Posts from Round table
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Regarding money, by the way. Why do I consistently lack gold for proper development in games? Is this some kind of karma or just extreme bad luck? :confused:
I would advise restarting, but moderation is key here.
From experience, the generator almost always provides two "playable" setups from its own restarts; it's just that sometimes I want "more," and often I get less...:smile15:
Speaking of money, by the way. Why is it that I catastrophically lack gold, as a rule, for normal development in games? Is that some kind of karma or terrible bad luck? :confused:
Well, you might be afraid to raid banks or whatever, don't build chains to clear faraway treasure chests/crypts, and so on.
Or you make Napoleonic plans, like setting up a castle by trading your last resources, and then wonder where to get the gold to buy them up. Instead of playing Citadel and quick buying.
And so on. Money isn't the end goal, after all; its amount only changes your plans. So if you're consistently short on money, it means either your plans are too grand, or your collecting skills are too poor.
За то что нейтралы не бегают за единичкой, для меня это уже стоит того
Question for the experts. In the first week, can you capture the Bird Nest using only native troops (through a Conflux)? If so, how do you do it?
Question for the experts. During the first week, can you obtain birds through natural growth (from a Conflux)? If so, how do you do it?
You get them: find a Light and an Elementalist, and attack with 1*7 butterflies. You usually won't kill them on the first try, so refresh your mana and attack again in the same way. 2 birds will cover all the expenses.
Here's how: you find a Light and an Elementalist, and attack with 1*7 Butterflies. You usually won't kill them on the first try, so you replenish your mana and attack again in the same way. 2 Bears will cover all the expenses :)
I haven't tried without tactics; I need to pay closer attention. Maybe it works that way too.
With tactics, it's not an issue. The main stacks are built up with single units so that there is no burn-through in the first round. Then they break through. You'll lose something, but not much.
I haven't tried without tactics; I need to look closer. Maybe it' same way.
Tested in TE.
15 air elementals + 12 water elementals + 78 pixies, Tunar 5-1-2-1 with advance tactics and bless.
Losses - 60 pixies and 4 water elementals. Not very effective.
In SoD, there are fewer starting troops, so it won't be as impressive. But in real games, the hero's stats are higher, you can add fire/earth units to the army, and there might be some hiding spots. IMO, it should be viable with normal development.
Good Lord, if grandma had... We were clearly talking about SoD and the native first-week troops, and the habit of people like you jumping into every thread with your TE is getting a bit annoying :confused:
