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Posts from The most useful monster.

4.5 (4 ratings)
In reply to oxygen_hl
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17 years ago
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I immediately remembered the Iron Golem, even though it doesn't have Dispel, but it does have Retaliation; every turn, you expect a nasty trick from the enemy hero.
In reply to Zybr
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17 years ago
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ZYbr;193374
It's a waste to dismiss Nagas like that; they have a decent attack and good combat stats.
Djinn are certainly useful, but their mana is limited, and they aren't very helpful in the final battles either; their range of abilities is limited.

The only downside of Nagas is that they are expensive to build.


Well, maybe in places where mages are already leveled up, and there's no need for Djinn, Nagas might be more useful – I won't argue that with a good buff, they can become powerful.
But in the early stages of the game, Djinn are much more useful.

Even if we take an equal number of Djinn and Nagas and put them head-to-head, then...:smile15:
The Nagas will simply not reach the Djinn and will fall somewhere in the middle of the field, and no Djinn will die. The same situation applies to any other neutral creatures – in the early stages of the game, Djinn are decisive.
And then we'll get to Titans, we'll see.
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17 years ago
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the most useful unit is the vampire; you gather 30 of them and with Necromancy at level 5, you can advance and build up your army, almost winning every battle, and they don't die at all.

Added after 48 seconds
However, water elementals, ifrits, and crusaders are effective against them, as are djinn.
17 years ago
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I think this way: Level 1: Centaurs, Level 2: Golems, Medusas, Tigers, Nomads, Level 3: Vampires (primarily), Cyclops, Djinns, Level 4: Black Dragons, Manticores, and Thunderbirds (due to their weekly growth).
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17 years ago
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first + demons

Added 3 minutes ago
2 - mages, ghosts, they age from them, minotaurs are impenetrable

Added 59 seconds ago
3 - against vampires, ifrits, and in general, good creatures, crusaders are also good against ifrits

Added 47 seconds ago
mantises, 1 per week, they are terrible + nobility doesn't work on them.
In reply to Пандора
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17 years ago
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1.) Black Dragons
2.) Jellyfish
3.) Hydras
Well, what can you do? I just like Chaos! :)
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17 years ago
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in fact, hydras don't move very far. Yes, they fly, plus magic doesn't affect them unless you have a large ring of negation, but as for jellyfish, it's hard to say. They also have a small movement range, of course, and they can petrify, but that won't help against elementals, golems, or undead.
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17 years ago
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CDs don't argue, they fly, plus magic doesn't work if there isn't a large negation ring.

As far as I remember, CDs have complete immunity to magic, and the ring only affects resistance to magic.
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17 years ago
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No, the ring removes both the curse and the immunity, whether it's from a Curse of Death or a Berserk.
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17 years ago
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so I need to play more instead of spending time in the editor)))
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17 years ago
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yes, the ring removes the immunity from heroes, although I don't know about the Niner's cloak, but it removes all immunities on the battlefield until the hero is defeated.
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17 years ago
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Those who say that the most useful monster is the one you have are right. :) And often you have to build based on available resources. Although, I'll go to great lengths to get Genies or Water Elementals into my army, no matter which faction I'm playing. Specifically for them, I'll develop Diplomacy or Charm for a secondary hero, and if I happen to find their dwellings, I'm incredibly happy! However, magic units alone won't bring victory. They are all just breakfast for the Chaos Demon. So, you need strong support units.

You can choose the most useful combination of units, but there probably isn't a single unit that is useful on its own.
16 years ago
samiy polezniy,ciclop na tvoey bashne kogda PC osazhdaet zamok!!!!!!! a s chelovekom bespolezen (((((
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16 years ago
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the most useful, a cyclops on your tower when a PC is sieging a castle!!!!!!! but with a human, it's useless.
O_O you should be even more afraid of cyclops than vampires! If they attack a group of heroes, it won't be pretty...
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16 years ago
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Generally, anyone who deals area-of-effect damage is dangerous. In Whirlwind, behind Erathian Rivola, the catapults, positioned (as expected) furthest away, caused a lot of trouble. I didn't play the rest (I only got to Von Tarkin halfway through :)), but nevertheless! You can cast Forgetfulness on Cyclops, Song... anything, but catapults are immune to most spells. Gargantuars are almost ideal, but they are also as vulnerable to magic as Cyclops. Of the monsters with area-of-effect attacks, based on the principle of "cheaper, faster, more," Cyclops is definitely the best! :smile13:

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