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Posts from Orcs – discussion about the race.

5.0 (2 ratings)
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I don't like Orcs. Sylvan Elves and Dwarves are much better.
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Perhaps it has been discussed, but just in case:
1. I'm playing on a map and have collected the Gnomish King's Armor for my Orc. I also have both luck-based resistances. So, will I be completely immune to magic, or will the damage just be reduced?
2. And which set of artifacts is better against Necropolis? Lionheart doesn't seem that necessary since leadership is already maxed out. I can't fully collect the Dragon Armor yet, and it's better to wear it than to fight in it! The Archer's Dream helps me a lot, and I can wear it together with the Gnomish Armor! Death is meaningless against them!
Снова играю в Герои5!
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1. I'm not sure, but I read somewhere that the magic resistance of Barbarians (enhanced) doesn't work (it's a bug). In any case, Barbarians cannot have complete protection against magic. 2. An archer's dream, probably, isn't very useful against Orcs. The only archers are Centaurs, and they die like flies, and they can't hide. Dwarven King's Armor is a great item!
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Avenger
1. Okay, not cool!
2. Well, I have 4 stacks of archers in my army (2 centaurs, a Valkyrie, and they keep joining as reinforcements... plus cyclops, I use them to blast the neutrals!). But I'm starting to doubt the leather armor and evasion, it seems to give a small bonus to defense, in my case only 3 defense! I think it's still worth having lion armor against the Necropolis, just in case it has Death Gaze and Wail of the Banshee!
Снова играю в Герои5!
In reply to Silovik
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:smile13: Does anyone have information about the "optimal" hero development? I used to write everything down myself, but I've forgotten it all! I'm interested in development options, specifically which skills grant additional (non-default) abilities, and what skill combinations result in specific abilities. Many races have very powerful heroes! Also, I developed heroes up to level 39, but I never earned the last ability! (in the specialization, the last box with an exclamation mark!)
...and even better would be a link for everyone, if there's a "user guide" somewhere.
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Download the skill tree and you'll find out everything.
Тому, кто сражается с монстрами, нужно сильно постараться, чтобы самому не превратиться в монстра.
Клан "Вершители Асхана" - "Masters of Ashan"
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I want to ask if anyone managed to build Cyclops on the second week, I mean on a standard medium-sized map (like the Dragon Pass). I only managed to do it at the end of the third week, and by that time, the main hero's level was usually 12.

Added 2 minutes later
Poul
I don't like Orcs. Wood Elves and Dwarves are much better.
Orcs can defeat anyone if they are developed correctly, and their development speed is higher.
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Orcs won't tear through just anyone, and their development speed isn't that high.

Cyclops are probably difficult to deploy on the second week, but I don't think it's necessary. These aren't the third-level heroes with very strong level 7 units. If Cyclops are deployed on the second week at the expense of, for example, a Castle with a Stronghold, that's probably a big mistake.
In reply to Мститель
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Avenger
Orcs won't tear through just anyone, and their development speed isn't that high.

It's probably difficult to get Cyclops by the second week, but I don't think it's necessary. These aren't third-tier heroes with very strong 7th-level units. If Cyclops are still deployed by the second week at the expense of, for example, a Castle and Stronghold, then this is most likely a big mistake.
Why? If we take Argath, I wouldn't say so... Besides, if you have well-developed leadership combined with Battle Frenzy and Education, where Fire Wrath is added (which can realistically be achieved by the third week), then defeating the enemy in an open field with 2-3 Cyclops is guaranteed, plus support from Warmongers, Trappers, and Combat Centaurs – the Necromancer couldn't counter this due to the limitation of Dark Energy, and the Knight didn't have anything either (archers and monks don't count). The Elves caused some trouble, but even they couldn't kill a single one of my Cyclops. The Warlock's magic and mana weren't strong enough, and the Academy only created problems with its Ogre, but not too much:D
Plus, during the entire development, I didn't lose a single unit (except for Goblins, of course)! Shamans are also present, but usually, there are problems with resources for their upgrade in the early stages. If they are available and there is money for their construction without sacrificing Cyclops, then it makes sense to recruit them; otherwise, I usually took 5 of them for magic...

