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maybe the problem is that the person installed WoG on The Shadow of Death and then launched The Shadow of Death – already modified by WoG? Otherwise, why would he be talking about the Golden Arrow?
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maybe the problem is that the person installed WoG on The Shadow of Death and then launched The Shadow of Death – already modified by WoG? Otherwise, why would he be talking about the Golden Arrow?
I don't even know what he's talking about. But such a bug is observed. The cause is unknown. In VoG there is a feature like archery tower experience, maybe something similar in SoD???
This feature exists everywhere – initially, the damage is around 19-30, then 51-70, but I've only seen damage exceeding one hundred in Heroes of Might and Magic, and even around 5,000 – 2+1.5+1.5 :) – if you play a Heroes of Might and Magic map, but not a Might and Magic map, in Heroes of Might and Magic.
Try loading this save in WoG now. The damage will be around 10. As they say: feel the difference.
In Heroes of Might and Magic, after loading a save, all damage disappears – it’s still relevant without requiring a restart.
Remember that trick where, when you attack Dryads with Harpies, the Harpies fly back and can no longer move, effectively removing them from the battle until the Dryads are defeated.
Actually, it's not a bug, in my opinion. It's a meticulous adherence to the game's rules - after being attacked by dendroids, the unit becomes "anchored" to the location from which the attack began. Everything is quite explainable.
I've read several times that archers don't shoot in quick battles. I haven't noticed it myself, though.
I've read several times that archers don't shoot in quick battles. I personally haven't noticed it, though.