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Posts from Which Orc hero do you prefer?

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And if you also take "return to the void"...
But this is complete nonsense!.. Sacrificing a unit and wasting time for just one perk? O_o... It's perverse... If you do this, you'll have to give something up... Can you tell me what it is?.. Because the summoning block is useless against demons...
And what about rage?.. Because of their higher initiative, the summoned troops will attack you first, remove the rage, and then the originals will join the battle and, with almost no damage reduction, they will start hitting you, and after all of this, you will run to attack the summoned creatures)) original))
:smile02:Клан "Lost Heroes" - Заместитель лидера:smile02:
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If you don't play as Nimue, there will be few summoned creatures, and they won't be able to absorb much damage (at least that's how it was before patch 3.1), and the orcs will replenish their own damage again with a counterattack. Given the weak defense of the demons, it will be easy to kill the summoned creatures on the way to the original units. As a result, Garuna will significantly increase her attack power, and the orc units will be able to kill the demons with a single blow. Garuna herself is an average orc hero, but she performs very well against demons.
In reply to Мститель
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This is utter nonsense! Sacrificing a skill slot and wasting time for just one perk? O_o... It's perverse... If you do this, you'll have to give something up... Can you tell me what?
You don't necessarily need to max out the Silence skill. Two levels are enough.
I rarely max out more than four skills, so the lost skill slot isn't that significant.
And summoned creatures will be sent to the void with just one wave of Orcs (+200% damage).
So, it's quite good.
Tomorrow holds no promises
Except the ones we've made
In reply to Medyan
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Medyan;135938
I'm surprised that no one mentioned Krag. In my opinion, he's great on both large and small maps. To maximize his abilities, it's enough to take Stunning Blow, Devil's Blow, Self-Help, and Empathy. This set of skills is ideally achievable at level 10, and then... Neutrals don't even have time to react because he hits them right at the beginning of the battle, pushing them back on the scale. As you know, like the Orcs' "We Rush into Battle," if you put 6 level 1 Goblins, their high morale moves the hero along the scale like a rocket. If the battle is prolonged, use Support on the archers (another extra attack). And the attacks are devastating; no magic is needed. At level 20, this is a double attack at worst, and if the 30% chance of a double attack triggers, it's a fourfold damage. Taking Utopia without losses is not a problem because Krag easily and effortlessly takes down 4 dragons per attack. If you also like ballistas, they will take out low-level creatures, and the hero will take out the monsters. If you don't like ballistas, Krag doesn't have the Machine Mastery skill initially, so you can level up something else. That's what I said.
I completely agree with you; IMHO, he's the best hero from the Orcs :smile54:. When I play as him, I level up Luck (because there's Barbarian Luck), Stunning/Devil's Blow, Empathy (so he moves more often, because his initiative is very low), and Memory of Our Blood. I don't level up Ballista because it's only relevant with the Fire Arrows skill

Самый большой чит - это кривые руки противника... ©
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My personal ranking of the Orcish heroes is as follows:

1. Haghesh

He's number one for two reasons: - He has an excellent start and levels up quickly, often even without sacrificing units to the second hero, the Barbarian, hired on the first day. Consequently, the second Barbarian can clear out another area and level up alongside Haghesh, which greatly increases the chances of finding the most optimal combination of skills.

Memory of Our Blood is also a good starting skill.

- Specialization: At the beginning of the battle, it moves his Centaurs up the ATB scale, which in many cases allows them to shoot first. You'll agree that in some cases, the outcome of the battle depends on who shoots first (for example, against Elves or the Academy).
Undoubtedly, this first shot will be the most powerful that Orcish heroes can provide.
Moreover, by buffing the Centaurs with War Chiefs and the hero, you can achieve such a rapid and powerful rate of fire that even the Elves will be envious. :)

2. Tilsek.

Solely because he possesses a ballista, which makes a significant contribution to the army's striking power. However, in the early stages, it is often necessary to transfer additional troops to him, which somewhat slows down the exploration of the map and the development of the second hero.

3. Keegan.

The Goblin King is undoubtedly good because he possesses Leadership, which is so important for the Orcs. Whether Speed Aura or Battle Frenzy is more important, I think, depends on the situation.

I usually use all other heroes as supporting characters (if I can't level up the ones mentioned above). I can't say that they are worse, it's just that I usually use them for errands.

