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Amendment to section 5.2.1 of the Hv rules (regarding quick-cast spells).

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#93
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Just imagine, you decided to play as Solmir, for example. Anyone who has tried playing mages without restrictions will tell you how much harder it is to deal with neutrals. But then you want to take the Conclave. At the cost of huge losses and spending all your mana on Light Bolt to wipe out griffins, you now have to go back to replenish mana, losing momentum. Then you want to take Dragon Utopia, but there is no resurrection or element summoning. If by some miracle—there's no other way to put it—you make it out of Dragon Utopia alive (don't even dream about armor or attack skills; the chances of getting them are negligible), this is exactly where Tazik comes in, having cleared Dragon Utopia with the Cloak of Renunciation or the red orb, and you realize that you lost this game simply because you played as Solmir. And playing with 2 ГГ—as you correctly said—is already an art, because it involves splitting troops, experience, artifacts, and often battles are fought on the edge, where a slight lack of power leads to significant losses and, consequently, loss of momentum
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