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Once, I wanted to create a mod for Heroes 3. Due to the lack of programmers and designers for the team, the idea stalled. But I managed to come up with something. I'm posting it here, hoping someone will finish this mod. The main change is a new Castle; I haven't come up with a name yet. The Castle has a Russian theme. The units are as follows:
1) Domovoi.
Throws axes.
Generally, an average unit for its level.
Upgrade: Leshy
Shoots with a bow.
Special ability: When shooting, it removes retaliation from the enemy.
Quite cool, mainly due to the ability.
Building for recruitment: Izba
2) Bolotnik
Its parameters are similar to those of zombies (ungraded).
Upgrade: Kikimora
Slows down the enemy when attacking.
Its parameters are similar to those of upgraded zombies, but it has a cooler special ability.
Building for recruitment: Swamp
3) Druzhinnik
Throws spears.
Has no melee attack penalty.
Has good defense for a level 3 ranged unit, but low attack.
Upgrade: Captain of the Druzhina
Shoots with a bow, but uses an axe in melee combat.
Has no melee attack penalty.
Has good defense for a level 3 ranged unit, but low attack.
Building for recruitment: Gridnitsa
4) Bear
Good attack and speed, a normal amount of hit points, but not very high defense.
One of the coolest units of its level.
Upgrade: Combat Bear (exactly like that, without the soft sign)
Has a 40% chance to knock the enemy down. In this case, the enemy does not retaliate, and the turn of his next move is moved to the end of the round.
The parameters are not significantly increased compared to the bear.
Building for recruitment: Red Square :)
5) Witch
Its parameters are similar to those of a Rukh (ungraded).
Flies on a broom.
Upgrade: Baba Yaga
Flies in a mortar, steers, and hits with a broom.
When attacking, it has a 50% chance to cast a random negative spell on the enemy that does not cause direct damage.
With a 20% chance - level 1
15% - level 2
10% - level 3
5% - level 4
The parameters are not significantly increased compared to the witch.
Building for recruitment: hut on chicken legs
6) Koschei
Its parameters are similar to those of a psychic elemental, but it is stronger, attacks only one target, and is immune to magic of levels 1-2.
Upgrade: Koschei the Deathless :smile24:
Has 20 hit points of armor. I'll explain: Before damaging the next Koschei the Deathless, the attack power is reduced by 20. The other parameters are similar to those of Koschei.
Building for recruitment: cave palace
7) Knight :smile17:
In terms of parameters, it's a walking tank. That is, it has a lot of hit points, excellent defense, average attack, and low speed.
Upgrade: Bogatyr
Faster than the Knight.
When attacking, it reduces the enemy's defense. Not as much as a behemoth, but slightly, and for the entire battle.
1-4 Bogatyrs reduce defense by 1
5-10 by 2
11-25 by 3
26-... by 4
Building for recruitment: I haven't come up with one yet.
Special building of the Castle: enchanted forest.
In it, you can exchange artifacts for magic fruits, and magic fruits for magic dragons.
An artifact costs from 2 to 15 magic fruits.
A magic dragon costs 10 magic fruits.
I haven't come up with any heroes yet, but among them should be PUTIN with a specialization in bears! :)
Perhaps I'll come up with something else.
Added 45 minutes ago
If anyone supports the idea, I'll come up with the exact parameters.
Added 1 minute ago
If anyone has any ideas for the mod, you can post them here.
Added 15 hours 47 minutes ago
Another idea for the mod is to add spells specific to each Castle. Right now, only the Necropolis has them. For example, for the Castle described above, you could create the spell "SUMMON BEAR," which blesses, speeds up, and gives "bless" and "hast" to all bears and combat bears on the battlefield. Level - fourth. Or a spell that allows Domovoi to use the special ability of Leshy. Level - first, but the spell is quite expensive.