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Posts from In your opinion, which faction is the strongest in Heroes 5? Let's discuss the advantages and disadvantages of each faction.

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In your opinion, which race is stronger in Heroes of Might and Magic V?
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In reply to Magnus
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18 years ago
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Magnus;44155
Inferno has the ability to open gates, and when combined with Urgash's call + wide gates + fast gate opening, it becomes a unique advantage. They also have chaos and darkness spells in their guild of mages, as well as a lot of knowledge. For example, at level 23, the hero had 190 mana.
Besides all this! When playing as a Gatekeeper and leveling up to around level 27, you get such a strong reinforcement with all these abilities! Especially if you summon Lords with the Archdevil from the corpse of an ally! I won battles against Elves where it initially seemed like I was going to lose!:cool:
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18 years ago
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In my opinion, all factions are good. It all depends on the player. The right strategy and skill (and a bit of imagination) will help you win with any faction.
18 years ago
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The strongest factions are Fortress and Stronghold! They have very strong and resilient creatures, and the racial skills of their heroes are quite powerful. Barbarians are ideal for attacking, while Dwarves are perfect for defending the castle. But that's just my opinion.
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18 years ago
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Barbarians are ideal for attacking, and Dwarves are ideal for defending a castle. But that's just my opinion.
I wouldn't say that Barbarians are even good for attacking, let alone ideal. They have only one ranged unit (1/8 damage, cycles don't count), there's essentially nowhere to build up rage, and their only flying unit is the Wyvern, but rage doesn't affect it. And Barbarians have no magic. The only plus is the free Cyclops that break down walls, but this can be neutralized by, for example, the Dungeon faction.
I don't know about the Dwarves; they defend perfectly well even without a castle. Besides, there are several other factions with their own defensive advantages. Mages can easily destroy a catapult (three ranged units + a hero with Chaos magic), and Warlocks can force the enemy to retreat with powerful spells. There's no clear leader here.
In reply to Sairus
18 years ago
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Sairus;187911
In my opinion, all factions are good. It depends on the player. The right strategy and skill (and a bit of imagination) will help you win with any faction.
Not always! A lot depends on the map layout. For example, in a multiplayer game, all players might be very skilled, but one gets useful artifacts, while the others get bad ones! And the factions also play a big role! If I know that my opponent is a good player, I wouldn't choose the Academy or even the Dungeon, knowing that he will choose the Fortress! Why? Figure it out!
In reply to Ewerton
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18 years ago
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Necromancers and Dwarves are the strongest.
Their runes are almost overpowered.
Necromancers – (no comments).
In reply to Vayshan
18 years ago
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Vayshan;188230
I wouldn't say that Barbarians are even good for sieges, let alone ideal. They have only one ranged unit (1/8 damage, siege units don't count), there's essentially nowhere to gain morale, and the only flying unit is the wyvern, but morale doesn't affect them. And Barbarians have no magic. The only advantage is the free cyclops that break down walls, but this can be neutralized, for example, by the Dark faction.
I don't know about the Dwarves; they defend perfectly well even without a castle. Besides, there are several other factions with their own defensive advantages. Mages can easily destroy a catapult (three ranged units + a Chaos Knight hero), and Warlocks can force the enemy to retreat with powerful spells. There's no clear leader here.
Well, if a Barbarian has an expert in siege machinery + a catapult + cyclops, that's already a serious threat. For example, other factions don't have units that can break down walls! Unless you're talking about Demons (they have the Gate ability). And when defending a castle, Dwarves get a lot of level 1 Mountain Guards for free! This makes defense much easier!
In reply to Ewerton
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18 years ago
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;188232
If I know that my opponent is a skilled player, I wouldn't choose Academy or even Dungeon, knowing that he will choose Stronghold! Why? Figure it out!
Dungeon isn't just about magic; there are also elemental chains. And with Academy, your opponent will hardly guess which school of magic (or several schools) you've chosen. I hope I understood you correctly.
;188232
And when defending a castle, the Dwarves get a lot of Mountain Guards of level 1 for free! This makes defense much easier!
Unless the enemy has Berserkers and Subjugation...
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17 years ago
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To be honest, I haven't decided which faction to play as, and which one is stronger. Dark Elves have excellent magic, and I like Inferno in terms of heroes. As for Necromancers, luck and morale don't play a significant role. Also, resurrection can be helpful. Which faction would you recommend playing?
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16 years ago
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I think Warlocks are stronger. Assassins shoot and poison. Furies – no comment. Minotaurs – 2 attacks, bravery. Riders – lizard bite, defense reduction. Hydras – Regeneration, attacks everyone at once, and they are powerful themselves. Shadow Lords – cast spells and shoot. Dragons – as far as I know, they are one of the strongest level 7 creatures. Plus, Warlocks have excellent synergy with Chaos magic. So, in principle, if you have spell power, knowledge, wizardly luck, arcane wave, and some earth shock, you don't need anything else to be happy:rolleyes:
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16 years ago
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The strongest factions are undoubtedly the Dark Elves and the Necropolis. I really like the Dark Elves, but they have one drawback that prevents them from being as powerful as the Necromancers. It's the number of units. Necromancers have dark energy, allowing them to resurrect and replenish their losses. They can also use this to resurrect additional units. However, the Dark Elves possess, in my opinion, the strongest magic in the game. Even the Mages don't have such abilities. Mages have a lot of mana, but they don't have the Arcane Wave spell, which doubles the power of spells. I think that the Dark Elves are stronger, but there was a case when I was scared by the Necromancer's army when their hero attacked me with three thousand skeleton archers. Then I lost. Dark Elves. That's my final word. They are my favorites in the game.
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16 years ago
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I can’t say I have a lot of experience playing Heroes 5, but based on my impressions, the strongest faction is the Elves. IMHO, they have the best combination of powerful magic and decent units, which together create a truly amazing effect. Necropolis and Castle are also good, but playing against them always seemed much easier to me. However, I always played exclusively against the computer.
In reply to Alexxxok
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16 years ago
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Alexxxok
Demons have one feature that many rarely consider; with properly developed ballistics, Jaleh has a huge advantage, all other things being equal.

