No one took away the song of peace. It can be useful, especially against some devil. There are about 15 of them. :-D
Posts from The most difficult alternative
Do you often use it against demons? :rolleyes:
As written. :) 50% to 50%. :)
In general, both are good for Haven at level three. I even tried playing with Nagas – it turned out pretty well.
When heroes-mages are not yet leveled up, it is preferable to use Jinns to fight at a distance. Heroes are weak and almost useless at the beginning of the game (with the exception of thieves), and it is easier to level them up with ranged and spellcasting units.
Do you often play against demons? :rolleyes:
:D :D :D
it's easier to level them up using ranged and spellcasting units
Added 3 minutes later
2 shnurov_hl, by the way, can Haven afford to break through the Castle's defenses (1-2) in the first week? As long as there are enough hobbits and units to occupy the dragons for 1-2 rounds.

Барон "Vampires"
Отдай свои прошлые сны,
В сомненьях себя обрети,
В бешеном танце душа кружится!
Не думай, что будет потом,
Здесь и сейчас мы живем,
Стань хоть на миг сам собой, слышишь!
Hopefully, there will be enough Hobbits to keep the Dragons occupied for 1-2 rounds.
The cost of losses needs to be determined before the battle.

Барон "Vampires"
Отдай свои прошлые сны,
В сомненьях себя обрети,
В бешеном танце душа кружится!
Не думай, что будет потом,
Здесь и сейчас мы живем,
Стань хоть на миг сам собой, слышишь!
A fast, demoralized griffin/air elemental/ifrit, etc., arrives – heroes die bravely, especially if there aren't enough genies to slow them down and then block all the stacks of flying creatures.
Sometimes, neutrals, especially at higher difficulty levels, attack heroes and ignore everything else until they are defeated. In such situations, neither Nagas, nor Dungeon Guardians, nor Titans will help. Elixirs of Immortality are the only salvation:smile04:
Genies can at least delay them with the Song of Peace, but the rest (except for Vampires and Nightmares) will drag them to the castle to be killed. :) (Of course, I mean the period of the game when the heroes are not yet leveled up and don't have much magic.)
Sometimes, neutral creatures, especially at higher difficulty levels, charge at the heroes and ignore everything else until they are defeated. In such situations, neither the Nagas, Dungeon creatures, nor the Titans will help. Potions of Immortality are the only salvation.

Барон "Vampires"
Отдай свои прошлые сны,
В сомненьях себя обрети,
В бешеном танце душа кружится!
Не думай, что будет потом,
Здесь и сейчас мы живем,
Стань хоть на миг сам собой, слышишь!
On the other hand...
You want to have both Djinns and Nagas in your army, but it rarely works out. It's a pity that you have to choose between the two. :D
Демократия есть одурачивание народа при помощи народа ради блага народа.(Уайльд Оскар)
As for Chaos, it's debatable... Although, when playing as Chaos, I always choose the Black Dragon, but if you're playing as Haven... For Haven mages, a Hydra will be more useful than a Black Dragon. :smile04: They're like super-nukes. :smile08:
What I mean is, when playing as Haven and capturing undeveloped Chaos castles, it's more advantageous to build Hydras. They offer the same illusions and teleports. With a Nature and Life mage, you can teleport into the thick of enemies, followed by Guardian Angel and Antimagic from above. Or use a different set of spells, depending on the opponent, but always starting with teleportation. With a Haven mage, you'll never be able to drown a Hydra or Naga in sand. ;)
Except in very unusual situations.
I mean that either you shouldn't have a Haven mage in your army, or you shouldn't build Chaos castles.
Except in very strange situations.
I don't know what kind of strange situations you mean, but on XL maps, it's not uncommon for opponents to have 5 or more castles each, and there are much more resources than on smaller maps. It is quite possible to fully develop 5 or more castles on XL maps, and the question of what troops to build in castles that are not of your own faction inevitably arises. As for small maps, I don't know, I haven't played them. :smile32: I like big and rich maps. In theory, when resources are scarce in a fast-paced game, you should only develop your own castles. There simply won't be enough time or money for others, so the question of "what to build in captured castles" doesn't even arise.:D

