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Cyclops are difficult to kill, of course, but it is possible to develop any race without losses, it is not necessary to fight with the highest-level units:
Warlocks - with Furies, against archers - with Harpies, no losses High Elves - using the symbiosis of Nymphs and Ents, + archers with initiative and strength - no losses Mages - Razazak, Golems, Gremlins - minimal losses
And so on, but the huge losses in growth when building Cyclops at the expense of the Castle and Stronghold are obvious.
If a rush is needed and you know where the opponent is, then Cyclops are preferable, but if the map is large, then it is true that you can wait for a week...