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In reply to Pit for LM
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#425
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Pit for LM
vitalic techluz* Alex_R techluz - there's absolutely no information.
What do you mean, "no information"? I think I wrote it:confused: ... our schedules don't match very well, so we can only play on Friday or Saturday... we preliminarily agreed with vitalic in a private message (back on June 20th).
If we wanted to rig something, we would have agreed to a draw, but we want to provide a result for the 5th round.
In reply to Alex_R
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#426
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Alex_R
What do you mean "in no way"? I think I wrote it :confused: ... our schedules don't really match, so we can only play on Friday or Saturday ... we preliminarily agreed with vitalic in a private message (back on June 20th).
If we wanted to rig something, we would have agreed on a draw, but we want to provide a result for the 5th round.

Pete, please don't be upset, I replied in post 396, Alex sent me a message not on ICQ, but we connected and are eager to fight :smile13:
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#427
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Template for 6 rounds - 8mm6. Its scheme is presented here: http://dreamcatcher.metroland.ru/templates/8mm6/index.html,
detailed article about it: http://www.cyberfight.ru/site/columns/56/article_56014/
This is the most popular template on HBay. The 8mm6 file is attached.

I remind you that the rules of the game have been slightly changed for XL maps.
Map settings: XL+U, 2 players + 6 AI opponents, difficulty 160%.
It is strongly recommended to restart using the slow roads.
It is allowed to move from spawn to spawn without defeating the advanced guard.

The 6th round ends on July 5, 2009. Please start coordinating and playing immediately, not in the last 2 days. The map is large, and it may be necessary to play in several sessions.
Pit for LM

vitalic tech loss* Alex_R tech loss - no information at all
Until the end of the next round - July 5 inclusive - debtors can finish playing, then we will change the result if necessary.
Regarding the lack of information, it was meant that in the last 3 days (after the round extension) none of you sent any messages. The result of the game is required for the draw, not your theoretical willingness to play. I think it is clearly written that you can finish playing if you want? No one seems to be hindering you?
Alex_R
What do you mean, no information? I think I wrote... If we wanted to do something, we would agree on a draw, but we want to provide a result for the 5th round.
vitalic
Pit, please don't get offended, I replied in post 396.
It would be better to apologize to the other players for the delay in the tournament, rather than making claims against me.
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#428
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In Might and Magic VI, I would implement a mandatory rest on slow roads.
Даже если вас съели - у вас два выхода:smile19:

Зима 2011-12.
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#429
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I, on the other hand, prefer slower ones.
Всё не так плохо как Вы думаете. Всё намного хуже!
In reply to Hermit
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#430
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Hermit
I, on the other hand, like slower games.

Vova just tires out his opponent with a long game at the beginning:D
In my opinion, the faster, the better. The advantage of being ahead at the 4-minute mark keeps the game's pace high, and the speed of travel makes it more interesting...
Ушел с героев, пока пряники)
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#431
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Fast roads are good for rushing. But for controlling your base and defense, slower roads are better. If you're going to make a mandatory retreat, do it on fast roads:smile53:
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#432
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And in my opinion, this template is definitely not meant for tending to your own respawn... regarding the mandatory rest on slow roads. 2Wlk777 I didn't ask you what internet to use. Don't you have anything better to do? You're really so annoying!!! Everyone who needs to know is aware of what's going on with me, and you have nothing to do with it, so please don't stick your nose where it doesn't belong!
ну это вообще всем аргамездец!© Kash
без авто:smile20:
Человек - игрушка Бога. Этому - то и надо следовать. Надо жить играя.
Платон.
In reply to bRitvo4kA
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#435
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bRitvo4kA
Fast roads are good for rushing. But slow roads are better for controlling your base and defense. If you're going to take a mandatory break, do it on fast roads :smile53:

Before saying that, play at least ten games using this template. I'm not an expert in it, but... In short, last year we already tried to master Might & Magic; you can find out what happened by searching the forum. This build is excellent, but like Panic or Jebus Cross, it requires some nuances in the rules.
1 Cancel the ban on staggered starts; Vik seems to have described why.
2 Play on fast roads; otherwise, the game will drag on for months, considering most people haven't played Might & Magic before.

