very low, as, in addition to luck, certain conditions must be met. Will Hunters guarantee a 90% victory? So, the chance of them joining is 10% (for example). There should always be an element of surprise.

And Wing is not a killing machine, at least not at the beginning of the game. Starting from level 15, his ability becomes quite useful, but you still need to level him up to that point, and he doesn't excel in a fast start.

I completely agree!!! And somewhere here, someone wrote that for Necropolis, it's a huge bonus, simply amazing!!! So that they can take Diplomacy and get the Death Messenger, they first need to get Leadership, and Necropolis has a very low percentage for that, so it's not very useful.
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#38
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I think I mentioned it before... well, never mind, let's get to the point. I suggest implementing a system in all online games that allows saving during battles. There's a mod that enables saving during combat. When playing with **ArhAngel**, our game crashed during a battle in two games. Luckily, we had only made a few moves, but if the game had crashed in the middle, it would have been difficult to remember all our moves and replay them. So, I propose that all participants in online tournaments install this mod and save the game during battles, for example, every 10 turns. Is my suggestion feasible and reasonable? :rolleyes: Lately, I feel like something is wrong with my head :D
Небо – мольбы не ждёт
Небо – угроз не слышит
Небо – ведёт особый счёт
Небо – тебя найдёт

По вопросам модерации: nebov24@gmail.com
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#39
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Hello everyone. I have a question (maybe it's silly, or maybe I just haven't found the answer yet): why is "Fast Battle – Enabled" set as a required setting in tournament games? After all, battles with neutral creatures are one of the most interesting aspects of the game, and skillfully managing battles with minimal losses is an art! I know that the AI in "Fast Battle" sometimes shows amazing results, especially against archers... but still...
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#40
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No one is preventing you from fighting, but with really weak neutrals, it saves time during your turn. In practice, even 8 minutes might not be enough, and if you had to fight every battle... In short, there are battles that are simply not interesting to fight.

I haven't seen any miracles, except for significant losses during auto-battles.

Regarding joining neutrals - imagine if, on week 3, 50 Dancers or 80 Harpooners join your side. With large armies, the chance becomes quite real, but your opponent simply didn't get lucky, or it wasn't a week for their native armies - what's the point of joining Gnomes when your opponent is also a Gnome and has a real chance to join even more?
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#41
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And here (in the fifth game), does the turn time include the battle time? (a habit from the third game). As for wonders: for example, Deidre (Necropolis, level 1) with 62 skeleton archers + 17 zombies attacks 19 archers (humans). In auto-battle, it wins with the loss of 10 skeleton archers, while these 19 archers kill 12 skeletons with 1 shot, and during the battle, there won't be even 1 such shot ((
In reply to TheRock
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#42
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In this specific example, the AI might have calculated that the daedra cast a spell. And since the hero usually moves before the human archers, it wasn't difficult for the AI to imagine that the archers only attacked once :D. (This is the case if the archers didn't split into two groups).
In reply to Smerti_PO
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#43
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1. Let's say demons are joined by imps. What should he do? Dismiss them? And if he accepts them, how will he know?
2. You say that joined neutral creatures can be used to increase the power of the Dungeon faction? But can Necromancers not turn them into undead?
компьтер- это почти человек. единственное отличие: ему не свойственно сваливать свои ошибки на другой компьютер
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#44
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You should have checked the thread earlier.
Let's say demons are joined by imps. What should they do? Dismiss them? And if they accept them, how will they know?
Or send them to the pit. They probably won't find out, so it's up to the player's conscience.
You say that joined neutral creatures can be used to increase the Shadow League. But can Necromancers not turn them into undead?
They can't, they already have a converter that allows them to turn creatures from captured cities. If they also convert neutral creatures, that would be too much.
I think I wrote about it earlier... well, never mind, let's get to the point. I suggest adding a save-during-battle feature to the online system of all games. There is a mod that allows you to save during a battle. When playing with ArhAngel, our game crashed during a battle in two games, luckily we had made only a few moves, but if the game had crashed in the middle, it would have been difficult to remember all the moves and play them again. So, I suggest that all participants in online tournaments install this mod during the game and save the game during the battle, for example, every 10 moves. Is my suggestion feasible and reasonable, or am I just not thinking clearly lately?
I think it's a good idea. Why not include it? It won't create any imbalance anyway. Similarly, with the informative RageButton mod: it's more convenient to play as Orcs with it, because you know what will happen when rage increases (it's unlikely that many people remember all the bonuses by heart). At the same time, it definitely doesn't create any imbalance. It also makes sense to say a few words about other interface mods. Thus, it would be good to adjust this rule:
- The use of any bugs, cheat codes, as well as unofficial programs and modifications is prohibited (with the exception of the Hamachi program and other local network emulator programs).
 

К А
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#45
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I've made some adjustments.
- The use of any bugs, cheat codes, as well as unofficial programs and modifications that give one player an unfair advantage over another is prohibited.
aka Sir Holmes aka David Jones.
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#46
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Let's say a cockroach is carrying a stack of newly joined neutral creatures into the city to drown them in a pit. An enemy hero (whether it's the main hero or not) sees this, and the question arises: does the presence of the stack of neutral creatures influence the opponent's thinking and gameplay?
1. The main hero attacks the cockroach and wins, but by the time he eliminates all the neutral creatures, the cockroach will have damaged the main hero's own units.
2. A non-main hero might not be able to defeat the cockroach in this situation, so he doesn't attack.

Joining should be prohibited. And without any pits. If a unit accidentally joins, remove it immediately. If the turn time is up, immediately inform the opponent about the fact that a unit has joined. If a battle ensues, do not deploy the neutral creatures into the battle. If it is impossible to separate the neutral creatures, then the entire stack, consisting of both your units and the joined units, is not deployed into the battle.
теоретик
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#47
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I was just thinking that something needs to be done with this topic. I believe that we shouldn't take the rules mentioned there so seriously and go into such detail, as no one would think of strictly adhering to these rules when creating a tournament. On this forum, this "documentation" has long been outdated and is not being updated, and the organizers are not using it. Therefore, the topic "Rules for online games" will be removed from the "Important" section and renamed.
aka Sir Holmes aka David Jones.

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