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In my opinion, prohibiting, banning, or otherwise restricting elements of the game is a degradation of skill level. Let me explain. In this case, there is something that is currently a key factor in the developed strategy of modern gameplay in Heroes 3. Consequently, removing Conservatories and Hives from the game makes the skill of acquiring these structures obsolete. By prohibiting "cheese" Hives with the current rules, newcomers will no longer learn to do this, and it will become unnecessary for them. I, for one, took a long time to master this, but eventually achieved certain successes. What else...? In the topic starter's opinion, angels and wyverns obtained "for free" are an insurmountable obstacle that can only lead to frustration. But, as you all know, this is not the case. By raising the difficulty level, we must also raise the level of our skill, trying to respond adequately, unexpectedly, unconventionally, but powerfully and effectively. From the above, we can conclude that by prohibiting "free" angels and wyverns, no one will ever come up with a brilliant idea on how to counter them.
We are not the dumbest people here, and I would most like to see topics in which it is said that due to some new feature, a certain rule becomes unnecessary, and therefore it can be omitted. As is currently happening in the discussion about unbanning specialists in specific map types.
In my opinion, absolute mastery is the absence of the desire to impose a restriction.
Therefore, my dear WIK777, there is no need to take the path of least resistance; it is much more difficult to come up with a way to circumvent something than to think about banning it.