There is a certain drawback, of course, but there is also a significant advantage if the ballista is not killed in time and Jaleh is a high level. I also liked this hero, although even without him, there are plenty of others to play with; in this case, the size of the map itself plays a role - this is a fact. And the fact that the ballista is resisted is, of course, a drawback... but three fireballs (more or less) with decent damage, and if you also add luck... mmm... they can do a lot of nasty things.

Not so long ago, I started playing Heroes 5 out of boredom, I think I'll find an opponent and try to play online, because before that I was playing against bots, which is a bit sad. Although, sometimes, bots can be incredibly strong, compared to real players. This has happened to me many times on random maps, especially in Heroes 3. In this case, there are also factors that depend on chance. :(
Each race is strong in its own way; of course, the best one will be the one you play best. Personally, I replayed the same map with different races, one after another, to master them, and each has its own starting advantages in development, which subsequently affects the mastery of the map and further battles. We develop faster, the army grows faster, the hero grows faster, etc.
I would prefer three factions: Humans, Inferno, and League of Shadows. This is simply due to the effectiveness of individual components of these factions. Of course, Necropolis is strong, but playing with a strong demon army with high initiative and speed, even with poor stats, I managed to defeat armies that were much stronger than mine. Of course, the bot is not a human and could have acted smarter, but, again, let's go back to what I wrote above: race + skill + tactics combined will only give a result.
If, however, we need to choose the strongest faction, I would give first place to Necropolis; they are very powerful, especially with a good strategy, and if you also
play on a large map, it is very difficult to win against them. Huge hordes of quite strong undead can crush anyone. The fact is, you send a strong hero on a quest, and you can forget about supplying the army; the only BUT is the availability of dark energy, which is not always enough. :(
P.S.
If anyone wants to play on a small map, please write to me in ICQ or here in PM :) I'll try, although I currently have version 3.1, and there will be some questions regarding installation.
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16 years ago
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Dark Elves rule! :)
Scouts are the strongest at level 1 and are great against melee units.
Assassins are the same, but with poison.
Hunters are the same, but they don't shoot and are good against ranged units.
Beasts are fast.
Furies are fast and retaliate.
Megeras are the same as Furies, but stronger.
Minotaurs are walking tanks.
Guardian Minotaurs have two attacks = a walking nightmare.
Overseer Minotaurs are for when the hero is feeling down.
Lizard Riders - dinosaurs didn't go extinct!
Dark Riders bite for any reason. And that's a good thing!
Swift Riders have cool tridents.
Hydras are like Cerberus, but slower and larger.
Cave Hydras are like a Balrog: the biggest mistake is to surround it.
Dark Hydras - don't hit it if you don't want acid in your eye.
Twilight Witches have the best ratio of ranged attack/magic.
Shadow Lords are the same, but know more spells.
Night Hags are death lurking in the shadows.
Twilight Dragons are the best dragons you can find.
Black Dragons are the best creature in Ashan.
Red Dragons are the only ones I absolutely didn't like.
That's it. :D
In reply to Лесной цветок
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16 years ago
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Forest Flower
The strongest factions are undoubtedly the Dark Elves and the Undead. I really like the Dark Elves, but they have one drawback that prevents them from matching the power of the Necromancers. It's their numbers. The Necromancers have dark energy that allows them to resurrect and replenish their losses. They can also use this to resurrect additional units. However, the Dark Elves, in my opinion, have the strongest magic in the game. Even the Mages don't have such abilities. Mages have a lot of mana, but they don't have the Arcane Wave spell, which doubles the power of spells. I think the Dark Elves are stronger, but there was a time when I was scared by the Necromancer's army when their hero attacked me with three thousand skeleton archers. That's when I lost. Dark Elves. That's my final word. They are my favorites in the game.
Arcane Wave is certainly cool, but it increases the power of magic by 1.5 times, while consuming twice as much mana. And the Adepts have the Mage's Sign spell, which doubles spells, and not just Chaos spells. The only drawback is that you need to know how to activate it correctly

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