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In reply to Max2009
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17 years ago
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Regarding the upgraded Koschei, I think it's unfair – it would be better to make a percentage-based scaling to damage. Otherwise, it's very effective at the beginning of the game, but becomes irrelevant towards the end when damage is measured in thousands.
And it could also be politically conscious and change the Knight and Bear units?)
I had a similar idea myself. You could incorporate a chimney into the hut on chicken legs, like the Necropolis. And depict the Mage Guild as the Spasskaya Tower with clocks. And the Castle as the Kremlin.
In reply to Max2009
17 years ago
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I agree about Koschei. Let's say his armor absorbs 2% of the damage dealt.
In reply to Max2009
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17 years ago
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And the heroes of the castle:
Zyuganov with the magic of summoning communist spirits,
Zhirinovsky with the Berserk skill,
Putin with the custom skill "to drown in the toilet,"
and Chubais - a specialist in chain lightning...
In reply to Max2009
17 years ago
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Hero classes: Warrior - Prince Mage - Sorcerer

Added 5 minutes ago
brovach
Regarding the upgraded Kashchei, I think it's unfair - it's better to make a percentage-based link to the damage. Otherwise, it's very cool at the beginning of the game, but it becomes irrelevant towards the end of the map when the damage is already measured in thousands. And it could also be politically conscious and change the Knight and Bear? I had a similar idea myself. You could incorporate a chimney into the hut on chicken legs, like the Necropolis. And draw the Mage Guild as the Spasskaya Tower with clocks. The Castle could be in the form of the Kremlin.
The chimney shouldn't be there precisely because the Necropolis already has one. The Kremlin is the holy grail. The Guild can indeed be designed that way.

Added 5 minutes ago
However, you can come up with another holy grail...
In reply to Max2009
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17 years ago
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Max2009
Hero classes:
Warrior - Prince
Mage - Warlock

Added 5 minutes later

The chimney isn't needed because the Necropolis already has one. The Kremlin is the Graal. The Guild could definitely be designed like that.

Added 5 minutes later
However, you can come up with another Graal...
Well, the Graal is usually just one building... The Kremlin consists more of walls, so it looks more like a Castle. The Graal could be, for example, the Cathedral of Vasily the Blessed next to the Kremlin...Younus - in all battles, any Hero initially casts an expert bless (blessing).
In reply to Max2009
17 years ago
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What name would you give such a Holy Grail?
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17 years ago
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Interesting topic. My opinion: even if Forge fit into the Might and Magic universe, it wouldn't fit specifically into the third installment of Heroes. That is, it might fit, but for many of those who grew up on the first and second games, it would look like a big blank spot. Why? No matter what the developers' intentions were, the first two Heroes games are, in essence, simply a fairy tale, with their own atmosphere. A charming classic fairy tale based on classic canons, with dwarves, goblins, wizards, elves, and dragons... Its foundation is foreign myths (Celtic, Scandinavian, and other mythologies). It would be silly to deny this by calling this world some kind of universe invented specifically by the series developers. But even if that's the case (someone will still insist that the world is unique), then outwardly it is nothing more than a collective image of a classic bookish fairy tale world. The third game, as it seems to me, has slightly deviated in style from the classics and experienced the influence of avant-garde, which was bound to appear sooner or later (in reality, you can't keep doing the same thing throughout the series). This is visible in many details, even in the design of some creatures - more realism, more "grayness," less fairy tale. But overall, it's still the same fairy tale, only more mature, and therefore scarier. Infernal creatures (horror!) and angels (horror!) have appeared. Even from the introduction of these creatures, one can say that the fairy tale world has become closer to the human world - even some kind of religious symbols have appeared, a feeling of "sacred battles"... But outwardly, again, it's still a fairy tale. In fairy tales, you can find battles between dwarves and orcs, the neighing of a unicorn, and the spells of senile old wizards, but I doubt you can find a tank-naga shooting a cannon at a crowd of goblins, or anything else in that form. Heroes is perceived by many as a fairy tale woven from ancient folklore. And in it, there is no mention of tanks or jagernauts. That's already, excuse me, our time.
In reply to Max2009
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16 years ago
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The Grail can be made into an eternal flame.
In reply to Max2009
16 years ago
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Could you please provide the ZVS-BMPPAL program?
In reply to Max2009
16 years ago
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I don't know how to create mods myself and would like to ask you to create such a mod. (If anyone can, please teach me how to create mods.)
Here are a couple of new Castles:
First Castle:
1) Forest
Creatures in this Castle:
1. Forest Fairy --> Lake Fairy.
Fairies can be hired in the Forest
2. Tigers --> Tiger Riders

