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Posts from - Баги в Heroes 3

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In reply to ewgeniy
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17 years ago
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ewgeniy
maybe the problem is that the person installed WoG on The Shadow of Death and then launched The Shadow of Death – already modified by WoG? Otherwise, why would he be talking about the Golden Arrow?
I have no idea what he's talking about. But this bug does exist. The cause is unknown. WoG has a feature like experience for ranged towers; maybe something similar exists in SoD?
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17 years ago
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I don't even know what he's talking about. But such a bug is observed. The cause is unknown. In VoG there is a feature like archery tower experience, maybe something similar in SoD???
such a feature exists everywhere - at first the damage is ok 19 - 30, then 51 - 70, but I've only seen more than a hundred in VoG, and even around 5 thousand - 2+1.5+1.5 :) - if you play a Heroes of Might and Magic map in VoG
In reply to ewgeniy
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17 years ago
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ewgeniy
This feature exists everywhere – initially, the damage is around 19-30, then 51-70, but I've only seen damage exceeding one hundred in Heroes of Might and Magic, and even around 5,000 – 2+1.5+1.5 :) – if you play a Heroes of Might and Magic map, but not a Might and Magic map, in Heroes of Might and Magic.
Now, try loading this save file in Might and Magic. The damage will be around 10. As they say: feel the difference :)
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17 years ago
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Try loading this save in WoG now. The damage will be around 10. As they say: feel the difference.
In WoG, after loading the save, all the damage disappears – it remains relevant without reloads.
In reply to ewgeniy
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17 years ago
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ewgeniy
In Heroes of Might and Magic, after loading a save, all damage disappears – it’s still relevant without requiring a restart.
That’s exactly what I mean!!! :)
In reply to Dirty_Player
17 years ago
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Remember that trick where, when you attack Dryads with Harpies, the Harpies fly back and can no longer move, effectively removing them from the battle until either they are almost defeated or all the Dryads are eliminated? :) :smile42: :smile47: :smile15: :smile15:
In reply to sylar
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17 years ago
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sylar
Remember that trick where, when you attack Dryads with Harpies, the Harpies fly back and can no longer move, effectively removing them from the battle until the Dryads are defeated.
Actually, that's not a bug, in my opinion. It's a meticulous adherence to the game's rules – after being attacked by Dryads, the unit is "anchored" to the location from which the attack began. Everything is quite logical.
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17 years ago
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(version of Heroes of Might and Magic III Complete 4.0) While standing in a vortex, press the spacebar to move to another vortex without losing a turn; the hero "meets" himself, and a picture appears as if two identical heroes are exchanging units. When two identical stacks of units are combined, one of the stacks disappears. This glitch was only observed once, during a turn with the hero Valesk on the War of Legions map (which I recently uploaded here, by the way).
P.S.
On the same map, there is a strange bug where, during a battle, when I cast Expert Berserk, the monsters stand and defend instead of attacking each other.
In reply to AmberSoler
17 years ago
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AmberSoler
Actually, it's not a bug, in my opinion. It's a meticulous adherence to the game's rules - after being attacked by dendroids, the unit becomes "anchored" to the location from which the attack began. Everything is quite explainable.
she should have stayed in place (her roots are already holding her).
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17 years ago
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I noticed only two bugs. The first is that if a hero has the Tactics skill and attacks a Castle with Cyclops, all the walls can be destroyed before the battle begins. And the second, I don't know if it's a bug or not, it only works in The Restoration of Erathia (I have a version without patches, a disc from 2000 :D). You launch any campaign, start a mission, minimize the game, open the map editor, select "All Files" at the bottom, and a file called "campaign" will appear. This is the map of the campaign you started. You can slightly modify the map (e.g., add a pile of resources) and save it. Don't worry, the campaign won't change, but the map will appear as a regular scenario.
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17 years ago
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In one of the threads, there was a lot of discussion about quick combat, and it was mentioned that it gives good results against archers. Here is a screenshot of one of my experiments – a hero named Kirr taking the Pandora's Box artifact on the War of Legions map. The army is visible, and there were no losses in quick combat!!! And there is neither Forgetfulness nor Resurrect in the spellbook! Again, judging by the losses, Kirr didn't clone or summon anyone. In a real battle, at least one Pegasus will be killed, as it is impossible to block all stacks at once. I believe that in such a situation, it can be considered a bug.
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17 years ago
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I've seen several posts mentioning that arrows don't fire in quick battles. I haven't noticed it myself, though.
In reply to reptile
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17 years ago
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reptile
I've read several times that archers don't shoot in quick battles. I haven't noticed it myself, though.
Usually, they do shoot – there are losses in other battles. And even if they didn't shoot, someone would have reached the pegasus :smile27:
In reply to brovach
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17 years ago
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Maybe you had Armageddon's Blade, maybe a Berserker, or something else. Shall we guess? We need a save file.
In reply to reptile
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17 years ago
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reptile
I've read several times that archers don't shoot in quick battles. I personally haven't noticed it, though.
I used to think they didn't shoot either, but it's been scientifically proven - they do shoot :)

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