Posts from Orcs – discussion about the race.
1. I'm playing on a map and have collected the Gnomish King's Armor for my Orc. I also have both luck-based resistances. So, will I be completely immune to magic, or will the damage just be reduced?
2. And which set of artifacts is better against Necropolis? Lionheart doesn't seem that necessary since leadership is already maxed out. I can't fully collect the Dragon Armor yet, and it's better to wear it than to fight in it! The Archer's Dream helps me a lot, and I can wear it together with the Gnomish Armor! Death is meaningless against them!
1. Okay, not cool!
2. Well, I have 4 stacks of archers in my army (2 centaurs, a Valkyrie, and they keep joining as reinforcements... plus cyclops, I use them to blast the neutrals!). But I'm starting to doubt the leather armor and evasion, it seems to give a small bonus to defense, in my case only 3 defense! I think it's still worth having lion armor against the Necropolis, just in case it has Death Gaze and Wail of the Banshee!
...and even better would be a link for everyone, if there's a "user guide" somewhere.
Клан "Вершители Асхана" - "Masters of Ashan"
Added 2 minutes later
I don't like Orcs. Wood Elves and Dwarves are much better.
Cyclops are probably difficult to deploy on the second week, but I don't think it's necessary. These aren't the third-level heroes with very strong level 7 units. If Cyclops are deployed on the second week at the expense of, for example, a Castle with a Stronghold, that's probably a big mistake.
Orcs won't tear through just anyone, and their development speed isn't that high.
It's probably difficult to get Cyclops by the second week, but I don't think it's necessary. These aren't third-tier heroes with very strong 7th-level units. If Cyclops are still deployed by the second week at the expense of, for example, a Castle and Stronghold, then this is most likely a big mistake.
Plus, during the entire development, I didn't lose a single unit (except for Goblins, of course)! Shamans are also present, but usually, there are problems with resources for their upgrade in the early stages. If they are available and there is money for their construction without sacrificing Cyclops, then it makes sense to recruit them; otherwise, I usually took 5 of them for magic...
Added after 17 minutes
This is how I developed the hero on large maps (Argath)
Expert Logistics
Skilled Leadership (Recruit troops - Battle Frenzy - Speed Aura)
Skilled Defense (Resilience - Dodge - Protect Us)
Skilled Attack (Battle Frenzy - Retribution)
Higher Education (Fire Wrath - Endurance - Dark Revelation)
Memory of Our Blood
Added after 2 minutes
On small maps, the main problem is getting Education and Battle Frenzy quickly. If you get them, then the main problems are solved, in my opinion.
Warlocks - with Fury units, against archers - with Huntress units, no losses
High Elves - using a combination of Nymphs and Ents, plus Initiative and strong Archers - no losses
Mages - Razazak, Golems, Gremlins - minimal losses
And so on. The significant loss in growth rate when building Cyclops at the expense of the Castle and Stronghold is obvious.
Cyclops are difficult to kill, of course, but it is possible to develop any race without losses, it is not necessary to fight with the highest-level units:
Warlocks - with Furies, against archers - with Harpies, no losses
High Elves - using the symbiosis of Nymphs and Ents, + archers with initiative and strength - no losses
Mages - Razazak, Golems, Gremlins - minimal losses
And so on, but the huge losses in growth when building Cyclops at the expense of the Castle and Stronghold are obvious.
Added after 1 minute
And if it's Haghesh, they might even defeat Ossir... although they are equal opponents.
I apologize if this might be a bit off-topic! I was just thinking about how to deal with Necromancers when they take a Dread Lord hero, level up its super ability, and then... it's game over for the Orc! -8 to morale and -2 to luck, -10% initiative, plus some monsters that lower morale. What should I do? And Necromancers have super abilities and dark and summoning magic! Will the Orc not be able to move at all? (((
