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I don't know, I'm not an expert, but it seems to me that giving Kirry to SoD and playing Stronghold yourself is a bigger gift than hoarding horses and so on. :) As far as I know, Rampart is one of the strongest castles (Rampart, Dungeon, Castle) in SoD, not counting overpowered Necropolis and Flax. Tower and Stronghold are considered weak, and if they are played, it's usually against each other. And so, you gave away a powerful hero, a great castle, took a weak Barbarian who heavily depends on the map, and you're not happy with the balance? :) I don't know.
I don't know, I'm certainly not an expert, but it seems to me that giving Kirry in SoD and playing Stronghold yourself is a bigger gift than external dwellings for horses etc. :) As far as I know, Rampart is among the strongest castles (Ramp, Dungeon, Castle) in SoD, not counting imba Necros and Flax. Tower and Stronghold are considered weak, and often if they are played, it's against each other. Anyway, you gave away a cheater hero and a super castle, took a sketchy Barb that depends heavily on respawn, and now you're unhappy with the balance :) idk :)
If I had been given 3 Dragon Utopias within 2 days' move from the capital with many very useful artifacts, I would have won easily even with Gurnisson; in this particular game, at the start of the 3rd week, I had enough power to break them, but they were inconveniently located and gave me total garbage, so it's not just about the castle, although I really thought that since the opponent hadn't played templates for 2 years, he needed a head start—I was told during the game that this wasn't necessary :) P.S. last posts to the round table =)
If I had been given 3 Dragon Utopia in 2 days' march from the capital with many very useful artifacts, I would have won easily even as Gurnisson
Then based on your words, the conclusion is obvious — there is no need to play CMD, since everything depends on who is located closer to the Dragon Utopia :)
Then from your words the conclusion is obvious - there's no need to play CMD, since everything depends on who the Dragon Utopia are closer to :)
No, it doesn't always distribute things that unbalanced; very often I (and of course not only me) have truly interesting matches with very intense struggles on the edge... Returning to this match, I stand by my opinion - given such a "chocolate" situation, explaining the opponent's defeat by their poor play (oh, it turns out you should have upgraded 3 bears instead of building the Capitol)—that is not showing respect to the opponent, excuse my bluntness.
The task: With minimal losses, using the army that Valeska has, capture the Portal of Glory. A satisfactory result would be if no Archers are harmed. And whoever manages to preserve more units will be even better. If Valeska's morale drops, do not use her in battles with the guards of the Lair and in the Lair itself; instead, have her stay put and not move. If the morale drops on neutral creatures, those who want to can continue playing, and those who want to can reload the file. In a real game, I didn't try to capture it in the first week and lost a lot of units on the guards. After some practice, I managed to do it.
Here, the point isn't just about capturing the Angel Lair, but about capturing it by defeating its guards. I'm posting this not because it's practically impossible, but so that players understand that it's normal and shouldn't be afraid to try.
Please, Heroes players, share your results.
I will transfer 300 rubles (minus the commission that the device will take) to the phone of the person who has more troops remaining than I do, as a prize.
Thank you for your attention!
In the battle, the Demons' morale dropped once, but I didn't replay the final result. The goal is: 24 Marksmen, 2 Champions, 1 Swordsman, and 2 Pikemen exit the Portal of Glory, adding 1 Angel to their ranks.
The deadline for submitting the results (save after defeating the Demons and save after exiting the Portal of Glory) is until Monday.
I would like to suggest a challenge with a specific save file.
The task: With minimal losses, using the army that Valeska has, capture the Portal of Glory. A satisfactory result would be if not a single Archer is lost. And whoever manages to preserve more units will be even better. If Valeska's morale drops, do not use her in battles with the guardians of the Hideout and in the Hideout itself. If fighting against neutral creatures, those who want to can continue playing, and those who want to can reload the save file. In a real game, I didn't try to capture it in the first week and lost a lot of units fighting the guardians. After experimenting, I managed to capture it.
Please, Heroes players, let me know what results you achieve.
Thank you for your attention!
I can't upload the save file, but if anyone is interested in the challenge, please contact me: 482071082 - I'll send it via ICQ.
Pasha, when you first joined the forum, you played with me, and I had a similar situation - I captured the Angel Hideout with my starting army on the first day, without using any other heroes. There was a big discussion about it back then. What's the catch here?
Scorp is being Scorp - I remember playing with him, and I was amazed at how Gurnisson, with just 10 Goblins, bravely attacked hordes of Gargoyles and Mummies. The Cannonball is powerful. It seems to be the same case here.
Дипломатия - искусство говорить собаке "хорошая собачка" до тех пор пока не найдешь подходящую палку.
Dirty, let's have a walkthrough of this map!!!:smile20: I think after that, Inferno's popularity will increase sharply!:smile13:
But you should try it yourself first. A little imagination, a little effort, and you'll succeed. I played the battle against the Nagas twice, and against the Dendroids four times. And even then, I don't rule out that Scorp did better in the online game :) As for the popularity, it's a matter of taste. Many players try to win with a couple of Castle - Rampart factions, which require very little brainpower. I advise a more creative approach, and you'll succeed with any faction. ;)
Try it yourself first. A little imagination and effort, and you'll succeed. I played the battle against the Nagas twice, and against the Dendroids four times. And even then, I don't rule out that the Scorpion might have done better in an online game. :) As for popularity, it's a matter of taste. Many players try to get to the black map with a pair of Castle and Rampart, which requires very little brainpower. I suggest a more creative approach, and you'll succeed with any faction. ;)
The minimum number of troops just isn't enough; I couldn't make it work... And regarding getting to the black map with a pair of Castle and Rampart, I try to avoid such a pairing myself. Because the terrain is the same, and an early encounter is inevitable, which means relying on chance, and you shouldn't rely on chance....:smile30:
Pasha, when you first joined the World of Heroes, you played with me, and I had a similar situation – I took the Angel’s Niche on the 1st starting army without any niches. There was a big discussion about it back then. But what’s the catch here?
Yes, Sasha, I remember that case. I mistakenly thought that if my Niche’s defense was impossible to break in the first week, then the opponent should be offered the same with a Generator.
The rules for taking the Niche are stated in post #755.