Suggestions:
Replace point 5.2 with:
The heroes Solmyr, Demyr, Aislin, and Tant (Raise Dead) can use their respective spells against opponents in the following cases:
a) If the corresponding level of the Guild of Mages (GoM) has been built in any of the controlled Castles. If the required level of the GoM is not present in these Castles, then it is necessary to completely build all levels of the GoM in any two Castles that you own. Or capture an opponent's Castle with the required GoM already built (it doesn't matter how long the captured Castle remains under your control). It is not necessary to visit this Castle with a hero.
b) Find and visit a "sanctuary of magical thought" with the required magic.
c) If any of your heroes are given the corresponding spell in the Pandora's Box, pyramid, after visiting a scholar, or in a spellbook.
Against neutral monsters, as well as against the computer (if it is present on the map), Solmyr, Demyr, Aislin, and Tant can use their respective spells without the above restrictions. It is allowed to transfer level 4 spells to other heroes. Using spells transferred from Solmyr, Demyr, Aislin, and Tant without building the GoM against a human player is not allowed.
BUT! It is allowed to play Solmyr, Demyr, and Aislin as STARTING heroes WITHOUT RESTRICTIONS.
In essence: as before, Solmyr, Demyr, and Aislin are allowed. The other harmless level 4 magic specialists have been freed. Also, it was decided to allow this trio to manifest themselves as starting heroes. (The same statistics for the tower may be improved). There will be no strong, suicidal "losers." And if you choose mages as starting heroes, then this is still a certain risk). That's it. Criticize.
За то что нейтралы не бегают за единичкой, для меня это уже стоит того
