Games are played on the SoD version; with mutual agreement, play TE! (For TE, you need to disable the bank and enable a clean battlefield in the settings.)
The Tactical corner3 map is played:
http://hmmclub.narod.ru/tc3_SoD.h3m. A description of the map can be found slightly above.
Regulations.
Stage 1 (Group Tournament)
2 groups of 9-10 participants each; each participant will play 2 games against each other (not best of two, but 2 matches). In one of the two matches, you play as
red, and in the second, as
blue. Decide the order yourselves. For each victory in the tournament table, 1 point is added; for a draw, +0.5 points. For a tech win, 1 point will also be awarded, but it is valued less than 1 point for a real game.
4 people from each group advance. Places will be determined by the number of points scored. If the number of points is the same, the one with more "clean" (in a real game, not technical) wins will be ranked higher. If the results are the same, the result of head-to-head matches is considered; if there is still a tie, the number of games played is considered, and then an additional game is scheduled.
Closer to the end of the tournament, in case of unscheduled matches, technical defeats will be assigned. The chances of receiving a loss will be lower for the one with more matches played out of the two contenders.
Group tournament games last until 09/30/2009
Stage 2 (Playoff)
In the first stage of the playoffs (1/4 final), play to two wins. In the second (1/2 final), play to three wins. The final will be played in a series to 4 wins, after which the winner will be announced.
Round 1 (1/4 final). Deadline: 10/15/2009 (inclusive)
A1 - B4 = C
A2 - B3 = D
A3 - B2 = E
A4 - B1 = F
Round 2 (1/2 final). Deadline: 11/08/2009 (inclusive)
C - E
D - F
Rules.
1. Castle selection. Castles are selected using the elimination system; here is a description of how it works:
A list of races is written for each player (a total of 2*9=18 castles). After that, players take turns eliminating them until each list has two uneliminated races left – these will be the ones they play. At the same time, you can eliminate both "bad" races from your list and "good" races from your opponent's list. The elimination sequence is as follows: 1-2...-2-1. The player who will play as
red starts eliminating, and the
blue player attacks.
2. Starting bonus. When selecting castles and generating the map, the resource should be selected as the starting bonus.
3. It is forbidden to capture castles on the
first day of the game.
4. Skeleton Transformer. It is forbidden to use the Skeleton Transformer. But if both players believe that this rule is unnecessary, it can be used.
5. Time to choose bonuses. The battle must start by 117 inclusive. If someone is late, they lose!
6. Battle. The battle takes place in the teleport.
Red dives into the teleport and stands in it.
Blue attacks.
7. Stalemate. In a stalemate, the troops go into battle.
8. Disconnects. In case of a disconnect, the following actions should be taken:
take a screenshot and a description of the situation at the time of the disconnect. If the result is not obvious, then the killed troops are revived, and the rest are placed in positions according to the screenshot. Then fight, making sure not to spend more mana than was left at the time of the disconnect.
Tournament table: http://hmmclub.narod.ru/TC3.RegularSeason.mht
Participants:
Volodymyr (297363980)
Neoandy (229290404)
Forrest (319979133)
KostyaN (430405413)
Andres (436281703)
Oelm (373347222)
Wlk777 (442018688)
gen (592-987-204)
Aldegir (411833496)
Piterius (407907277)
geroj (229205948)
Rhox (413-405-122)
KobRa_RR (286406830)
AYMAN (583780779)
Dirty_Player (408722873)
Disander (356030413)
CaMiKaDzE (557230206)
Van (463459046)
Эрдем (200532442)
Soroka (355106298)