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#5
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Preliminary rules:

Games are played on SoD version; with mutual agreement, play TE!

1. Starting bonus when choosing towns and generating the map - resources.
2. The battle takes place in the teleport. Red dives into the teleport and stands there. Blue attacks.
3. The battle must begin by day 117 inclusive. If someone doesn't make it – loss!
4. Capturing towns on the first day of the game is prohibited.
5. In a stalemate situation, troops fight it out.

For TE, in the settings, you need to disable the bank and enable the clean battlefield.

Now, the points I would like to discuss:

1. Choosing towns. There is a good, well-established system of banning/picking, but... I'm a bit concerned that some towns are rarely used, for example, Conflux, Fortress – they're simply not given. Does anyone have any suggestions? We could play random, but then the advantage of the skill of proper bans/picks is lost...

2. Disconnects. Ideally, the troops are dispersed, and the battle starts over. The second option is to repeat the moves until the closest possible result is achieved. I don't really like either option; does anyone have any thoughts on this matter?

3. Skeleton transformer. I would ban converting horses and dragons, but I think many will be against it?
Oelm
I'm for TE; towns and magic are better balanced.
I myself am also for TE. But there are players planned who are not yet familiar with it. I think it will always be possible to arrange with the veterans to play TE.

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