Skip to content

Posts from Mod

No ratings yet — be the first to rate!
User Avatar
Auto-translated
By the way, the work done on the Forge town can be passed on to someone else – to continue working on it. It would be really cool if this town was finished and added to Heroes (not WoG, but specifically Heroes III).
No, personally, I think that it should be added to WoG and not to the regular Heroes III. They should remain unchanged, classic, and adding something to them feels… inappropriate, that’s my point of view.
In reply to kcfgogbfalgfl
User Avatar
Auto-translated
I think that Forge shouldn't be equated with the classic Heroes III – it should have been in Armageddon's Blade (even on the box art of the disc and cardboard box – if you look at the left side, there's an interesting building with 3 pipes – but they never changed the box art – off-topic). I think that Heroes and Might & Magic are one universe, and as they say, you can't take words out of a song. It's a pity that this city was rejected by the fans (so we never saw Archibald in Heroes III). Probably, it will just be difficult to fit this city into Heroes – that's probably the problem. But I think that Forge would fit well into Heroes.
User Avatar
Auto-translated
Perhaps it will simply be difficult to integrate this city into Heroes – that’s probably the problem. But I think Forge could fit into Heroes quite well.
That’s what I’m saying – everything can be easily integrated into WOG without any problems, because it’s easy to find something unusual in WOG.
I love HoMM 3 and WOG equally, although I play regular HoMM 3 much more often than WOG; sometimes, certain aspects of WOG just get annoying... In short, I think Forge can, and even should, be “added” to WOG.
User Avatar
Auto-translated
It's a pity that Forge wasn't included in Armageddon's Blade; maybe it will appear in WoG. Forge could have fit well into the Heroes storyline; the plot of Armageddon's Blade should have revolved around this city and continued the events of Might and Magic VII. Instead, we got several completely unrelated campaigns and a story about how, once again, they are trying to defeat Crag Hack, which they seemingly already did in Might and Magic VII, followed by the backstory of all the events in The Shadow of Death and Chronicles, and then the end of Enroth. But if Forge had appeared in Armageddon's Blade, things could have been different.
User Avatar
Auto-translated
It’s a pity that Forge wasn’t included in Armageddon’s Blade; maybe it will appear in WoG.
Forge would have fit well into the Heroes storyline; the plot of Armageddon’s Blade should have revolved around this city and continued the events of Might and Magic VII. Instead, we got several completely unrelated campaigns and a story about how they once again try to defeat Crag Hack, which they never seem to manage (in my opinion, they already resolved everything in Might and Magic VII), followed by the backstory of all the events in The Shadow of Death and Chronicles, and then the end of Enroth.
If Forge had appeared in Armageddon’s Blade, things could have been different.
I still believe that Forge wouldn’t have looked good in Heroes of Might and Magic III.
I don’t know how it is in Might and Magic, but in Heroes of Might and Magic III, there shouldn’t be technologies and other things.
Conflux, on the other hand, would be a good fit for Heroes of Might and Magic III.
Стартовый пост - Квенты - Разное
Резара - Аксель - Орвальд - Эмилия
User Avatar
Auto-translated
Conflux would certainly work as well, but it didn't fit the storyline very well, which is why the plot of Armageddon's Blade turned out to be so underdeveloped, and consequently, we ended up with what we have now.
User Avatar
Auto-translated
Still, Heroes is not Warhammer; I find it hard to imagine Elves and Dwarves fighting tanks and robots. Of course, this wouldn't affect the battle process itself, but it would diminish the interest (this is just my opinion).
And besides, **Master_Kirr**, you claim that Forge would fit well into the plot, wouldn't he?
Стартовый пост - Квенты - Разное
Резара - Аксель - Орвальд - Эмилия
User Avatar
Auto-translated
Between the events of The Restoration of Erathia and Armageddon's Blade lies Might and Magic VII, and Armageddon's Blade was intended to be its logical continuation, with the plot revolving around the Forge. However, the result is several campaigns with unrelated storylines.
Auto-translated