Added after 17 minutes
This is how I developed the hero on large maps (Argath)
Expert Logistics
Skilled Leadership (Recruit troops - Battle Frenzy - Speed Aura)
Skilled Defense (Resilience - Dodge - Protect Us)
Skilled Attack (Battle Frenzy - Retribution)
Higher Education (Fire Wrath - Endurance - Dark Revelation)
Memory of Our Blood

Added after 2 minutes
On small maps, the main problem is getting Education and Battle Frenzy quickly. If you get them, then the main problems are solved, in my opinion.
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Cyclops are certainly difficult to kill, but it is possible for all races to level up without any losses; it is not necessary to fight with the highest-level units:

Warlocks - with Fury units, against archers - with Huntress units, no losses
High Elves - using a combination of Nymphs and Ents, plus Initiative and strong Archers - no losses
Mages - Razazak, Golems, Gremlins - minimal losses

And so on. The significant loss in growth rate when building Cyclops at the expense of the Castle and Stronghold is obvious.
In reply to Мститель
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Avenger
Cyclops are difficult to kill, of course, but it is possible to develop any race without losses, it is not necessary to fight with the highest-level units:

Warlocks - with Furies, against archers - with Harpies, no losses
High Elves - using the symbiosis of Nymphs and Ents, + archers with initiative and strength - no losses
Mages - Razazak, Golems, Gremlins - minimal losses

And so on, but the huge losses in growth when building Cyclops at the expense of the Castle and Stronghold are obvious.
If a rush is needed and you know where the opponent is, then Cyclops are preferable, but if the map is large, then it is true that you can wait for a week...
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I can't stand Orcs because of their Rage ability, even without a base for combat chants. Their battle cry deals massive damage to everyone – it's the same as a mass attack. The Celestial Shield is only slightly weaker, but still... I think their army, with its Rage ability, is a bit unbalanced. Many other factions still suffer losses, but with Orcs, you can't kill anyone in the late game – they're cheating (in my opinion). They're too strong of a race, much more powerful than Inferno, for example. Inferno is already weak, and then you have Orcs... The developers went a bit overboard. I think that a pro player using Orcs will easily defeat other races. Cheaters... :smile15:

Added after 1 minute
And if it's Haghesh, they might even defeat Ossir... although they are equal opponents.

За кланы! За кровь!
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Wow, so much has been written! I was away for a bit, and so much has already happened! Actually, it seems that in version 3.1, rage was significantly reduced. And before that, with huge armies, the rage of the Orcs was very, very strong. I remember playing as High Elves against Orcs with a super ability and an amulet of mastery. So, 200 of my dancers killed 1 shaman with the first hit!!! And you say that Orcs have a weak racial ability. Terminator, you initially seemed to have a good opinion of Orcs and their racial ability, why did your opinion change so drastically? I've already written why I think the game is very well balanced. Each race can cheat in its own way. I'll call this using your brains and imagination. In any case, it's impossible to figure out which race is the strongest, many claim to be. And isn't that an indicator of balance? I don't know why many are shouting about Orcs cheating, while others say the opposite.
In reply to Мститель
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The only thing that bothers me is that on large maps and with large armies, Fury dissipates very quickly, and it's hard to reach high levels of Blood Wrath! That is, you mostly fight without Fury! (These are my observations at level 25). Maybe this is just a flaw in the developers' work! I just think that it shouldn't be the case that Orcs are strong in rush tactics but weak in development. Otherwise, the whole point of the race is lost!
In reply to Мститель
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We're playing version 3.1!
I apologize if this might be a bit off-topic! I was just thinking about how to deal with Necromancers when they take a Dread Lord hero, level up its super ability, and then... it's game over for the Orc! -8 to morale and -2 to luck, -10% initiative, plus some monsters that lower morale. What should I do? And Necromancers have super abilities and dark and summoning magic! Will the Orc not be able to move at all? (((

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