Perhaps Kragg would be useful for a very original strategy, but his specialization always causes a lot of debate..
Land aus Blut im Aschenregen,
Wüst und leer und ohne Segen.
Hier bin ich durch dich gefangen,
Muss für dich durchs Feuer gehen.
Du siehst mich in Flammen stehen,
Glühend will ich dich empfangen.
In reply to badping
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Arghat is great on a large map of Haghesh, and also good on a small map (or again, Arghat). If the map has islands (like Blood Lakes, for example), then Arghat is unbeatable. :-))
In reply to KGB
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KGB
Arghat is good on a large map, Haggeh is good on a small map (or again, Arghat). If the map has islands (like Blood Lakes, for example, then Arghat is unbeatable). :-))
Can anyone give advice on which hero is best to play with on a huge map, on the highest difficulty, and with the second-to-last tier of troops? For example, my friend and I started playing on a random map; I have the hero Shaq'kurrat, and my opponent has Haggeh. Before the final battle: I have 22 Cyclops, 890 Goblins, 36 Wyverns, 500 Centaurs, 115 Shamans, 95 Executioners, and 300 Orcish Warriors. My opponent has 22 Cyclops, 400 Orcish Warriors, 600 Centaurs, 80 Executioners, 500 Goblins, and 37 Wyverns. My opponent's hero is level 31, with Expert Luck, Expert Attack and Defense, Expert Education, and Expert Logistics skills at 24-27-11-18, and 0-5 in Attack-Defense-Magic-Knowledge, with War Cry and Luck. My hero is level 30, with 31-34-17-24 and 4-4 in Attack-Defense-Magic-Knowledge, with War Cry and Luck. My skills are Expert Education, Defense, Attack, Luck, and Leadership. Despite this, I was defeated, losing only my Wyverns. I was defeated by Centaurs. That is, my opponent's Centaurs went first: on the first turn, they killed my Centaurs with a single attack, and they also gained morale, so they went again and wiped out all my Orcish Warriors. I managed to scare them twice with War Cry, but my opponent restored the Centaurs' initiative with a combined battle cry and a boost from their Executioners. And then the scenario was that they wiped out all my remaining troops again. My opponent had an artifact that increased initiative by 20%, but I had a combined dragon artifact that also increased initiative quite well. But it turned out that the Centaurs went very often. I suspect that it might be possible to counter this with K'higan, by accumulating a huge number of Goblins and having a large attack and defense, but you still have to get your units to them, and they retreat after each attack without retaliating
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The main mistake is choosing Shackaruk, as this hero claims the title of the worst on large maps. This is because wyverns already have a lot of health (they are a 6th-level unit), and the bonus turns out to be extremely small. Also, there seems to be one skill in the education tree that increases the gain or loss of rage by 1.5 times. This skill most likely doesn't work correctly, as the rage loss is simply insane.
In reply to Мститель
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Avenger
The main mistake is choosing Shakkurakat, as this hero claims the title of the worst on large maps. This is because wyverns already have a lot of health (they are level 6 troops), and the bonus turns out to be extremely small.

Also, there seems to be one skill in education that increases the gain or loss of rage by 1.5 times. This skill probably doesn't work correctly, as the rage loss is simply insane.
"which increases the gain or loss of rage by 1.5 times, this skill" I took this skill. But I was still very surprised when 600 centaurs defeated 550 centaurs, even though I had a skill that gives rage points before the battle. And in general, these centaurs defeated everyone :(
And who can you recommend against Haghesh? From the Orc race?
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It's hard to say, but most likely, Krag (a melee attack specialist),

He has the right to the first strike, which is very relevant, considering the starting initiative of the Haghesh centaurs. It should be clarified whether this first attack takes into account the stunning strike skill; most likely, it does.
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Kragg, with his stunning blow and empathy, simply won't let Haghesh's kents move around. But Haghesh will use summons, and Kragg is unlikely to keep up. The outcome is hard to predict.
Another option is to block the kents with executioners/chieftains – with tactics, a speed aura, and/or speed boots, they will definitely reach them on a decent arena. If the executioners are under Goshak, they will easily deal with Haghesh's kents. But again, this isn't the whole army.
Haghesh has no real competitors in terms of development among the orcs. But in a game against other races, Haghesh's kents won't last long, so she isn't the best hero against other races in the late game. She will be competing with Tilseck, Goshak, Kragg, and even Garuna. I don't really believe in Shaka, as wyverns don't have frenzy.
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For me, the most interesting option in extremely long games is leveling up a shaman based on Keegan, meaning the main focus is on spells. There's no need to send goblins into attack; they should be used for harassment and support only. Usually, the focus here is on War Cry. Occasionally, switch to Bloodlust and Fright. These are the main spells. The main difficulty with this leveling strategy is the need for the difficult-to-obtain skill Battle Shout, which is analogous to magic. If you can get it, the game will go smoothly. It would also be good to get Empathy, and in combination with a set of humans (roughly speaking, the hero from the set gets Empathy, and if such a skill exists, its effectiveness is doubled). The main thing is to protect the goblins. They are the strength of our shaman. This development has proven effective in several games. 3k damage from War Cry, of course, can't compare to Shock in the hands of a Warlock, but it's still powerful.
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Wow, I never thought of Keagan in that way!

But, I guess a similar tactic would work with any other Stronghold hero. You could also play as Tilseck, maxing out one of his machine-related skills (which adds trappers), and, of course, he needs a defense skill with a good ability (something like "protect us all").
In reply to Мститель
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Avenger
Wow, I never thought of Keegan in that way!

But, I guess this tactic could work with any other hero from the Stronghold.
You can also play as Tilsec, maxing out one skill from the machines (adds trappers), and, of course, you need a defense skill with one good ability (protect us all, or something like that).
Interesting. Let me know if anyone tries it. Unfortunately, I don't have time for it right now.
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I'm not sure about building a strategy around goblins; they're too easily wiped out when they're not enraged. The enemy hero usually moves before them. After assessing the probabilities of various unfavorable outcomes, you can throw something powerful at the goblins or control them, and then use them to attack the cyclops (for example).
The "Protect Us All" skill in version 3.1 only allows for a maximum of 120 goblins, so that's nonsense.
I think that if you take "Empathy," you don't need to upgrade "Screams"; the hero will move frequently enough anyway.
Overall, it's an interesting and unexpected strategy for the opponent.

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