Once, I wanted to create a mod for Heroes 3. Due to the lack of programmers and designers for the team, the idea stalled. But I managed to come up with something. I'm posting it here, hoping someone will finish this mod. The main change is a new Castle; I haven't come up with a name yet. The Castle has a Russian theme. The units are as follows: 1) Domovoi. Throws axes. Generally, an average unit for its level. Upgrade: Leshy Shoots with a bow. Special ability: When shooting, it removes retaliation from the enemy. Quite cool, mainly due to the ability. Building for recruitment: Izba 2) Bolotnik Its parameters are similar to those of zombies (ungraded). Upgrade: Kikimora Slows down the enemy when attacking. Its parameters are similar to those of upgraded zombies, but it has a cooler special ability. Building for recruitment: Swamp 3) Druzhinnik Throws spears. Has no melee attack penalty. Has good defense for a level 3 ranged unit, but low attack. Upgrade: Captain of the Druzhina Shoots with a bow, but uses an axe in melee combat. Has no melee attack penalty. Has good defense for a level 3 ranged unit, but low attack. Building for recruitment: Gridnitsa 4) Bear Good attack and speed, a normal amount of hit points, but not very high defense. One of the coolest units of its level. Upgrade: Combat Bear (exactly like that, without the soft sign) Has a 40% chance to knock the enemy down. In this case, the enemy does not retaliate, and the turn of his next move is moved to the end of the round. The parameters are not significantly increased compared to the bear. Building for recruitment: Red Square :) 5) Witch Its parameters are similar to those of a Rukh (ungraded). Flies on a broom. Upgrade: Baba Yaga Flies in a mortar, steers, and hits with a broom. When attacking, it has a 50% chance to cast a random negative spell on the enemy that does not cause direct damage. With a 20% chance - level 1 15% - level 2 10% - level 3 5% - level 4 The parameters are not significantly increased compared to the witch. Building for recruitment: hut on chicken legs 6) Koschei Its parameters are similar to those of a psychic elemental, but it is stronger, attacks only one target, and is immune to magic of levels 1-2. Upgrade: Koschei the Deathless :smile24: Has 20 hit points of armor. I'll explain: Before damaging the next Koschei the Deathless, the attack power is reduced by 20. The other parameters are similar to those of Koschei. Building for recruitment: cave palace 7) Knight :smile17: In terms of parameters, it's a walking tank. That is, it has a lot of hit points, excellent defense, average attack, and low speed. Upgrade: Bogatyr Faster than the Knight. When attacking, it reduces the enemy's defense. Not as much as a behemoth, but slightly, and for the entire battle. 1-4 Bogatyrs reduce defense by 1 5-10 by 2 11-25 by 3 26-... by 4 Building for recruitment: I haven't come up with one yet. Special building of the Castle: enchanted forest. In it, you can exchange artifacts for magic fruits, and magic fruits for magic dragons. An artifact costs from 2 to 15 magic fruits. A magic dragon costs 10 magic fruits. I haven't come up with any heroes yet, but among them should be PUTIN with a specialization in bears! :) Perhaps I'll come up with something else. Added 45 minutes ago If anyone supports the idea, I'll come up with the exact parameters. Added 1 minute ago If anyone has any ideas for the mod, you can post them here. Added 15 hours 47 minutes ago Another idea for the mod is to add spells specific to each Castle. Right now, only the Necropolis has them. For example, for the Castle described above, you could create the spell "SUMMON BEAR," which blesses, speeds up, and gives "bless" and "hast" to all bears and combat bears on the battlefield. Level - fourth. Or a spell that allows Domovoi to use the special ability of Leshy. Level - first, but the spell is quite expensive.
In reply to Max2009
Auto-translated
Grail for the Castle: Kremlin! Special property – the bear increase is not 1.5 times, but 6 times!
In reply to Max2009
User Avatar
Auto-translated
indeed, it's as if it was copied from the Kremlin's website... except for Putin.
СМЕРТЬ ПОПСЕ!:smile10:
In reply to Max2009
Auto-translated
I thought I was the first to come up with this. That's disappointing. )-:
In principle, this idea is quite simple, so it's not surprising that it occurred to several people independently of each other. By the way, could you please share a link to the website of that mod? Maybe I can come up with something for it.
In reply to Max2009
User Avatar
Auto-translated
Max2009
I thought I was the first to come up with this. It's disappointing. )-:
In principle, this idea is quite simple, so it's not surprising that it occurred to several people independently of each other. By the way, could you please share a link to the website of that mod? Maybe I can come up with something for it.


It's amazing how completely different people could have almost identical ideas???:smile42:

Statistics