3. Bears --> Ancient Bears (Special ability: Enemy does not retaliate after attack)
Bears can be hired in a den
4. Lizardmen --> Lizard Warriors
5. Druids (Special ability: Can summon bears) --> Forest Mages
6. Forest Giant --> Mountain Giant (Special ability: Can stun the enemy when attacking)
7. Forest Dragon --> Great Dragon
Second Castle:
2) Underground Kingdom
Creatures in this Castle:
1. Underground Lizards --> Lizard Archers
2. Stone Warriors --> Stone Archers
3. Underground Birds --> Underground Griffins
4. Underground Elves --> Thieves
5. Rangers --> Assassins
6. Underground Gnolls --> Marauders
7. Arshi (Huge creatures on two legs with a face resembling a dog's muzzle) --> Arshi Kings (In golden armor, holding a large spear in their paws)
Third Castle:
3) (I haven't come up with a name yet. This Castle is "inhabited" by Gnomes)
1. Gnomes --> Miners
2. Gnome Mages --> Rune Casters
3. Battle Gnomes --> Bear Riders
4. Gnome Archers (Shoot lightning) --> Lightning Lords (Shoot twice)
5. Apprentice Mages --> Sages (Casts a random spell on friendly creatures)
6. Defenders --> Conquerors
7. Lava Dragons --> Dragon Riders

Here are the changes I want to make:
In Necropolis, I want to replace Skeleton Warriors with Skeleton Archers. And instead of Death Knights, make Death Angels.
In Rampart, replace Battle Unicorns with Unicorn Riders.
In Inferno, replace Gogs with Cursed Unicorns.
I also want to add a couple of creatures (that cannot be hired in cities):
1. Necromancers
2. Dragon Apprentices
In reply to XEL
15 years ago
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XEL
Why isn't Might and Magic a normal faction? :)

Added 1 hour 25 minutes ago
On the topic:
It is quite possible that, after producing many copies of blasters, Archibald's advisors decided to conduct an experiment and, using the Celestial Forge, created something like a weapons factory. That is, the technology of the Ancients is somewhere at level seven, and the blasters from Might and Magic are already available to creatures of this level, and the rest (including goblin weapons, flamethrowers, etc.) were produced in the Forge. This assumption may be a plot explanation for why the Forge is balanced not only by cost and growth rate. You can compare creatures in strength with others. For example:
a zombie with a circular saw against a swordsman or a demon
a goblin's laser weapon against a beam from a mage's staff
a minotaur's jetpack against teleportation or flight
a flamethrower against a magog, a fire elemental, or an ifrit
a rocket or a naga on a tank against a massive magical attack or the breath of a powerful dragon
Thus, in terms of balance and even legend, creatures of almost all levels in the Forge may be stronger than others, but not drastically. In balance, this may be represented by the fact that they will be stronger than creatures of their levels in other cities, but not drastically, and this will also be compensated for by a lower growth rate and a high cost. The exception is the seventh-level creatures and, perhaps, the sixth, which are armed directly with weapons from the Celestial Forge. They should be the strongest units in the game, but with a huge cost and a small growth rate.

Added 40 minutes ago
It is also quite possible that the above theory is incorrect and the factory built with the Celestial Forge produced some of the Ancients' weapons and something approximately similar in strength. Then, both in terms of balance and plot, all units should be much stronger than the units of other cities, but they have a very small growth rate and a huge cost, and some units below the seventh level can be recruited not only for gold. The seventh level will then be a completely exclusive unit.

Both options are possible.
In my opinion, everything is logical and relevant... It's a matter of taste. I'm for the city, but only if it's an on/off option. Those who don't like it don't turn it on.
The Forge is a great idea. Technology versus magic is quite comparable. Of course, a battle between an archer from the Castle and a machine gunner would look a bit absurd, but this is a specific case.

Added 10 minutes ago
Starhan
hehehe

our fans will wait and see, and the heroes will be transferred to space

then centaurs with plasma guns against fairies with proton emitters

and the heroes will control battlecruisers, somewhere in the middle of the campaign, when the Krigane are pressing us hard, the Ancients will arrive (and bring their Zips) hehe, and then Space Heroes Might & Magic 6 will be released
Phantom Threat, War of the Warlords, Krigane's Revenge, New Hope (Nikolash will return (Roland's son)), Krigane Strikes Back, and the Return of the Ancients :) wooohhh

and in general, you really need to know the history

almost all the creatures in Heroes are the result of an experiment to restore life in space after the war of the Ancients with the Krigane,

The Might & Magic universe has different planes, and they must eventually intersect, and the Forge would look very good, and those who don't like it can play a different game, like Disciples, or Warcraft, or Age of Wonders, or Warlords at worst

Added 10 minutes ago
or even Xin - it's an artificially created planet...

honestly... there's still a lot of room in the third game

because Catherine and Roland were on another continent (Jadame), and even if they were in Erathia, they could have survived
Tarnum also survived, and Gem and Crag Hack and Sandro... they could have been carried to another planet... for example, to Ashan :) (just kidding)

everyone knows that Might & Magic is a multi-planetary universe, I hope
Awesome! HOMM 7 in space... Instead of castles - space stations, instead of heroes on horses - heroes on ships, neutrals - humanoids on flying saucers:smile08: Or like this - castles - planets, castles on planets, aliens and predators, Jedi and ...
15 years ago
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Perhaps the inclusion of this faction fits into the overall narrative of the series, but I am immensely grateful to the people who sent protest letters to the developers.

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