I looked into it myself; here's the link: /topic/4509/
And for skeptics, I recommend visiting the forums and reading reports from seasons like "New Generation," RP, or ORP. The game takes about as long as it does on standard maps.
Даже если вас съели - у вас два выхода:smile19:

Зима 2011-12.
In reply to Javdet
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#436
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Javdet

2 Play on fast roads, otherwise the game will drag on for months, considering that most have not played MM before.

I think it’s still better to play on medium, because most of my games played on the fastest roads ended at the start of the second week with a victory for whoever got more Dragon Fly Hives/cans. Slow roads won’t end well either, especially in SOD — the game will drag on for 5-6 weeks, which for me, for example, is a very unpleasant fact. Well, and Ba’a’s experience, after all (for them this is the main game template), suggests playing on medium, although how to implement this in SOD, I have no idea.
In any case, interesting games to everyone and fewer tech heroes!

"Это нам идеально подходит!" [Новосибирск, 2013]
"Красавчик! Если только не читер.." [Киев, 2014]
"Это Вам не шутки - нажрался Dust в маршрутке" [Новокузнецк, 2015]
Сам ты фиш (с) :D
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#437
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It's not very practical to play on maps with only one type of terrain in SOD – you'll get tired of restarting. Maybe I didn't make my position clear – I'm in favor of fast and medium-paced games.
Даже если вас съели - у вас два выхода:smile19:

Зима 2011-12.
In reply to Javdet
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#438
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Javdet
Before saying that, play at least ten games on this template. I'm not an expert on it.
I've played on the 8mm6 template three times already, and I think it's the least interesting of all the templates I've played on, but for variety, I'll play. I'm in favor of slow roads. If the opponents want a fast game, then we can play on a smaller map.
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In reply to bRitvo4kA
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#439
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Well, I don't envy Psyche_7, and I don't envy myself either – because we can't come to an agreement with our rivals. :)
Oh, Generator, give me fast travel! :smile41:
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#440
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SEM_56 (red, Stronghold, Gunnisson, Gunnisson) def SpiriTT (blue, Castle, Valeska, Valeska) 8mm6, 125
Took a rest, near the castle 2 gob huts spawned, have gold for respawn. Open the respawn, the cart gives Boots of Speed, break through to the neighboring one, there are 2 hives, then I find 2 more. End of week 1-7 in the Citadel without cyclopes...
On the second week, 2 native heroes arrived, ending up with 200 gobs at Gunnisson, on day 125 I take the enemy capital, buy a spell book, already have advanced Earth...
Then Temyich surrenders completely at the Griffin Conservatory and gives me the win, thanks for the game...

P.S. Should play against computers, otherwise we lose quite a bit of troops!!
Ушел с героев, пока пряники)
In reply to SEM_56
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#441
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SEM_56
SEM_56 (red, Stronghold, Gunnarsson, Gunnarsson) def SpiriTT (blue, Castle, Valeska, Valeska) 8mm6, 125
Yeah, that's right. Congratulate me, I'm a fool :) The spawn seemed ok: 2 stacks, an external dwelling of archers, a Griffin Conservatory nearby, only the road was long and winding. It turned out the underground was guarded by upgraded Marksmen, and at the exit to the other side there were 20+ upgraded Lizards. By the time I figured out what to do — I ended up going into the underground and lost 7 archers. I move on, towards the green player, even figured him out correctly, and there were also 20+ upgraded Lizards there :( I hit them, lost almost my entire roof, further on there was a block of Griffin Guards, I find it. And on turn 116, green's Jedite emerges from the darkness — 2 cats, 40 Troglodytes, 8 Harpies, 4 Evil Eyes and Medusas. And I have 17 Marksmen and 4 Swordsmen, didn't have enough money for horses, and 1 stack of Pikemen. I figured since there are cats, there shouldn't be shooters, I wanted Dace to be the main hero, I don't like Val...

Added after 12 minutes
But my Marksmen were hit by a shooter 3 times, and GG. I fled. I should have realized, forget about Dace! But no, I bought him and continued. Made horses at the Citadel. On the second day there's no money, but there's useless Dace. Bought Turis with a decent army, went and took the Crypt with her, farmed some money, bought everyone, found the stables — made Champions. And I went into the Griffin Conservatory... with Dace... I don't like Val... And I lost, surprisingly :) Why would you enter a Griffin Conservatory for Castle with a secondary hero with adventure attack? Val reached that same Griffin Conservatory on the same turn. After the game, I took it with Val with a loss of 2 horses and screens. Offensive. Thanks for the game.

Added after 55 seconds
I sit and think — maybe I should start liking Val???
ну это вообще всем аргамездец!© Kash
без авто:smile20:
Человек - игрушка Бога. Этому - то и надо следовать. Надо жить играя.
Платон.